Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

Yeah, that was awesome when I got to test the Rift controllers. Attendant at the game booth hands me the controllers with my eyes completely covered by the headset, I just reach out and they're exactly where I thought they'd be. Didn't even think about it until a few seconds later, when it hit me how damn cool what I'd just done had been. :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gravy »

Dio wrote:The Vive controllers are awesome. The total weirdness of someone being able to hand it to you when you're wearing the headset is just the whole freaky future for one thing. Didn't see any trouble with the tracking myself.
They are awesome. Feel completely naturalistic and add to immersion hugely. Not found any fault with them yet while developing a demo ourselves but I can see that may depend on how you've got your sensors placed.

Another company in our building has Occulus controllers and I'm going to see if I can borrow them for a bit. I've heard they're great as well :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Rhythm »

OK, so it seems like the first iteration has some sizing/fitting problems, but otherwise seem to look much closer to what VR needs to start looking like:

DloDlo VR

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Misfit »

Not sure that second picture is a good indication of this headset though. That's a guy wearing sunglasses? Here's a pic from the linked story.

Still it's getting better!

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Rhythm »

Misfit wrote:Not sure that second picture is a good indication of this headset though. That's a guy wearing sunglasses?
Nope, they're V1s too (albeit an early prototype of what they're aiming for) : Linky :-)

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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Bod »

Apparently Rift is available retail (Currys, Amazon, etc.) next week.

I've just returned my second unit to Oculus, this one was because the speaker on one side has packed in!
Support are very good about it and as soon as I sent them a video with the fault they issued a UPS returns ticket.

Gotta wait a week for the next one to arrive now. :roll:
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Rhythm »

PSVR videos starting to emerge:



Driveclub looking seriously impressive there
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

Rhythm wrote:PSVR videos starting to emerge:



Driveclub looking seriously impressive there
Thing with drivinbg in VR is you mainly look straight ahead most of the time. I don't find it adds all that much after you get over the initial 'wow, i'm in the car' feeling.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Rhythm »

Dunno, I constantly find myself checking mirrors etc when I'm using my faux TrackIR. Adding proper 3d into the mix seems like a great idea to improve immersion
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

I think it improves things such as EuroTruck Sim but not so much the out and out fast racer types.
Probably just the way I play maybe?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

According to a Yak tweet from yesterday, the new game is at Play Expo in October. Don't know if it's going to be announced before then but at least there's a target. :)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Jamesac »

Question about VR sickness- do you tend to find it's caused by movement, turning, or a combination of both? Asking because in Minecraft VR I was able to play it fine for an hour or two with no ill effects thanks to the jerky-turn VR mode, but other people get VR sickness almost instantly without even turning at all. Forward/back and strafe trigger it, apparently. I was under the impression that it was rotation that caused it to kick in, and sure enough the non-smooth turning of Minecraft VR eliminated the issue, but apparently it might be more complicated than that? No idea; I can only test my eyeballs, unfortunately.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Kelloggs »

That's half the problem, unfortunately; everybody's eyeballs are their own, personal, window on the world. I've had a couple of occasions in Elite: Dangerous (OR CV1) where I've strafed while up-close-and-personal with something, and that's about the closest I've come to an issue. All other motion (thus far) seems fine; however, I'd expect different people to have different queasiness thresholds, per DOF.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Jamesac wrote:According to a Yak tweet from yesterday, the new game is at Play Expo in October. Don't know if it's going to be announced before then but at least there's a target. :)
Could be could not be, we have to plan definitely something with Sony, I think they want "something in advance" before we put it out ourselves so I guess before that date maybe we'll do this "annoucement".

You definitely should be, if you can, at Manchester and/or keep a very close eye at what's going to happen/be .. this .. is going to be "the NEW LS thing" ...

There's only ONE "problem" in this thing, LS seems to have "the curse" of "stuff you don't quite get from static pics or even in this case ordinary 2D movies" :?

The ( few ) lucky people that tried it so far they all went OH FUCK WOW ! the moment they put the headset on, despite the game is designed to work in 2D and 3DTV too and "is still a nice game" the full effect of kadablastic gazoing is attained only with VR headset :roll: .. ( and some other shit helps, for research purposes of course ).

The thing is even in video the bliss of 120 fps can't be perceived, the felling of "immersion" and "synthetic reality" it gives you with the VR is really something that cannot be explained nor by words, not by 2D videos ..

"Gone beyond the power of words, gone beyond the power of 2D".
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