Fool me, this is real good shit ! [the VR thread]

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

So am I reading that right in as much as you are saying you don't have the latest OR and more resolution is needed?

Isn't the imminent release version of OR meant to be higher res though?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Barney »

gilesgoat wrote: What actually comes out VERY GOOD is "what does not try to look natural at all" .. so welcome to "simple shading", nice clean crips large objects, good choice of colours, not too many textures or too many details at all.

We really are a bit like "back to the 16 bits era" when we did not have all that fancy stuff like textures, shaders, blooming effects and all that fancy stuff we have today.
Which is pretty much the point I made about HeroBound earlier on - the graphics are pretty much at PS2 level of tech, and it really, really works. It's a fun, uncomplicated game that harks back to the days of 2D platformers where jump and run (and fight) was pretty much all there was to it. And it doesn't suffer for that.

Yes, I'd love to play Elite: Dangerous in VR, but tbh I'm having great fun without it.

Rift Ocean is also another really good example of low-tech graphics with massive immersion (the fact that the headset feels like you're wearing a snorkeling mask really helps) but there's really no game there, just swimming about... I'd love to be able to break the surface of the water though and look around!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Whiteball wrote:So am I reading that right in as much as you are saying you don't have the latest OR and more resolution is needed?

Isn't the imminent release version of OR meant to be higher res though?
I don't think the latest release of OR has "that much more resolution", it has maybe bit "more color rez" but the spatial res in terms of pixels IIRC is not that different.

I am saying that "what we have now" for "proper natural realism" would need to be at least twice as much, you would need the res you have now for the full screen for each eye ( so twice as much ).

It's well possible to create very nice looking stuff, but takes lot more care/work, the thing is really "the more detail you try to put in, the worst it goes" .. but you can play quite a bit in various ways.

Now more rez is not impossible at all, could surely be done even now but costs would skyrocket and people are still "not so used" to VR, so I believe it's still possible to create really lovely VR stuff but you have to be quite careful in what you are going to make.

IMHO it did impress me FUCKLOAD MORE seeing the sort of result they managed to get with a thing like "Lucky's Tale" than watch those "VR videos" because as someone said once "you see a cube in VR, nobody ever told you the way a cube in VR should look" .. but you show me "a video of outside" my brain perfectly knows how things should look like.

You see those video for a bit "it's all wow" but when you really start to look more deeply at stuff you note that "there's no detail really", or better to say "very good in first person close ups" but as soon as you go "further away" there's not much to be seen really.

I don't know why one would think "then it should go ever worse with synthetic stuff" .. and instead seem "no, works much better". I guess you have much more you can play and put on.

Also those 3D movies are not really 3D, it's a bit of a gimmick.

BUT that GAME VR stuff .. now that is TRULY immersive because "looks synthetic but looks and feels very real and it's a real 3D scene where you move in".

When I started to do shit in VR long ago of course I stared drawing cubes and shit and synthetic stuff and "WOW this is fucking awesome" .. you are in this thing and it feels like "yay that's something I really never seen before feels good".

I think it's LOT more tricky when you put "reality" in it, because "you really know how reality looks" or should look , what I am saying I think you may be lot easier to spot "what does not look real" in a real thing than in a non-real thing.

What I am saying I belive you can "relatively easy" and go on "much better" in trying to make something like "Katamari" look really awesome than trying to "cram" into devices like those stuff like "Skyrim" UNLESS you'd do "a tremendous rework job" and cleaning up/simplifying/adjust/change/test a lot all models and texture so to get "the best out of the device(s)".

But anyway this are only MY opinions/impressions, I let you watch with your own eyes and decide :wink:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by zip accident »

gilesgoat wrote:What I am saying I belive you can "relatively easy" and go on "much better" in trying to make something like "Katamari" look really awesome than trying to "cram" into devices like those stuff like "Skyrim" UNLESS you'd do "a tremendous rework job" and cleaning up/simplifying/adjust/change/test a lot all models and texture so to get "the best out of the device(s)".
How about Dungeon Master? That was really great, and sort of nearly Skyrim, the movement was more restricted, but the movement of Skyrim with graphics from Dungeon Master could be a really good game.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

zip accident wrote:
gilesgoat wrote:What I am saying I belive you can "relatively easy" and go on "much better" in trying to make something like "Katamari" look really awesome than trying to "cram" into devices like those stuff like "Skyrim" UNLESS you'd do "a tremendous rework job" and cleaning up/simplifying/adjust/change/test a lot all models and texture so to get "the best out of the device(s)".
How about Dungeon Master? That was really great, and sort of nearly Skyrim, the movement was more restricted, but the movement of Skyrim with graphics from Dungeon Master could be a really good game.
I just spent another hour or so watching DK2 stuff .. and let's say "I feel my head a bit weird" ..

.. has to be said "Morpheus is ANOTHER story" :) ... I don't know, I really can't wait to see OR "latest version" and Vibe but so far Morpheus is definitely at the present "the best looking VR I've seen".

Certainly something been improved "somewhere" .. because it certainly proves to me that "yeah, you can't stay too long into DK2 without feeling 'some sort of oddity' or another after a while".

As "too long" I'd say you probably need a pause at least every hour or so, which it's less the time I normally spend on PSVR working on the stuff while feeling totally fine :)

I've seen a few more things .. "I rest my case" and must be said once more again the Sony guys have really made wonders with the PSVR HW, BUT as I said "sooner or later" I am going to see how a Vibe/new OR looks I'll have a better feeling.

Certainly there's quite enough stuff to make people go "WOW" for quite a while .. now all we need is "more real games" so ... keep looking at what LS is doing :twisted: 8)

But yeah I suspect that "good looking stuff but that will make you feel strange" there's going to be for a while at least quite a bit .. until it will be better sorted out :lol:

You would think that Specsavers and the plastic buckets markets are two unrelated things but maybe VR is going to create new "connections" :lol: :lol:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

gilesgoat wrote:Certainly there's quite enough stuff to make people go "WOW" for quite a while .. now all we need is "more real games" so ... keep looking at what LS is doing :twisted: 8)
So does this mean you'll be telling us soon? :)

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by KlaxonCow »

Woz on Mars, via a Vive.

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

defsdoor wrote:There's a total lack of a long play fully immersive titles though
Ummm....

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

After my now-completed Big PC Upgrade I've got a machine that can make Elite Dangerous look fantastic but I still haven't even loaded it for the first time yet, because my Rift doesn't arrive until May. Production delays willing, of course. Waiting, waiting, waiting...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by defsdoor »

Muttley wrote:
defsdoor wrote:There's a total lack of a long play fully immersive titles though
Ummm....

Hey, I'm a backer so I didn't omit this - it's not an out and out VR game though.

I meant that, of all the stuff currently being showcased, it's all wario ware stuff.

I'd love a VR dungeon master - the original with all it tile based movement - but with 360 views.

Would be Difficult to map on squared paper though....
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

The problem is that there aren't going to be any major VR-only games for a while. There's nobody to buy them, at least not in enough numbers to matter. Until VR has a userbase measured in at least 8 digits, and that's active buyers, I just don't see any major games doing anything but the VR-compatible route.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by defsdoor »

You don't think anyone will write VR specific games until there are 10,000,000+ units sold ?

Really ?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by pogo »

No-one is going to be investing tens of millions of dollars on an AAA VR-only game until they can sell millions of units, which means an installed base like that of e.g. the main consoles in the tens of millions. And installed base across all VR platforms that is, because in theory if you have VR-only IP you can port it Rift, VIVE and PS VR.

Until then major games can support VR but will have to also work without it. They can’t be VR only unless they are prepared to lose a lot of money. Smaller games, indie games might do it, but no-one is going to be betting tens of millions of dollars on VR-only games when the market is only tens or hundreds of thousands of units in size.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

defsdoor wrote:You don't think anyone will write VR specific games until there are 10,000,000+ units sold ?

Really ?
That's absolutely FALSE :!:

Sony has "quite a big number" of VR developers making titles, a lot of Indie stuff as well and quite some doing really good stuff.

Maybe "the big industry" won't but there ARE people doing stuff.

And, OF COURSE, check what LS is doing :wink: we are doing our best regardless of what numbers will be sold 8)
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