Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

Apparently my Rift is waiting at my office.

So what are the real wows it demoing to someone?

Also keen to know what is the best driving VR experience...

Have builders in at home, not even sure I can get to the PC now the playroom has become a dumping ground.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

it might be worth pointing out that Overclockers have the Vive in stock at £695 delivered next day.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

So did a lot of reading and decided that perhaps the Vive is a better call than the Rift right now in terms of the experience/software.

So slapped the Rift on eBay at £700 (after paypal and ebay that's really £605 in your pocket) and it sold in about 30 minutes.

Decided not to order the Vive last night as I didn't want it delivered on Saturday, so was going to order it after the delivery cut off today for Monday. And thanks to the collapse of the pound it's gone up £40!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

Just got my confirmation that my Oculus Rift has shipped. Should be here Thursday! :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

General feelings, a lot nicer bit of kit than the DK2, lighter with a better fit and better tracking.

Screendoor much less of an issue.

But getting lots of 'god rays' type glare which isn't great.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

Misfit wrote:But getting lots of 'god rays' type glare which isn't great.
I've had that - but it seems somewhat variable. I sometimes struggle to focus clearly for a few seconds when I first put it on and other times I'm straight in and it's crisp and lovely.

I can't really say that the headphones give me a convincing 3D effect. It could be my ears, I've shot them to pieces singing in a rock band and standing next to huge speaker stacks at concerts. Does it work for anyone else? (Also it's a shame the headphones can't be moved down more for comfort. The two could be related?)

The Oculus store is getting a little better, there's still a way to go though. and now at least you can buy games online on the Oculus website.
We still really need demos. There's no way I'm going to invest 50 Euros on the off chance that a game will appeal to me.

The Steam store seems to have more Rift titles than the Oculus store has.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Mqark wrote:
Misfit wrote:But getting lots of 'god rays' type glare which isn't great.
I've had that - but it seems somewhat variable. I sometimes struggle to focus clearly for a few seconds when I first put it on and other times I'm straight in and it's crisp and lovely.

I can't really say that the headphones give me a convincing 3D effect. It could be my ears, I've shot them to pieces singing in a rock band and standing next to huge speaker stacks at concerts. Does it work for anyone else? (Also it's a shame the headphones can't be moved down more for comfort. The two could be related?)

The Oculus store is getting a little better, there's still a way to go though. and now at least you can buy games online on the Oculus website.
We still really need demos. There's no way I'm going to invest 50 Euros on the off chance that a game will appeal to me.

The Steam store seems to have more Rift titles than the Oculus store has.
I suppose your age is over 30, probably 35 or 40 ?

Do you wear glasses as well or not ?

Anyway .. it's most of all a muscular issue, has to do with the muscles in your eyes.

[edit] - if you really have this problem quite a bit, and you never been "seriously checked", I'd dare to recommend to have an eye check with a measurement of inter-ocular pressure, at least a puff test ( even if it's not super mega reliable ).

You may find out that problem can worsen/improve depending on time of day and what you done before.

However keep in mind if you are not 20ish old and you eyesight is not a 20/20 or so you'll always have some little problem(s) with any optical system, especially with prolonged use.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

OK guys ... who are the trusty guys that have a consumer version of the latest Oculus Rift that could be interested in doing an "alpha test" of a LOCKED DOWN DEMO ( sorry can't give you full stuff yet ) of TxK VR so they can help me debug/tell me shit BEFORE we eventually think to put this demo back into the OR place ?

If interested please email to gilesgoat@llamasoft.co.uk maybe just telling me what PC you have and what graphic card or such (*) ( for the records ) , of course you need an OR "Commercial version", and an XBOX 360 controller attached to your PC.

I have NO FUCKING CLUE about what is going to happen the moment you TRY to run this thing in your machine(s) but that is what I am trying to find, here seems to be working and I am using the "latest" (?) SDK/RUNTIME 1.6

What you get :

1. A thank you for helping BUT first
2. A "I am going to kill you straight on" if you give to anyone else that thing without my prior consent and whatever you hear/see/etc. about the SW keep it for yourself only :wink:
3. Something in that in some way you run on the PC and someway hopefully runs the whole thing
4. Not a VR experience, but a real game :mrgreen:

So if you are interested let me know, I just want to test "the damned thing" :wink:



(*) no naked pics of yourself, unless you have a goat, send naked pics of the goat ;) *giggles*
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Muttley »

gilesgoat wrote:OK guys ... who are the trusty guys that have a consumer version of the latest Oculus Rift that could be interested in doing an "alpha test" of a LOCKED DOWN DEMO ( sorry can't give you full stuff yet ) of TxK VR so they can help me debug/tell me shit BEFORE we eventually think to put this demo back into the OR place ?

If interested please email to gilesgoat@llamasoft.co.uk maybe just telling me what PC you have and what graphic card or such (*) ( for the records ) , of course you need an OR "Commercial version", and an XBOX 360 controller attached to your PC.

I have NO FUCKING CLUE about what is going to happen the moment you TRY to run this thing in your machine(s) but that is what I am trying to find, here seems to be working and I am using the "latest" (?) SDK/RUNTIME 1.6

What you get :

1. A thank you for helping BUT first
2. A "I am going to kill you straight on" if you give to anyone else that thing without my prior consent and whatever you hear/see/etc. about the SW keep it for yourself only :wink:
3. Something in that in some way you run on the PC and someway hopefully runs the whole thing
4. Not a VR experience, but a real game :mrgreen:

So if you are interested let me know, I just want to test "the damned thing" :wink:



(*) no naked pics of yourself, unless you have a goat, send naked pics of the goat ;) *giggles*
Mail sent.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Ok understand it's a thing I am working on since 3 days about and I am still learning better/understanding "what is new in all this 1.6 and such" last time I ever touched all this was on version 0.44 or such and never even seen that thing since.

I had to modify quite a bit of code there and there studying all the new SDK samples so far seems working quite ok but I know there are a number of "subtle things in the middle" I have to test/work out ( as for example check well all the DEVICE_LOST story and implement it better so it really works ).

Also code speaking, we are putting that in but it's not fully there yet, as it's been designed/tested for 75Hz/fps I expect it to go "a bit faster" on 90 Hz, the "speed adjustment" is going to be in place "soon" but it's going to take an extra little more.

What I am interested is :

- if it works "properly" with the new CV1
- if it causes problems and what problems
- overall performance/look/speed/if there are any "glitches" or such
- anything else you can find/tell me

[edit] also not sure if I still have around/have done "a proper windows installer" or if it's simply going to be "get this .zip, expand it somewhere and run it and let's see what happens".

Ah you must have a DX11 capable graphic card, of course.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

I am not at home to send an e-mail but it's being sent out lightning-fast when I get there. :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

gilesgoat wrote: If interested please email to gilesgoat@llamasoft.co.uk maybe just telling me what PC you have and what graphic card or such (*) ( for the records ) , of course you need an OR "Commercial version", and an XBOX 360 controller attached to your PC.
The CV1 comes with an XBOX One controller - this isn't significant is it? I'm sure in direct x it probably works mostly the same, but there are some additional features in the xbone controller that you may be able to make use of in your game. Just an FYI (as you don't have the kit, you may not have been aware of it.)
I know nothing about Konix.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Ok so far we had one person that tried it with this new SDK and CV1 and ... 'got lost into playing it' :lol: so did not give me much tech feedback yet apart that "Is SO WONDERFUL" :mrgreen: :lol: :lol:

However hopefully soon I should have at least 3 more "feedback" of things.

Meanwhile "the mind boggles" and such I am seriously considering doing "one extra version" using OSVR in place of the OR SDK . Reasons are :

1. see how that thing work and if it's really possible to get N > 1 birds with one stone ( OR, Vive, else .. )

2. I have a thing now that WORKS and it's a good starting point to make another one that possibly could not work :lol: but I know "it's not that, it's the other thing I have to look at" :roll:

3. I can compare performance of using one SDK in place of another

4. If everything works theoretically Vive should work too and it's one job done once for 2 things at least

We'll see .. fuckload of work ahead .. but at least for the moment I should have soon a "demoable thing for VR".

Anyway yes, at least "demo level" I can claim that TxK works on CV1 :)

AND with the new Xbox ONE controller too ( wired ) .
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

gilesgoat wrote:OK guys ... who are the trusty guys that have a consumer version of the latest Oculus Rift that could be interested in doing an "alpha test" of a LOCKED DOWN DEMO ( sorry can't give you full stuff yet ) of TxK VR so they can help me debug/tell me shit BEFORE we eventually think to put this demo back into the OR place ?

If interested please email to gilesgoat@llamasoft.co.uk maybe just telling me what PC you have and what graphic card or such (*) ( for the records ) , of course you need an OR "Commercial version", and an XBOX 360 controller attached to your PC.

I have NO FUCKING CLUE about what is going to happen the moment you TRY to run this thing in your machine(s) but that is what I am trying to find, here seems to be working and I am using the "latest" (?) SDK/RUNTIME 1.6

What you get :

1. A thank you for helping BUT first
2. A "I am going to kill you straight on" if you give to anyone else that thing without my prior consent and whatever you hear/see/etc. about the SW keep it for yourself only :wink:
3. Something in that in some way you run on the PC and someway hopefully runs the whole thing
4. Not a VR experience, but a real game :mrgreen:

So if you are interested let me know, I just want to test "the damned thing" :wink:



(*) no naked pics of yourself, unless you have a goat, send naked pics of the goat ;) *giggles*
ooh yes please I have a CV1 :D
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

I don't get home for 7 hours. 7 very long, work-filled hours...
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