Fool me, this is real good shit ! [the VR thread]

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by defsdoor »

Did no one write PSX games until it sold ten million ? Kinda fucks launches up if they don't doesn't it ?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

Muttley wrote:
That's really good.

In summary...

Both have similar field of view/focus. Rift slightly better display, great sound, lighter and more comfortable fit. Vive more immersive due controllers and the ability to move around more. If they wanted to show off to a newbie then they'd use a Vive as having your hands in the game was a big wow.

They say if they could have only one today then the Vive wins but could well be a different story when the touch controllers arrive for the Rift. However they both really wished they could have the Vive controllers/game on the Rift as when you have both to compare it was SO much more comfortable/lighter that whenever they play on the Vive after a short period they really miss the Rift.

But make your decision in June when they become readily available and things have had a few more months to develop.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

gilesgoat wrote:
defsdoor wrote:You don't think anyone will write VR specific games until there are 10,000,000+ units sold ?

Really ?
That's absolutely FALSE :!:

Sony has "quite a big number" of VR developers making titles, a lot of Indie stuff as well and quite some doing really good stuff.

Maybe "the big industry" won't but there ARE people doing stuff.

And, OF COURSE, check what LS is doing :wink: we are doing our best regardless of what numbers will be sold 8)
I was under the impression you could play the new game without VR, it just wouldn't be the same experience.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by pogo »

defsdoor wrote:Did no one write PSX games until it sold ten million ? Kinda fucks launches up if they don't doesn't it ?
Not a fair comparison. The PS1 was a long time ago when games were simpler to make and so cheaper. And quicker: if you released a game early when the installed base was small then you could release another 12 months later, and benefit from both being on sale when the installed base had grown.

More importantly with a regular console you can if not guarantee then anticipate that sales will be in the tens of millions eventually. Even if a consoles fails it can still sell in the millions – the Dreamcast sold over 9m before it was canned.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Jamesac wrote:
gilesgoat wrote:
defsdoor wrote:You don't think anyone will write VR specific games until there are 10,000,000+ units sold ?

Really ?
That's absolutely FALSE :!:

Sony has "quite a big number" of VR developers making titles, a lot of Indie stuff as well and quite some doing really good stuff.

Maybe "the big industry" won't but there ARE people doing stuff.

And, OF COURSE, check what LS is doing :wink: we are doing our best regardless of what numbers will be sold 8)
I was under the impression you could play the new game without VR, it just wouldn't be the same experience.
YES YOU CAN , WITH *OR* WITHOUT VR.

Why people "confuses" things like asking us 'if we do VR things' and/or 'if they can work without it' ? .. :wink:

[edit] - the thing is when you do a VR thing *IS* "specific" for VR , in a way here we are doing kinda "two games at the same time" BUT we do not want to exclude one thing or the other.

We feel confident we can have a game that works well in both modes, however true.dat you need to adapt things between VR and non-VR.

TXK been "almost an incredible suprise", that game been designed NOT for VR at all and I literally put it into VR first "for the pure experiment to see how/what it would have looked like" ( and also to test the beginning of the "VR engine/story" ).

That been a game that with not many modifications - in game design but took a number of "tech modifications" to properly work in VR - worked very well.

This time we are kinda doing "the reverse story" starting from VR and coming back into "2D screen" but the key is also finding a way thinking since beginning that you are going to do that so you need to find some mechanics that work well in one mode and the other.

But yes more or less is "twice the work", but in reality you are kinda doing 2 things at the same time.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Misfit wrote:
Muttley wrote:
That's really good.

In summary...

Both have similar field of view/focus. Rift slightly better display, great sound, lighter and more comfortable fit. Vive more immersive due controllers and the ability to move around more. If they wanted to show off to a newbie then they'd use a Vive as having your hands in the game was a big wow.

They say if they could have only one today then the Vive wins but could well be a different story when the touch controllers arrive for the Rift. However they both really wished they could have the Vive controllers/game on the Rift as when you have both to compare it was SO much more comfortable/lighter that whenever they play on the Vive after a short period they really miss the Rift.

But make your decision in June when they become readily available and things have had a few more months to develop.
I am very very interested in know how THE IMAGE QUALITY, which of the two looks better and is "more comfortable for eyes" ?

I heard that VIVE after a while gets a bit "hard to wear" and I heard that is more difficult than Oculus to wear if you wear glasses ? Can you say anything about this ?

I think from what you say that to me "ok VIVE is more immediate wow but for longer time/use the Rift wins ?".

Seems to me from what you say that Rift is better than VIVE after all.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

gilesgoat wrote: I am very very interested in know how THE IMAGE QUALITY, which of the two looks better and is "more comfortable for eyes" ?

I heard that VIVE after a while gets a bit "hard to wear" and I heard that is more difficult than Oculus to wear if you wear glasses ? Can you say anything about this ?

I think from what you say that to me "ok VIVE is more immediate wow but for longer time/use the Rift wins ?".

Seems to me from what you say that Rift is better than VIVE after all.
I have no idea! I'm just reporting on what the video is saying! But it is one of the more rationale, seemingly unbiased, comparisons I've seen so far from people who have spent a lot of time in both. One of the guys wears glasses and they talk about it quite a bit, so maybe worth a watch.

It didn't make me want to cancel my Rift and pay the extra for the Vive.

I want the sit down option and the cheaper option of the two right now as I know it won't be long before I want v2 when they'll both steal each others best bits.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by pogo »

Ars had a decent head to head comparison:

Oculus Rift vs. HTC Vive: Which one should you buy?

They said there was nothing between them visually. The Rift was more comfortable, but the Vive’s bundled controllers and much better software (Steam) meant it was their choice. But only after recommending that you really should wait, at least until later in the year when the Rift’s controllers and the PS VR shipping will have shipped.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

Actually I think Steam is a better reason to go for the Rift.

Steam detects the Rift and it will work with SteamVR (unless a game specifically needs Vive functionality)

The Vive doesn't work at all with the Oculus Home. So no Rift exclusives for it. And I really really want EVE...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

gilesgoat wrote:YES YOU CAN , WITH *OR* WITHOUT VR.

Why people "confuses" things like asking us 'if we do VR things' and/or 'if they can work without it' ? .. :wink:

[edit] - the thing is when you do a VR thing *IS* "specific" for VR , in a way here we are doing kinda "two games at the same time" BUT we do not want to exclude one thing or the other.

We feel confident we can have a game that works well in both modes, however true.dat you need to adapt things between VR and non-VR.

TXK been "almost an incredible suprise", that game been designed NOT for VR at all and I literally put it into VR first "for the pure experiment to see how/what it would have looked like" ( and also to test the beginning of the "VR engine/story" ).

That been a game that with not many modifications - in game design but took a number of "tech modifications" to properly work in VR - worked very well.

This time we are kinda doing "the reverse story" starting from VR and coming back into "2D screen" but the key is also finding a way thinking since beginning that you are going to do that so you need to find some mechanics that work well in one mode and the other.

But yes more or less is "twice the work", but in reality you are kinda doing 2 things at the same time.
Sure, and that makes sense. It's just that my original point was that most games are going to be dual-mode for a good while until VR has properly taken off. Making a big, meaty VR-exclusive game is going to be really hard to justify until the install base is big enough. Something like Robin Arnott's Soundself is really cool, of course, and an indie developer can keep a passion project VR-exclusive if it's what the title needs, but without direct funding by Sony/Oculus/Valve it's going to be a while before it isn't incredibly financially risky.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

Just had an email from Oculus. My order which was due at the end of March is now due middle of May.
I've spent a grand on a new PC whilst waiting for this thing, and was hoping to be up & running by now.
Ho - hum. Guess I'll have to be patient.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

Mine is 6/20 - 6/30. :(
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Mine is 5/30 - 6/9 Which, TBH, is actually quite good for me as at the moment I'm a little over spent!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

Bod wrote:Just had an email from Oculus. My order which was due at the end of March is now due middle of May.
I've spent a grand on a new PC whilst waiting for this thing, and was hoping to be up & running by now.
Ho - hum. Guess I'll have to be patient.
Mine's late July/early August now (I dithered waiting for the Vive price to be known).

Could potentially arrive on my birthday now though. ;)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

11th to 21st of July for me.

Although in the blur of waking up this morning I read it wrong until I processed the second date as it was in US format and read 7/11.

If it was November I may have had to rethink!
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