Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [Oculus Rift]
The "something grainy like dust" describes exactly what I see, too. I was a bit lost on the orange gradient but it sounds like you're seeing exactly what I see when the Rift is on but not displaying an image.
Just tested the Rift on a game that has true black areas (Legend of Dungeon) and they show up as pure black just fine. The graininess I'm seeing is specifically when the Rift isn't doing much of anything, waiting for an image to kick in during game loading or initial boot-up.
Just tested the Rift on a game that has true black areas (Legend of Dungeon) and they show up as pure black just fine. The graininess I'm seeing is specifically when the Rift isn't doing much of anything, waiting for an image to kick in during game loading or initial boot-up.
Re: Fool me, this is real good shit ! [Oculus Rift]
You should not have a colour gradient in the headset with no image. It's faulty!
Re: Fool me, this is real good shit ! [Oculus Rift]
Yeah, but Palmer Lucky has always been a bit of a plank. I've never liked the guy from day one.
I also actually think he has done nothing but harm VR from the start really...
Didn't Bethesda recently up the ante on their legal push against Oculus and John Carmack saying that they basically stole all the ideas and development from them (as John was working on it at Bethesda before going to Oculus) and that Palmer Luckey was just a random guy put up front as basically a stooge to cover it all up?
I also actually think he has done nothing but harm VR from the start really...
Didn't Bethesda recently up the ante on their legal push against Oculus and John Carmack saying that they basically stole all the ideas and development from them (as John was working on it at Bethesda before going to Oculus) and that Palmer Luckey was just a random guy put up front as basically a stooge to cover it all up?
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Re: Fool me, this is real good shit ! [Oculus Rift]
I suppose then in US they don't have those "standard contracts" like "you leave this place for X years you will not work on any other site on the same tech you'd be working about here ?" ( to prevent someone just leaving and go to competition bringing with him/her all the 'tech' ? ).Whiteball wrote:Yeah, but Palmer Lucky has always been a bit of a plank. I've never liked the guy from day one.
I also actually think he has done nothing but harm VR from the start really...
Didn't Bethesda recently up the ante on their legal push against Oculus and John Carmack saying that they basically stole all the ideas and development from them (as John was working on it at Bethesda before going to Oculus) and that Palmer Luckey was just a random guy put up front as basically a stooge to cover it all up?
i.e. Carmack works at Bethesda on VR, he leaves Bethesda go to work for someone else, for X years he can not work on VR for any other company.
[edit] - must be said also those contract "normally" pay you for the X years you won't be working and there are still some "borderline" easy legal tricks you can still do ( i.e. you get hired to do a totally different work nothing to do with that, but of course 'it's still all in your mind', "under cover" you can pass all the info to someone else that does "your job" ).
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Re: Fool me, this is real good shit ! [Oculus Rift]
Tried the OR support forum about the colour thing .. we'll see how good they are ...
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Re: Fool me, this is real good shit ! [Oculus Rift]
.. I hope it's not true what I am seeing ...
.. my CV1 "just exploded" ...
.. my CV1 "just exploded" ...
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Re: Fool me, this is real good shit ! [Oculus Rift]
Not heard that one before..gilesgoat wrote:.. I hope it's not true what I am seeing ...
.. my CV1 "just exploded" ...
As for the Bethesda thing, John Carmack was working on this stuff for himself and said to them "you gotta do this thing it's great" but they said "no, no future in that" so he left -Alledgedly.
Once they saw it all taking off, they are now in cash grab mode and whinging about it was developed on their time not John's own etc.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Thankfully is still ok.
First it went as "one of your USB devices is no longer working"
Then tracking and shit went bananas.
Then I tried an unplug plug.
Then I restarted all the pc.
Then I started all again.
Then the right eye was like "a snow effect of 8x8 tiles" all going crap.
Then I shut down all.
Then I unplugged/blown/replugged cables a few times.
Then I rebooted all.
Finally things restarted to work again normally.
First it went as "one of your USB devices is no longer working"
Then tracking and shit went bananas.
Then I tried an unplug plug.
Then I restarted all the pc.
Then I started all again.
Then the right eye was like "a snow effect of 8x8 tiles" all going crap.
Then I shut down all.
Then I unplugged/blown/replugged cables a few times.
Then I rebooted all.
Finally things restarted to work again normally.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Today's Palmer Luckey saga soldiers on-
https://m.facebook.com/palmer.luckey/po ... 1115659366
https://m.facebook.com/palmer.luckey/po ... 1115659366
Somebody has too much money and not enough experience being anywhere but at the top of the financial food chain.Palmer Luckey wrote:I am deeply sorry that my actions are negatively impacting the perception of Oculus and its partners.The recent news stories about me do not accurately represent my views.
Here’s more background: I contributed $10,000 to Nimble America because I thought the organization had fresh ideas on how to communicate with young voters through the use of several billboards. I am a libertarian who has publicly supported Ron Paul and Gary Johnson in the past, and I plan on voting for Gary in this election as well.
I am committed to the principles of fair play and equal treatment. I did not write the "NimbleRichMan" posts, nor did I delete the account. Reports that I am a founder or employee of Nimble America are false. I don’t have any plans to donate beyond what I have already given to Nimble America.
Still, my actions were my own and do not represent Oculus. I’m sorry for the impact my actions are having on the community.
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Re: Fool me, this is real good shit ! [Oculus Rift]
.. developer support is a bit hit and miss ...
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Re: Fool me, this is real good shit ! [Oculus Rift]
After I spent hours and hours looking at code, hours and hours looking at ( pretty a bit crap ) code samples, hours trying to look at ( very poor ) documentation and some more hours trying to look online at stuff and searching the internet .. I still don't understand a shit ...
So :
PSVR - "Yo nice all brilliant and good"
DK2 - it's a bit more darker ( but hue seems correct )
CV1 - it's quite a bit more darker ( but hue seems correct ) but as soon as ONE silly object is a bit "more white" to any of the rest you get stooopid rays
After I spent quite a while trying to understand "the mysteries of sRGB" and such ( that to be honest I don't quite get well why someone came out with that idea to create sRGB in the first place ) sounds like "because people have generally rubbish settings", I still don't get "why I see what I see".
Going "Linear" makes everything washed out.
To "compensate" what I see on CV1 looks like "the dark parts should be pulled up a bit in lightness but the bright parts should be pulled down", overall it looks like ( "by nose/eye" ) that "on the range 0 .. boh 64 " .. "colours miss some luminosity" but "on a range 200 .. 256" colors are too luminous ..
Said that in terms of colours/etc. looks a bit better on DK2 than CV1 .. which is .. "surprising" I mean at least DK2 YOU DO NOT get those crap "rays" ..
Funny thing I can not find anywhere in the world any explanation/docs about the "curve response" of the CV1 ( or DK2 ) to know what actually is going on there.
So in the end I suppose "the only way" is to create some "shader with some create-by-eye-function" to make things look "the way you want them to look" because I have the feeling that I am getting into a realm where "logic is all out of the window"
Or there is, but is kept very well hidden and obscure.
"Thank you Oculus for putting such a shitty whatever solution in the final consumer version that supposedly should have had a better display that makes rays spark all over the places".
Said that, now we both are working in parallel "side by side" ( literally ) with CV1/PSVR running/fixing code all over the place there's NO DOUBT about it, of all the systems I've seen so far in terms of quality of image/feel PSVR beats them all, by quite a measure.
Anyway you can make fast slick stuff on the CV1, the poor DK2 anyway "pales" compared to CV1, it's definitely "very grainy".
Oh and try as I may I have not yet found a truly comfortable way to wear CV1.
So :
PSVR - "Yo nice all brilliant and good"
DK2 - it's a bit more darker ( but hue seems correct )
CV1 - it's quite a bit more darker ( but hue seems correct ) but as soon as ONE silly object is a bit "more white" to any of the rest you get stooopid rays
After I spent quite a while trying to understand "the mysteries of sRGB" and such ( that to be honest I don't quite get well why someone came out with that idea to create sRGB in the first place ) sounds like "because people have generally rubbish settings", I still don't get "why I see what I see".
Going "Linear" makes everything washed out.
To "compensate" what I see on CV1 looks like "the dark parts should be pulled up a bit in lightness but the bright parts should be pulled down", overall it looks like ( "by nose/eye" ) that "on the range 0 .. boh 64 " .. "colours miss some luminosity" but "on a range 200 .. 256" colors are too luminous ..
Said that in terms of colours/etc. looks a bit better on DK2 than CV1 .. which is .. "surprising" I mean at least DK2 YOU DO NOT get those crap "rays" ..
Funny thing I can not find anywhere in the world any explanation/docs about the "curve response" of the CV1 ( or DK2 ) to know what actually is going on there.
So in the end I suppose "the only way" is to create some "shader with some create-by-eye-function" to make things look "the way you want them to look" because I have the feeling that I am getting into a realm where "logic is all out of the window"
Or there is, but is kept very well hidden and obscure.
"Thank you Oculus for putting such a shitty whatever solution in the final consumer version that supposedly should have had a better display that makes rays spark all over the places".
Said that, now we both are working in parallel "side by side" ( literally ) with CV1/PSVR running/fixing code all over the place there's NO DOUBT about it, of all the systems I've seen so far in terms of quality of image/feel PSVR beats them all, by quite a measure.
Anyway you can make fast slick stuff on the CV1, the poor DK2 anyway "pales" compared to CV1, it's definitely "very grainy".
Oh and try as I may I have not yet found a truly comfortable way to wear CV1.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Really ?
Fuck....me....The pricing for the Oculus Rift’s Oculus Touch motion controllers has been unofficially revealed, with UK retail chain GAME advertising them for £190.
The Oculus Touch controllers haven’t received an official price from their retailers, but an image posted on Twitter by reporter Nick Summers revealed how much they will sell for when they finally reach stores before Christmas, with a banner in a GAME store revealing that they will set buyers back exactly £189.99
Read more at http://www.craveonline.com/design/11243 ... bbb8Zxe.99
Now with a new Mac Mini Pro so dont judge me !
Re: Fool me, this is real good shit ! [Oculus Rift]
Not really, no. A store made a guess. Maybe it's a good guess and maybe it isn't, but you should take it with the same level of seriousness as you would speculation on NeoGAF.
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Re: Fool me, this is real good shit ! [Oculus Rift]
So max 50 quid then ?Jamesac wrote:Not really, no. A store made a guess. Maybe it's a good guess and maybe it isn't, but you should take it with the same level of seriousness as you would speculation on NeoGAF.
Now with a new Mac Mini Pro so dont judge me !

