I guess the next step is for someone to reverse engineer the movement data coming over the usb connection. Probably not difficult unless there's some encryption, but would encryption even be possible without increasing latency.Jonesey wrote:
Playstation VR
Re: Playstation VR
- gilesgoat
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Re: Playstation VR
What I call "blur effect" it's more specifically a case of "you can't really focus on the details of the image", I mean you look at the images it looks a bit like if it's "behind a lightly dirty glass" part of it it's "simply" "because there's not enough res for that level of detail", the other part is "because there's a filtering that is not the best can be".
I mean compare what you see inside the PSVR when playing battlezone with what you see on the social screen ( to say it "roughly" ) the social screen shows you an image where "you can focus on everything" everything falls sharp and nice and well defined, you look into PSVR it looks like "you can't focus you eyes on details no matter how".
Now trust me, if they done things right, the moment you'd run that on Neo ( PS4 Pro ) you should see a significant improvement in image quality and when you'll see there you'll understand better ( or finally ) what I mean.
Problem is I can't take ( and should not probably ) a picture of what I mean, I CAN/could make our stuff run "like that" and then "switch a thing" and show you how much things change but I can't really do it, I think some could be very upset if I'd do
The problem is to obtain that level of "clearness" I am talking about puts on a significant GPU extra consumption, if you are "on the edge" of getting all running with a constant frame rate with no glitches you probably won't be able to use "that extra" because there's not much left for doing it, that's where "Pro" can do because has quite more grunt.
The game and speed and all will remain the same, but you will see how much the image can change.
I mean compare what you see inside the PSVR when playing battlezone with what you see on the social screen ( to say it "roughly" ) the social screen shows you an image where "you can focus on everything" everything falls sharp and nice and well defined, you look into PSVR it looks like "you can't focus you eyes on details no matter how".
Now trust me, if they done things right, the moment you'd run that on Neo ( PS4 Pro ) you should see a significant improvement in image quality and when you'll see there you'll understand better ( or finally ) what I mean.
Problem is I can't take ( and should not probably ) a picture of what I mean, I CAN/could make our stuff run "like that" and then "switch a thing" and show you how much things change but I can't really do it, I think some could be very upset if I'd do
The problem is to obtain that level of "clearness" I am talking about puts on a significant GPU extra consumption, if you are "on the edge" of getting all running with a constant frame rate with no glitches you probably won't be able to use "that extra" because there's not much left for doing it, that's where "Pro" can do because has quite more grunt.
The game and speed and all will remain the same, but you will see how much the image can change.
Bod wrote:I've tried Drive Vr, Battlezone, and Valkyrie and have experienced no sickness playing with any of them. I also found the quality of the graphics fine and couldn't see the blur effect either?!!!Marius wrote:When it comes to VR, I don't actually WANT protorealistic graphics...I just want games that look like Tron...y'know, the feeling of being inside an actual computer. So, Battlezone, Rez and similar games are what I'm personally aftergilesgoat wrote:OK ... another demo ... that "Valkyrie" ... another example of "this is too much demanding for the system" ... game speaking gave me quite a bit of nausea ( but I am still feeling a bit the one from the driving game ) ..
Another case of "blur" ..
OK this point @Istar .. "I am sorry to say" but IF you really want to play games like Battlezone, Valkyrie or Drive VR, anything that attempts at "photorealistic graphic" I think you really NEED the PS4 PROand to be honest "comes to no surprise" ...
BUT, there could be "lot of non photo realistic games out there" that "work well with what they have" where you DO NOT need a PRO so "you can still be in" and have fun, but you have also to know the limitations of what you have.
Everything moves smoothly and is perfectly playable. The only thing I have seen is the dust effect which isn't noticable unless I look for it when playing.
I'm not sure many people are buying the PSVR expecting photorealistic graphics too. It's a gaming headset for playing games in, I'm not expecting to go on a virtual holiday in it and not know the difference between real life and VR. I just want to pop it on and blast some zombies / aliens that are real enough to trick me into thinking they are actually in my room. So far the PSVR and Rift have both done this fine for me.
Giles the billy goat
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Re: Playstation VR
Ok, I understand what you mean now Giles (ref: dirty glass).
I guess because you are in the privileged position of seeing what the PS Pro can do, you are able to see the deficiencies in the display of the PSVR that aren't obvious to me.
I'm happy with my BOG standard version for now, and I guess with you knowing what the polished turd looks like are never going to accept anything less.
I guess because you are in the privileged position of seeing what the PS Pro can do, you are able to see the deficiencies in the display of the PSVR that aren't obvious to me.
I'm happy with my BOG standard version for now, and I guess with you knowing what the polished turd looks like are never going to accept anything less.
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Playstation VR
I am in the privileged position I can change the code, try this and that and see what comes out, and I know "you can do better than that" I can literally change some #define in my code and make a difference from night and day .. at a cost ..Bod wrote:Ok, I understand what you mean now Giles (ref: dirty glass).![]()
I guess because you are in the privileged position of seeing what the PS Pro can do, you are able to see the deficiencies in the display of the PSVR that aren't obvious to me.
I'm happy with my BOG standard version for now, and I guess with you knowing what the polished turd looks like are never going to accept anything less.
I've seen another game that plays and looks really AWESOME .. and this is that "Thumper" .. is really good, I arrived at level 3 boss it's quite mind bending
I've seen that Sony "plattform" demo .. well .. "screams for the need of Pro" ..
If you can see Thumper I think you can download a free demo (?) .. compare the images and you'll see what I mean.
Anyway I am waiting to see what really happens when the Pro hits the market, I am afraid we too we'll end up in buying one
I will say once more anyway that so far, of all the 3 VR systems I've seen I still strongly believe the PSVR IS the one where you can probably make "the most awesome things" because I think it still has "an edge of else" over OR/Vive , at least for now .. but really seeing how things are going my advice is "if you can, get a Pro".
Giles the billy goat
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Re: Playstation VR
Rez is so lovely
. Area X of course but even the old level 5, played through that just now and I was grinning like a bastard the whole way through. Rez always gave us that glimpse into a proper 90s Gibsonian cyberspace, and it's so cool now to be able to be in there seeing it all around. Absolutely lovely stuff, and once I am in there I don't give a stuff that it's not as high rez as it might be on the telly, nice though that would be. I'll take the resolution hit just for the feeling of being inside there
.
If you're getting on ok with VR choose the more dynamic camera mode, it's way more fun.
We've been enjoying Thumper too, again the nice abstract visuals work well in the medium and the game is fun to play, thumping and cornering and smashing pencils never felt so good.
The Until Dawn coaster was good, had me physically dodging away from the pig carcasses and all, and Giles won't even go in. Took me a few goes to shoot all the clowns though, my Move controllers didn't feel that precise (but that could have just been me being crap at it, they seemed pretty good and I liked the torch effect from them in the dark). Does show up the low level grain effect that's present in the OLED screen though in low light. But that's pretty easy to ignore.
I do think some of the launch titles are priced a little high (I'd've been tempted to drop $30 to play the full versions of Eve and Cattlezone, but $60 has me holding back for now) but I also hope things don't start dropping below a tenner; I'd hate to see an App Store mentality set in.
Rez and Thumper though, in particular, made me forget that I was wearing a headset and I just enjoyed feeling like all the stuff was there all around me as I played, and that felt great. Which is what you want
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Level 5 of Rez though. So lovely. I ultimately died at the last bit of the last phase of the final boss battle but good god I was grinning so much the whole way through. Just lovely
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If you're getting on ok with VR choose the more dynamic camera mode, it's way more fun.
We've been enjoying Thumper too, again the nice abstract visuals work well in the medium and the game is fun to play, thumping and cornering and smashing pencils never felt so good.
The Until Dawn coaster was good, had me physically dodging away from the pig carcasses and all, and Giles won't even go in. Took me a few goes to shoot all the clowns though, my Move controllers didn't feel that precise (but that could have just been me being crap at it, they seemed pretty good and I liked the torch effect from them in the dark). Does show up the low level grain effect that's present in the OLED screen though in low light. But that's pretty easy to ignore.
I do think some of the launch titles are priced a little high (I'd've been tempted to drop $30 to play the full versions of Eve and Cattlezone, but $60 has me holding back for now) but I also hope things don't start dropping below a tenner; I'd hate to see an App Store mentality set in.
Rez and Thumper though, in particular, made me forget that I was wearing a headset and I just enjoyed feeling like all the stuff was there all around me as I played, and that felt great. Which is what you want
Level 5 of Rez though. So lovely. I ultimately died at the last bit of the last phase of the final boss battle but good god I was grinning so much the whole way through. Just lovely
Justified and Ancient.
Re: Playstation VR
Hellers playing some v creepy walking sim 
The PSVR launch is super encouraging; seen a -lot- of chat and desire for this among my non games industry chums. More than expected tbh
The PSVR launch is super encouraging; seen a -lot- of chat and desire for this among my non games industry chums. More than expected tbh
Re: Playstation VR
Was queasy yesterday after a short while on Battlezone. Smoked a bit of weed this morning and then played it for far longer. Feel absolutely fine.
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Re: Playstation VR
Perhaps Sony could adopt for their VR experience.snaff wrote:Was queasy yesterday after a short while on Battlezone. Smoked a bit of weed this morning and then played it for far longer. Feel absolutely fine.
"Smoke weed, go longer"
Now with a new Mac Mini Pro so dont judge me !
Re: Playstation VR
Yeah, there is some good and bad things being said about PSVR, but the overwhelmingly positive thing that can not be denied is that it will bring VR (or at least awareness of it's potential) to the masses. Uptake will be far quicker and in greater numbers for VR in general now thanks to PSVR and Sony.gravy wrote:...The PSVR launch is super encouraging; seen a -lot- of chat and desire for this among my non games industry chums. More than expected tbh
The future of gaming is changing for sure, probably other viewing experiences also.
Re: Playstation VR
We're having a "VR night" down our local pub in the next week or two and the PSVR is perfect for that, far less faff than having to take a butch PC and an Occy.
Justified and Ancient.
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Re: Playstation VR
How are you guys finding it with the reports of "jitter" from the Moove controllers? - Any credence to it? or were early reports just mis-calibrated?
[Sir_LANs-a-lot]
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Re: Playstation VR
I haven't tried the move controller but I get jitter generally (close-up scenery and the DS4) when the camera is 2 metres away above the tv and next to none when it's 1.5 metres away below the tv.Sir_LANs-a-lot wrote:How are you guys finding it with the reports of "jitter" from the Moove controllers? - Any credence to it? or were early reports just mis-calibrated?
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Re: Playstation VR
Just tried the Rush of Blood demo - it's a lot of fun, and I'll be installing the full game. Giles, you should try to have a go - it's very much cartoon gore, and whilst it might make you jump, it's "jump and laugh" as opposed to the "fucking get me the fuck out of here!" terror that you get from Kitchen.
Re: Playstation VR
I had lots of issues with the controller un-calibrating itself over short periods of time. So I bought a camera mount today have have put it on the top of the TV.snaff wrote:I haven't tried the move controller but I get jitter generally (close-up scenery and the DS4) when the camera is 2 metres away above the tv and next to none when it's 1.5 metres away below the tv.Sir_LANs-a-lot wrote:How are you guys finding it with the reports of "jitter" from the Moove controllers? - Any credence to it? or were early reports just mis-calibrated?
I will run through all the settings agian and then report back if this has helped once I have played a few games.
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Playstation VR
NO !phattslagg wrote:Just tried the Rush of Blood demo - it's a lot of fun, and I'll be installing the full game. Giles, you should try to have a go - it's very much cartoon gore, and whilst it might make you jump, it's "jump and laugh" as opposed to the "fucking get me the fuck out of here!" terror that you get from Kitchen.
I have seen Yak playing ... "it's been more than enough for me" ... I really don't like that kind of games at all, for as much good as they can be done.
Mind you that was that OR demo where you explore that little planet, already when I saw that "strange moving plant" I was like "I DO NOT want to be close to that thing" ..
So Yak suggested me "why don't you try fishing instead" .. I tired .. I got "some sort of fish" .. that I already did not like too much how it looked .. Yak tells me "you know if you point and click you can take a pic of that ?" .. Really ?
I tried ..
I did not know you get a CLOSE UP VIEW of the thing.
5 seconds later : me screaming, ripping out the visor of my head, swearing NEVER AGAIN to touch that type of game(s), and so I did.
I can play stuff like Thumper "and even more psyched things" for hours in a row no problem, I can't stand 10 seconds of a jump scare thing and/or "things with weird objects in" ..
I don't like gore in general and psychological horror I love it BUT NOT in vr, in movies only and even that "up to a point".
[edit] - also, "just to add" I DO NOT like stuff like "Halloween" I *NEVER* been into/understood any of that "creepy/death culture", I don't find it interesting at all, I don't like circus, creepy clowns and all the like can stay where they are not for me thanks, I think vampires and the like are "sn00bs" or such, werewolves are ok at least they are beasts
Giles the billy goat
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