Fool me, this is real good shit ! [the VR thread]

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Chirpychicken
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Chirpychicken »

Wow cheers for the heads up on the OSVR - it looks like it will be similar specs to PS VR at an affordable price - I really like the modular nature so that you can upgrade individual parts. Very interesting - if PSVR is not PC compatible (officially or via mods) then I will definitely look into getting this.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Well, the Oculus is all set-up and configured. Pretty painless really.

As I'm running a GTX 770, it does nag me that it's not up to spec. However - what it doesn't do is prevent me from using it with the Rift - this may be obvious to some and not to others, but you don't have to have a VR ready GFX card on day one. It's running fine for me and it lets me save my pennies for a few days more.

I have to say, the Dreamdeck demo is nice - the Dinosaur and the Alien especially, but the Sky Scraper ledge is fun too.

Just about to try the bullet time showdown demo, then onto Lucky's Tale and probably a bit of Eve if I get around to it later.

I've still got to try Elite again to see how much better that is.

I'm liking the 3D audio, the screen quality is great and it is lighter.

All in all yes, for sure an improvement over DKII and if DKII ran on your machine, then I'm guessing you'll be able to run this with little problem (if you're lucky like me).

Time to install Digital Cybercherries arcade again :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Mqark wrote:Well, the Oculus is all set-up and configured. Pretty painless really.

As I'm running a GTX 770, it does nag me that it's not up to spec. However - what it doesn't do is prevent me from using it with the Rift - this may be obvious to some and not to others, but you don't have to have a VR ready GFX card on day one. It's running fine for me and it lets me save my pennies for a few days more.

I have to say, the Dreamdeck demo is nice - the Dinosaur and the Alien especially, but the Sky Scraper ledge is fun too.

Just about to try the bullet time showdown demo, then onto Lucky's Tale and probably a bit of Eve if I get around to it later.

I've still got to try Elite again to see how much better that is.

I'm liking the 3D audio, the screen quality is great and it is lighter.

All in all yes, for sure an improvement over DKII and if DKII ran on your machine, then I'm guessing you'll be able to run this with little problem (if you're lucky like me).

Time to install Digital Cybercherries arcade again :)
How you would describe/in what ways is an improvement over DK2 ?

Just curious, I have NOT seen a release version of it yet.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

I think the quality of the screen is definitely better, it's got better contrast and less of the screen door effect. The 3D audio helps too.

I have just spent about 2 hours playing demos and lucky's tale and I have to say, the detail on the model island in the Dreamdeck is beautiful and there are elements of that in Lucky's as well.
In fact Lucky's Tale IMHO is a great platformer - full of charm, works brilliantly in a real 3D environment and when it plays with scale to put you in the Marioesque underground tunnel side on levels it's so adorable.

I'm very happy so far and I haven't even tried the space shooters yet!

I don't hink I've wasted my money. YMMV, But I'm very happy! (and still on a GTX770 and no VR sickness whatsoever.)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Space Cowboy »

gilesgoat wrote: How you would describe/in what ways is an improvement over DK2 ?

Just curious, I have NOT seen a release version of it yet.
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Re: Fool me, this is real good shit ! [Oculus Rift]

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

OK, I've got some quirky shit to report with the Oculus experience so far:

1). When you download a game from the Oculus store, often they require a "Finish installation" stage to be completed after the download. This seems to be the Visual C++ redistributables. Not a huge issue in itself until you get to the situation I had last night installing Eve: Valkyrie - there is a chance (there was a thread with several other people enjoying this exact situation) that the installation fails - but doesn't report an error to the user. I had to remove the 2008 and 2010 x64 redistributables from my system in order for the installation to work.
This was worked out because there is an error log you have to find detailing the failures.
Bit of a pain.

2). Elite Dangerous does work with the Rift CV1 outside of the Rift ecosystem, but audio through the Rifts headphones doesn't work by default. There is probably some jiggery pokery you can do - but I took the route of getting the partner key, downloading it through the rift store and launching it through the Rift library. Once there it just starts the normal Rift launcher. But the audio works straight away...

Some general observations:
  • i. Jesus, some things are expensive in the store... Shame there doesn't seem to be a demo download to try before committing to such an expensive download.
    ii. There's not too much content in there yet.
    iii. I really don't care much for the interactive stories.
    iv. I love Lucky's tale - best experience so far.
    v. You have to modify an ini file to get the video tool to find your media - still, it's very cool sitting in a VR cinema to watch movies (exactly the same experience as the Gear VR BTW)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Rhythm »

OSVR are pushing for something big at E3. Likely higher res and some element of wirelss connection:

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

Mqark wrote:...2). Elite Dangerous does work with the Rift CV1 outside of the Rift ecosystem, but audio through the Rifts headphones doesn't work by default. There is probably some jiggery pokery you can do - but I took the route of getting the partner key, downloading it through the rift store and launching it through the Rift library. Once there it just starts the normal Rift launcher. But the audio works straight away...
Can't say I played much of Lucky's Tale as although it was kinda cool in VR the novelty soon wore off and then it was just another generic game to me and thus boring.

As for Elite, Frontier are aware and sometime in the future a patch will add the ability for it to autoswitch your sound default on start up and revert on quitting (standard for Oculus stuff).
For now I just right click the sound icon in my tray, select playback devices and set rift to default, then set it back when I quit. Takes a couple of secs at most.

Eve, while well implemented and quite showy menu wise, the game was just not exciting or very enjoyable to me.

VR definitely needs more stuff that can only be done in VR and really shows it's strengths. Also, like mentioned there needs to be demos. People want to know there getting a good game and not just a quick 'VR money grab' attempt (plus some might want to test for how it may affect them if they are sensitive to such things.)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

The Rift has landed! Repeat- The Rift has landed! It's a lovely thing and I can't wait to have more games to feed it. :)

TxK, someday...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Jamesac wrote:The Rift has landed! Repeat- The Rift has landed! It's a lovely thing and I can't wait to have more games to feed it. :)

TxK, someday...
It's here ... dormant .. practically finished .. ( anyway not recompiled with the latest OR SDK so probably won't work ( ? ) ) works for PS4 too .. works with PSVR too .. works with 3DTV too ..

For the moment I suggest you hold your breath on that and keep looking "for the next LS big thing" which is here but we cannot talk anything about yet :roll:

At least this time, with "enormous satisfaction", it allowed me/us to tick a box on a form saying "this is an original IP" :wink:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

Looking forward to finally learning about the new game. At the moment I'm not sure how you spend that much time in the headset, though. After an hour I need out to rest my eyes for a bit because they feel actively sore. It gets better with practice?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Jamesac wrote:Looking forward to finally learning about the new game. At the moment I'm not sure how you spend that much time in the headset, though. After an hour I need out to rest my eyes for a bit because they feel actively sore. It gets better with practice?
"More than what anyone should ever spend ?" ..

I don't know .. Yak seems to almost be "living" in it :) Sufficient I say part of our "dev system" that we created from scratch to develop the game actually is IN VR, so we may well be "the first ever with a VR SDK" or sorta :wink:

We did so for various reasons including the not so trivial fact that " to see how things look in VR you have to see them in VR ".

After some hours I get dry eyes, not to mention that after I remove the VR I need some more hours to re-adapt my eyes to normal vision.

The real problem I have sometime after "a real good session" ( of our game ) is that then I get the feeling that "the rest of the world goes too slow" :lol: It's really like getting a drug you can't stay without after your brain gets used to be blasted by this and that and see things in a certain way that is really "addictive" :mrgreen:

But one thing I can continue to say, why most if not all so far "VR experiences/games" I tried for one reason or another after X not so long time makes you feel "lightly uncomfortable/strange" our does not.

I think we nailed it pretty good there.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dio »

gilesgoat wrote:I don't know .. Yak seems to almost be "living" in it :) Sufficient I say part of our "dev system" that we created from scratch to develop the game actually is IN VR, so we may well be "the first ever with a VR SDK" or sorta :wink:
There's probably a GDC or SIGGRAPH talk in that.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Darkflame »

arg. Be careful. Really not sure how healthy thats going to be.
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