Playstation VR

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zbandito
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Re: Playstation VR

Post by zbandito »

Who the heck came up with that control scheme?
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phattslagg
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Re: Playstation VR

Post by phattslagg »

oxo wrote:Freebie heading our way tomorrow :D

http://www.gamesradar.com/call-of-duty- ... vr-owners/

Don't think I'll be playing this all that much. Seems to be very similar to the demo of Eve: Valkyrie, and I'm just not feeling it - fly around shooting at stuff randomly until it stops. Meh.

I have been playing a bit of Gunjack, though. That's basically the same thing, without the disorientation, and it's good, simple fun - like Galaxians in 3D

Also - I remembered about Bound last night, and decided to give it another try. I think this could be something quite special. I love how it makes you feel like you are experiencing another world in a way that Valkyrie and COD VR don't manage to.
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Re: Playstation VR

Post by Chirpychicken »

The controls are horrible throttle on the right would be so much better
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Re: Playstation VR

Post by Misfit »

Chirpychicken wrote:The controls are horrible throttle on the right would be so much better
Absolutely! Why they had to make it the opposite way round to almost every other game in existance I have no idea.

Shame as other than that it looks like it might be okay.

It's all very short and not convinced me to buy the full COD.
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Re: Playstation VR

Post by sentry23 »

Chirpychicken wrote:The controls are horrible throttle on the right would be so much better
You can always remap using accessibility options:
http://www.howtogeek.com/245977/how-to- ... ontroller/
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Re: Playstation VR

Post by Deckard »

I see it looks like the PS4 Pro embargo has been lifted, all seem surprisingly luke warm about it but I suppose till more games are patched or more people have tv's that can display HDR or 4k it won't be that noticeable.

http://gizmodo.com/ps4-pro-is-the-most- ... 1788635008

https://www.engadget.com/2016/11/07/son ... ro-review/
Now with a new Mac Mini Pro so dont judge me !
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Re: Playstation VR

Post by gilesgoat »

Deckard wrote:I see it looks like the PS4 Pro embargo has been lifted, all seem surprisingly luke warm about it but I suppose till more games are patched or more people have tv's that can display HDR or 4k it won't be that noticeable.

http://gizmodo.com/ps4-pro-is-the-most- ... 1788635008

https://www.engadget.com/2016/11/07/son ... ro-review/
I'd dare to say "A MUST" if you are "seriously" into VR *AND* you need a perfect excuse to buy a 4K TV ( or you have one already ) :mrgreen:
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Re: Playstation VR

Post by Bod »

Just tried the COD VR demo.
Seriously impressive I thought. Very smooth with a great depth and plenty being thrown about on screen.
I didn't find the controls bothersome either. Shame the whole game isn't in VR though, as still waiting on that killer FPS VR title to emerge on any VR platform.
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Playstation VR

Post by oxo »

Pro arrived today. Simple swap over process thankfully as far as saves etc goes. Headed straight to vr and I can honestly say there is a difference for the better. The graphics are more solid, smooth and sharper. I'm sure loading times have shrunk too. So far played Rez and thumper, I'm impressed.
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Re: Playstation VR

Post by gilesgoat »

oxo wrote:Pro arrived today. Simple swap over process thankfully as far as saves etc goes. Headed straight to vr and I can honestly say there is a difference for the better. The graphics are more solid, smooth and sharper. I'm sure loading times have shrunk too. So far played Rez and thumper, I'm impressed.
The first "big difference" should be a thing that goes like :

Code: Select all

if ( NeoMode() ) overSample = 2.0f; else overSample = 1.4f; (*) 
That alone makes a HUGE difference in graphics ( assuming they are 'so bold' to actually use 2.0 ).

Said that you have a GPU that is much faster and a CPU that is much faster "must be better" unless someone done stuff really wrong.

(*) if that value is < 1.4 you can basically throw the PSVR out of a window, if it's > 2.0 does not make much difference, if it's between 1.4 and 2.0 does NOT make almost difference at all. The big "quantum leap" is from 1.4 to 2.0, 2.0 is where you want to be.

There are "other things" that can be touched to increase even more image quality, up to a point, but "the more you touch the more GPU/CPU expensive it becomes" ( I did for the reason the get "the best image given the type of graphics we are using" ).

Polybius manages to use 2.0 in standard PS4 without the need of "Pro" cause "extreme optimisation" 8)

Note : I can mention now this "oversample" story as it's been already mentioned there and there on various twitters by various people, before that I wasn't sure. Fundamentally if you do not use 2.0 all the image looks pretty "blurred" and totally "unclear" ( and INCREDIBLY annoying to me ). This of course means a lot of load on the GPU, stuff that use "heavy engines" can't simply achieve that at big frame rate.

[edit] and I really have NO IDEA if there's anything so far "out there" that actually achieves 120 FPS "native" AND uses the same "advanced tracking mode" we do, Polybius so far may be the ONLY app doing it :twisted: ( again not even sure if that is actually achievable with any 'big fat engine' ).
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Re: Playstation VR

Post by Chontler »

I did the swap at Game for the pro. I don't own much to take full advantage so can't report much. Loading times are a lot better. I'm too busy getting through Dark Souls but have Tomb Raider on the way that does have a much improved game and VR options. Rez is definitely better for it and I played a much better game too - finally opened area x which is lovely.

What I've just found is that Ubisoft have some car game - Trackmania Turbo - that has gotten the VR update and it's great. Well, great if you like the roller coaster vomit churn that is. It's not churning as a result of bad optimisation, it genuinely feels like a roller coaster. It's the first VR experience I've had where it's that good. There's a demo out now. It's get pretty good reviews too even before the VR.
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Re: Playstation VR

Post by Bod »

PS4 Pro vs. PS4 Comparison with side by side videos.
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Playstation VR

Post by Misfit »

Just noticed that Star Wars Battlefront is £10 on Amazon at the moment. It's probably worth picking this up as the VR mission will be free to all owners of Battlefront when it launches sometime before Xmas.

The price will probably go up then as there will be more demand.
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Re: Playstation VR

Post by Chirpychicken »

The devs of proton pulse for psvr have advised it will be $10 (probably £7.99). Its a cool looking first person breakout clone with 90s rave music and neon graphics releasing on November 22nd (the same day as holoball).

At this price point it's looking like a nailed on purchase.
https://m.youtube.com/watch?v=vi8lkzty0so
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Re: Playstation VR

Post by Misfit »

Chirpychicken wrote:The devs of proton pulse for psvr have advised it will be $10 (probably £7.99). Its a cool looking first person breakout clone with 90s rave music and neon graphics releasing on November 22nd (the same day as holoball).

At this price point it's looking like a nailed on purchase.
https://m.youtube.com/watch?v=vi8lkzty0so
Anything in that price range that appears half decent will almost certainly get bought whilst VR still feels exciting as you just craze new experiences right now.
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