That's why I said i'm not going to get involved in the details. Otherwise it will just degenerate into a 'yeah, but without a head to put the eyeball in, so a head must be part of your eyesight too' type of nonsense.gumboot wrote:What is this 'eyesight' thing that somehow excludes characteristics of the lens, then?
Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [Oculus Rift]
Re: Fool me, this is real good shit ! [Oculus Rift]
As far as the muscular structure of the eye and the lens goes, all it does is to force your eyes to diverge - which is what they do when you look at the horizon anyway. No, VR doesn't do anything that your eyes aren't already evolved to do anyway. The main factor is inner ear to visual disconnection, which causes nausea, disorientation and vomiting - that's why Oculus aim for 90fps minimum.
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Re: Fool me, this is real good shit ! [Oculus Rift]
How long aftet getting the 'shipping soon check your address/card details' email to actual shipping did others experience?
I got that email today but my order status still says mid July.
I got that email today but my order status still says mid July.
Re: Fool me, this is real good shit ! [Oculus Rift]
Ok. Good to know it's all set in stone except for all the variables. Helpful insight, that.Whiteball wrote:That's why I said i'm not going to get involved in the details. Otherwise it will just degenerate into a 'yeah, but without a head to put the eyeball in, so a head must be part of your eyesight too' type of nonsense.gumboot wrote:What is this 'eyesight' thing that somehow excludes characteristics of the lens, then?
Re: Fool me, this is real good shit ! [Oculus Rift]
Like I said earlier....gumboot wrote:Ok. Good to know it's all set in stone except for all the variables. Helpful insight, that.Whiteball wrote:That's why I said i'm not going to get involved in the details. Otherwise it will just degenerate into a 'yeah, but without a head to put the eyeball in, so a head must be part of your eyesight too' type of nonsense.gumboot wrote:What is this 'eyesight' thing that somehow excludes characteristics of the lens, then?
Whiteball wrote:...All the studies, research and material needed to understand the subject fully is out there, why can't people just read it?
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Re: Fool me, this is real good shit ! [Oculus Rift]
Just received an email: Your Oculus Rift Order is Shipping Soon!

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Re: Fool me, this is real good shit ! [Oculus Rift]
Nice. ED is absolutely ace in the new CV1, much better than the DK2.Muttley wrote:Just received an email: Your Oculus Rift Order is Shipping Soon!
Re: Fool me, this is real good shit ! [Oculus Rift]
About a week, give or take a few days. I got the e-mail, card was charged the next day, and the Rift arrived a few days after that. The weekend added time to the process but that's unavoidable, and if you're international shipping you'll probably need to tack on an extra day or two.Misfit wrote:How long aftet getting the 'shipping soon check your address/card details' email to actual shipping did others experience?
I got that email today but my order status still says mid July.
Re: Fool me, this is real good shit ! [Oculus Rift]
This sounds interesting.
Star Trek VR game "Bridge Crew"
http://www.gamespot.com/articles/new-st ... 0-6440694/
Star Trek VR game "Bridge Crew"
http://www.gamespot.com/articles/new-st ... 0-6440694/
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want to read eye-wateringly bad stories? No? Ok.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Put a 4 (or 5?) year old in the Rift yesterday. Full $600 value has been received, and anything after that is a nice bonus.
Re: Fool me, this is real good shit ! [Oculus Rift]
I have a sneaking suspicion that I've backed the wrong horse - although it's early in E3, there are already signs that PC based VR is going to predominately go to Vive over Rift. There are things coming to Rift - but I suspect Vive will get the big franchises.
I'm sure I could have seen this coming, however I was on-board with Rift from the start, so of course I was going to stay loyal. That Loyalty may leave me with a white elephant.
I'm sure I could have seen this coming, however I was on-board with Rift from the start, so of course I was going to stay loyal. That Loyalty may leave me with a white elephant.
I know nothing about Konix.
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Re: Fool me, this is real good shit ! [Oculus Rift]
To be honest I don't think so, from my understanding "controllers novelty apart" I don't think the VIVE is THAT much more "big" than Rift and to be honest IMHO "yes but no that much yes" about those controller and 'the room' thing, most of games I am interested to play ( for longer time ) do not involve the idea of "me walking around a room" or waving my hands on strange things.Mqark wrote:I have a sneaking suspicion that I've backed the wrong horse - although it's early in E3, there are already signs that PC based VR is going to predominately go to Vive over Rift. There are things coming to Rift - but I suspect Vive will get the big franchises.
I'm sure I could have seen this coming, however I was on-board with Rift from the start, so of course I was going to stay loyal. That Loyalty may leave me with a white elephant.
And there's Rift too coming out with its own controller no ?
Saying that I haven't seen now nor the new DK2 ( which I heard is pretty good ) nor the Vive yet .. and of course "it's PC so there's some ( some ) advantage here" BUT I still think that probably "technically speaking" the best of all is still the Morpheus ( or PSVR as you call it ).
I don't know, I am still thinking "90 Hz vs 120Hz", after I've seen "so much" what 120 Hz can do I am quite "biased", I know the "image stability" and "sense of reality" you get with 120 Hz quite well.
Well "big franchises" .. maybe .. but I'd still keep an eye on "the less big names stuff but maybe still very good SW".
For a developer also "I don't see much sense to prioritize one VR system over another" given that VR is still "not a huge market" and that "better you get all you can get" ( I mean as user base ) unless someone is really going to pay "through the nose" and/or give you some "really very advantageous deal" in doing an exclusive for Vive.
The only thing I could say about Gear VR is that "yes is a really nice cute thing" but at the same time has tech limitations ( being fundamentally still a smartphone ) which forces you to "downgrade" your SW to meet specs .. at least in Vive/Rift/PSVR "you can keep things as they are" .. mostly ..
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Re: Fool me, this is real good shit ! [Oculus Rift]
I think the point is you don't have too. You make a game for OpenVR and it will work on the Rift (and anyone elses hardware that wants to join that ecosystem)."really very advantageous deal" in doing an exclusive for Vive.
It thus seems a safer bet at this point..
Facebook seems more keen to follows Apples model of locking everything into its own ecosystem so people need to develop specifically for that platform.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Or this:Mqark wrote:I have a sneaking suspicion that I've backed the wrong horse - although it's early in E3, there are already signs that PC based VR is going to predominately go to Vive over Rift. There are things coming to Rift - but I suspect Vive will get the big franchises.
I'm sure I could have seen this coming, however I was on-board with Rift from the start, so of course I was going to stay loyal. That Loyalty may leave me with a white elephant.
OSVR wants its new headset to be a cheaper Oculus Rift
On sale in July for only $399.
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Re: Fool me, this is real good shit ! [Oculus Rift]
OK calling for "the experts opinion" now ( or better to say "of those that so far spent more time than me reading stuff about it" ) .. I had a QUICK look at the OpenVR SDK .. apart that I already started to sigh it seems to be all OpenGL based .. ok let's say "that's no big problem" if it works ...
But "here comes trouble" .. from a quick reading there and there it seems to me to understand that the moment you use Rift on the OpenVR SDK it's a bit "of a botched thing" .. also .. while Rift seems to have this famous "Timewarp" thing ( that works quite well ) Vive seems to have not ( and it's not 100% clear to me if it has this "reprojection" or not and/or where at level is done ).
A QUICK look at their "Hello world" sample also seems to show they do Distortion correction at shader level in a pixel shader, technique that been found "a bit crap" ( poor performance ) by Rift time ago and replaced by a different method.
QUICK reading a bit "around Reddit" it's not very clear about how much performant/well working all this actually is.
Now "in the past" I got quite fond of the "Rift native mode" ( because it works really well ) the question at this point is : has anyone here with a Rift seen anything running from an OpenVR SDK and compared it to a "native" Rift mode and see if there are differences in performance/quality/etc. ?
I can tell you I spent MONTHS on the PS4 getting NUTS to correct/remove "minimal glitches" and to get "everything super fluid at any costs or death" and that I want ALL the MOST I can get from a VR system.
So "experts" of reading articles around the internet, what do you know about all this ? "How good is really good the OpenVR SDK when used on the Rift or on the Vive" ?
I yet have to see a Vive with my own eyes.
But "here comes trouble" .. from a quick reading there and there it seems to me to understand that the moment you use Rift on the OpenVR SDK it's a bit "of a botched thing" .. also .. while Rift seems to have this famous "Timewarp" thing ( that works quite well ) Vive seems to have not ( and it's not 100% clear to me if it has this "reprojection" or not and/or where at level is done ).
A QUICK look at their "Hello world" sample also seems to show they do Distortion correction at shader level in a pixel shader, technique that been found "a bit crap" ( poor performance ) by Rift time ago and replaced by a different method.
QUICK reading a bit "around Reddit" it's not very clear about how much performant/well working all this actually is.
Now "in the past" I got quite fond of the "Rift native mode" ( because it works really well ) the question at this point is : has anyone here with a Rift seen anything running from an OpenVR SDK and compared it to a "native" Rift mode and see if there are differences in performance/quality/etc. ?
I can tell you I spent MONTHS on the PS4 getting NUTS to correct/remove "minimal glitches" and to get "everything super fluid at any costs or death" and that I want ALL the MOST I can get from a VR system.
So "experts" of reading articles around the internet, what do you know about all this ? "How good is really good the OpenVR SDK when used on the Rift or on the Vive" ?
I yet have to see a Vive with my own eyes.
Giles the billy goat
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