Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Email sent to those testing, forgot to say "Press 'R' on the keyboard to re-center the thing any time you want".

Press "ESC" to exit the demo.

Glad to know so far all seems to be working fine :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

Vive has gone up by £100 due to brexit !!!!

Rift ships from ordering in 2 days now apparently !!!
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Mqark »

The Oculus Rift Touch controllers had better be bloody amazing - the wait for them is agonizing. However, interesting to see that the Oculus is looking at full room:

https://www.engadget.com/2016/07/25/ocu ... -controls/
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Bod wrote:Vive has gone up by £100 due to brexit !!!!

Rift ships from ordering in 2 days now apparently !!!
WHAT ?

Really ? BECAUSE of Brexit ???
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dio »

Well, the £ is down 15-20%, so the Vive is up by about the same...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

gilesgoat wrote:
Bod wrote:Vive has gone up by £100 due to brexit !!!!

Rift ships from ordering in 2 days now apparently !!!
WHAT ?

Really ? BECAUSE of Brexit ???
£759 to buy from the HTC VIVE site if you put in UK as the destination.
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

gilesgoat wrote:Email sent to those testing, forgot to say "Press 'R' on the keyboard to re-center the thing any time you want".

Press "ESC" to exit the demo.

Glad to know so far all seems to be working fine :)
Just sent you a request. (bit late to the party - doh!)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

Bod wrote: £759 to buy from the HTC VIVE site if you put in UK as the destination.
Yes, Pre-Brexit I could have ordered one from Currys, Scan & Overclockers from between £680 to £700.

£759 is now the cheapest on them all.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gumboot »

Has this done the rounds, yet?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

gumboot wrote:Has this done the rounds, yet?
So "Dear manufacturers of more or less cheaper/better HW ... " .. like someone said here we are really like "in the 1995/96 situation" .. "graphics cards coming all over with weird drivers/sdks",now I don't know well "what people want" but I suppose is "something that fits their pockets and the purpose proportionally to the cost" but I can tell you "what the developer want" which is "something that makes the device work at BEST of its capabilities ( i.e. if what comes out is not so good the only reason has to be your device is not so good ) and that possibly does not mean that "for each device there's a nightmare of SDK/weird things/N months spent by its own.

Fundamentally "if you want to keep all that HW going", for start the HW has better to be "fit for the purpose" or it's crap, for second we definitely need the "DirectX/something else VR" THAT REALLY WORKS, NOT THAT CRAP OF BOTCHED STUFF I see around now as "tentative of".

We need some 'serious industry standardization', possibly some "Joint VR Expert Group" or some "VR Consortium" some RFCs, some "industry standards" and FFS THROW IN THE CRAP AND MODERNIZE that OpenGL lib/api/etc. if you want to keep it or move it all together to a better standard, sorry NVIDIA time to move on ( in SW I mean, the HW is fine ).

Said that, we'll see what will be the "survival of the fittest" and which ones in the end will be the (2 ?) surviving/competing markets.

But until then it's probably chaos with mix & match results :roll:

Also I want 2x the resolution of what there's now before "we start talking for real".

Bit overall an API and drivers that are just "top notch".

And "if it's Open it's Open I want the sources of everything NOT partial stuff and/or an 'open' based on 'a closed' of someone else to try to make it 'more open' and yet less useful'.

And the "you need a super mega HW because my SW is not good" IS NOT appreciated.

Now back to the drawing board and give me that "VR Consortium/Standard".

[edit] and I mean I don't want a lib/sw made by "a group of hackers" or "a popular collage of bits and pieces" I want a group of experts that sit down and had a very good thinking and probably spent quite some money into research and has "a real structure" .. and documentation .. good documentation .. perfect documentation.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by MegaZoid. »

One of my mates bought a vive before the price went up , got 4 free games too , i'd only ever used gear vr before...i got to say its pretty bloody amazing.
Would love to get one but cant afford the setup cost of getting a p.c as well , i just hope that the Neo and PSVR are even half as good.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

MegaZoid. wrote:One of my mates bought a vive before the price went up , got 4 free games too , i'd only ever used gear vr before...i got to say its pretty bloody amazing.
Would love to get one but cant afford the setup cost of getting a p.c as well , i just hope that the Neo and PSVR are even half as good.
I have seen the Vive, I have not seen the combination of neo and psvr yet but I know very well the psvr.

I would dare to say the psvr is better than Vive.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

The tech in the headset, sure/maybe (haven't played with either, sadly) but part of the Vive experience is the controllers. All reports say that the Move controllers would work better if they'd been custom-designed for the new tech rather than pressed into service, and a second camera would go a long way to prevent losing camera tracking. A big part of the Vive is the "you are there!"-ness of it all, moving around and interacting with your hands in its world, and if the headset isn't the best of the lot the experience of being a you-sized person using your hands in a video game world makes up for it.

I could really use a couple hundred spare $$$ to pick up a Vive. And a PSVR. And all the shiny toys.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Jamesac wrote:The tech in the headset, sure/maybe (haven't played with either, sadly) but part of the Vive experience is the controllers. All reports say that the Move controllers would work better if they'd been custom-designed for the new tech rather than pressed into service, and a second camera would go a long way to prevent losing camera tracking. A big part of the Vive is the "you are there!"-ness of it all, moving around and interacting with your hands in its world, and if the headset isn't the best of the lot the experience of being a you-sized person using your hands in a video game world makes up for it.

I could really use a couple hundred spare $$$ to pick up a Vive. And a PSVR. And all the shiny toys.
IMHO this story of the Vive controllers is FAR over hyped, "ok you can have the room experience" which to be honest marginally interest me, but I can definitely tell you as "stability of tracking" and QUALITY of image in this moment I am quite convinced "PSVR beats them all".

Now 'don't turn the nose away' I HAVE SEEN tracking of the Move controller and even tracking of the PS controller "it's like seeing/having it in your hands" and I even seen some "virtual hands" working quite well.

That "second camera" as I've seen it in that place in London "ok but not so ok", wasn't certainly improving 'that much' some things.

To be honest at my age and use of things you won't see me bouncing around a room waving stuff for too long, I am more "chair and controller in my hand", but what I really am EXTREMELY PICKY is what I see and how I see it.

I've seen stuff .. the 120 Hz and the tracking and the quality of image the PSVR has is just "very good" .. I really don't give much of anything of "any controller" if the image quality does not meet my quality standards, after all you are "slamming stuff in my eyes" and that is to me what has to be "priority number one".

I've seen lagging, I've seen blur, I've seen distortion, I've seen "everything" so I KNOW what I DO NOT want to see.

So to me FIRST come "image" THEN all the rest, especially when you are looking at stuff for long time.

I've seen the Vive set up, took me less than 20 seconds to see some "glitches" and how the images were looking like, the guy say "the had some problems with the setup", maybe, could be, anyway I've seen better.

You can't buy me with "controllers" if the image first is not "perfect".
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Dio »

The Vive controllers are awesome. The total weirdness of someone being able to hand it to you when you're wearing the headset is just the whole freaky future for one thing. Didn't see any trouble with the tracking myself.
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