Playstation VR

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Chontler
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Re: Playstation VR

Post by Chontler »

Sir_LANs-a-lot wrote:How are you guys finding it with the reports of "jitter" from the Moove controllers? - Any credence to it? or were early reports just mis-calibrated?
I've tried the move on the London Heist demo, which was ok. Firing the gun was great, but the reloading was a bit of a fiddle and the gun kept changing hands.
Then I tried Rez, just to see if that would work and it's great. It sort of works with your head tracking rather than instead of it, so it means you don't have to break your neck. It's a bit odd at first but it's now my favorite way to play Rez.
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Re: Playstation VR

Post by fog »

One of the greatest (and longest) gaming nights last night thanks to PSVR and friends. :D

Everyone was blown away by it and couldn't believe how good the tech is. And nobody was remotely bothered about the lower res graphics in some of the titles.

Now I've found the right position (camera on top of TV, seat about 2m away) tracking is rock solid. The only time I've had jittering is when the controller is on the edge of the cameras FOV (usually too low) which is easy fixed....until someone dives off the chair like they did last night :lol:

We hardly got to try half the demos because you couldn't get people off the thing. Just putting something in VR seems to give it way more appeal than traditional 2D. The London Heist, Danger Ball, Superhyper Cube, Until Dawn, Driveclub, even Tumble were really popular.

The only thing everyone wouldn't try once they'd seen one person play was The Kitchen :)

Sony need to get as many demo units out there as possible and it will sell itself, which is essential if it is to continue to get software support.
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Re: Playstation VR

Post by chub »

I'd just like to say that Bound in VR mode is the greatest thing I have ever seen.

If you don't know the game, it's a very strange abstract platformer in which you control a kind of alien ballerina. She can do various manoeuvres to navigate the world, which is made up of hundreds of geometric shapes and particles, which are mostly all moving around.

In TV mode, the game is nice enough, but in VR mode, the immersion is incredible. The alien ballerina goes from just a character on the screen to someone literally right there in front of you. In VR mode, the camera becomes fixed, but you can snap it to where she is standing, or rotate it in steps. It really works well, and avoids possible motion sickness. The abstract world becomes alive with everything moving around you.

This game has also highlighted to me how good the PS VR screen is, because the game looks so sharp. I can't quite believe it after playing some of the other games. There's no blur or shimmering at all. I don't know if it's the lighting or the colour palette or the anti-aliasing, but somehow it just works amazingly well.

If you're interested, it's currently in the PS Store's 'buy 2 and save 50%' sale.

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Re: Playstation VR

Post by phattslagg »

Trigger pulled on that and Unravel - thanks for the heads-up.

Tempted as I am by Rez and HyperCube (in particular), the £24.99 price-point is putting me off. Having just spooged £350 on the headset, £24 on Rush of Blood and SSDelta, and now these two, I'm having to rein myself in a bit. I've also got a feeling that by the time I get around to even unwrapping half of these games, they'll all be appearing at half-price or less for PS+ members.
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Re: Playstation VR

Post by fog »

chub wrote:This game has also highlighted to me how good the PS VR screen is, because the game looks so sharp. I can't quite believe it after playing some of the other games. There's no blur or shimmering at all. I don't know if it's the lighting or the colour palette or the anti-aliasing, but somehow it just works amazingly well.
Yeah, I think the screen is more than good enough, the lower resolution in some games is a PS4 limitation.

Probably good for the lifespan of PSVR, but not good for my wallet if it tempts me to get a PS4 Pro.
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Re: Playstation VR

Post by Yak »

The perceived rez increases greatly when you can push to higher oversampling. In Polybius our geometry is quite simple so we can do that even on a stock PS4 and it looks fantastic. I'll be very interested to see how some of the titles improve when they get on a Pro. It should make already good experiences even better :).
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Re: Playstation VR

Post by phattslagg »

I'm probably going to upgrade to a pro, but it probably won't be straight away. I think there's plenty of enjoyment to be rinsed out of this setup, yet.

BTW - anyone know if this is compatible with 3D bluray?
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Re: Playstation VR

Post by TFO »

phattslagg wrote:BTW - anyone know if this is compatible with 3D bluray?
The official line is "not at this time"
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Re: Playstation VR

Post by Bod »

I've had time to test my tracking issues with the controller now that I've mounted the camera on top of the TV.
I still find me constantly pressing the controller button to reset back to the center as the controller seems to drift off to the left.
The headset tracking is solid as a brick, but for some reason the controller not so.

Maybe I'm standing too far away from the TV?
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Playstation VR

Post by gilesgoat »

So yesterday after a pretty long session on PSVR and Rez ( that someone uploaded somewhere while I was playing in my pants :roll: ) I manage to arrive and almost defeat the final boss and I was thinking .. "It was not long ago I saw Lawnmower Man and that was 'ultra science fiction' " .. and now .. you have GPUs that can do "all that stuff of the movie in a snap" AND .. you REALLY HAVE VR, HERE IT IS !

I mean ... "we are complaining about glitches, lightly imprefections on controllers, stuff like that" ..

When I was a child there was NOT EVEN the ZX80 .. NOT EVEN THAT ! Not even the Vic or anything "there was no personal computer AT ALL" .. it yet had all to begin :!:

Now I sit in the barn, I flip a couple of switches, I wear a thing that is like some googles .. and I am frikin' flying in a computer space fighting AIs throwing shit at me that I am an avatar that transforms in a sort of electronic Buddha flying in hyperspace launching mental rays .. and it seems/feels "all normal" to me :D

.. W0T ? ... :D

"It wasn't long ago", I still remember, I was in a little kitchen in a apartment with a black and white small TV ( WHO had "big screens" at the time ??? ) doing :

Code: Select all

10 PRINT "HELLO"
20 GOTO 10
And looking at those "HELLO"s on TV thinking .. "WOW .. it's almost magic .. ".

And now I am here with things like "Thumper", "Rez","Polybius" .. and it does not feel actually "that magic" it feels "just normal, it's what you do now" :D

.. WOW ..

I wonder where we'll be in 5 years time with all this going around, what will be "normal" by then 8O

Anyway is fantastic because all this make me appreciate all this but even more "the ZX80" and the like.

Retro will never die :)
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phattslagg
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Re: Playstation VR

Post by phattslagg »

TFO wrote:
phattslagg wrote:BTW - anyone know if this is compatible with 3D bluray?
The official line is "not at this time"
Hmm. Why do I have the feeling that this means "not until PS4 Pro"...
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Re: Playstation VR

Post by Misfit »

phattslagg wrote:
TFO wrote:
phattslagg wrote:BTW - anyone know if this is compatible with 3D bluray?
The official line is "not at this time"
Interesting. Not sure how that would look?

I tried the free cinema app thingy and had a look at some of the 360 videos.

The concept was great, but the quality appalling. Is that the headset, the app or the quality of the videos?

What I thought may well have some mileage, if the quality can be higher, was for sport. I'm not big on boxing, but by putting a camera in the corner of the ring it really changed how you watched the sport. It was close to being there. So hopefully other sports could be great with this?
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Re: Playstation VR

Post by gilesgoat »

Misfit wrote:
phattslagg wrote:
TFO wrote:
phattslagg wrote:BTW - anyone know if this is compatible with 3D bluray?
The official line is "not at this time"
*snip*

The concept was great, but the quality appalling. Is that the headset, the app or the quality of the videos?

*SNIP*
It's a bit of the 3 plus a 4th, in order of importance :

1. st the video
2. nd the app
3. rd the version of playstation
4. th but the "less" of all the lmitation of headset

But 1/2 is "what makes the most".
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Re: Playstation VR

Post by Yak »

yeah I checked out some of the 3D videos and they all seem to be low rez in the first place, it's not the headset so much. I do hope they put out some higher rez videos as I do enjoy watching spherical videos and looking at spherical photos using a headset.

I do hope somebody puts a streaming VR video camera up on the ISS some day. Bung on a bit of Floyd, spark up a doob and watch that for a while would be a lovely chillout :).
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Re: Playstation VR

Post by Chontler »

The bluriness/resolution is a bit peculiar to me. I was playing with the playroom vr last night (the robot rescue platformer is wonderful btw - makes me wish nintendo would try something soon) and I was on that toy vending machine. It lets you examine the toys before you put them on the desk and I noticed if I got really close to them they were pin sharp - it was like how I remember my vision before middle age got the better of it. But only in close up.
Is this the VR or is it somehow my vision? Surely it can't be my eyes as the screen stays in the same place - but if the graphics can be so sharp close up, why not further away?
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