Playstation VR

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Yak
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Re: Playstation VR

Post by Yak »

Well the Oculus doesn't have that much more resolution on the panel than the PSVR; the difference between the two pinballs is in the internal resolution that's used. On the PC it's 2x the panel rez (2x oversampling) and although it looks a little blurry (due to the limited panel rez) it never looks "chunky", whereas FX on a stock PS4 does.

You'll never get past the limitation of the panel rez but going to 2x oversampling makes an absolute world of difference. Hopefully most PSVR stuff will go to 2.0 on the Pro.
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Re: Playstation VR

Post by Jamesac »

Yak wrote:Having tried Pinball FX on the ps4 today I decided to try out the Zaccaria pinball on the PC/Oculus. Paid a tenner for the VR option (cheeky) then immediately bought all the DLC, it's *that* good.
I thought the pricing a bit much beforehand, but really like Zaccaria on PC so eventually gave in. (All of a 5 minute process.) After playing a few games I didn't mind having spent the money at all, and also understood why it was sold separately. It's like a completely different and much better game in VR. :)
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Re: Playstation VR

Post by gilesgoat »

Ok Pinball FX has one BIG "defect" ... you get "a good ball" and you start getting into .. and then .. "it never ends" ..

Let's say "the pinballs are a bit too easy" .. I've been playing a ball for a an hour .. then I lost it and "how I have a shoot again" .. after another almost hours I said "enough I am getting too tired" and let myself lose :lol:

It's good but the "difficulty level" of the pinballs is far too easy.

On the other side Zaccaria is "swearwords city" all over the place but it feels so good you just keep playing :lol:

Fuck I think my eyes are really burned, with apps like that I think time in VR could start to be a real problem :mrgreen:
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Re: Playstation VR

Post by gilesgoat »

Jamesac wrote:
Yak wrote:Having tried Pinball FX on the ps4 today I decided to try out the Zaccaria pinball on the PC/Oculus. Paid a tenner for the VR option (cheeky) then immediately bought all the DLC, it's *that* good.
I thought the pricing a bit much beforehand, but really like Zaccaria on PC so eventually gave in. (All of a 5 minute process.) After playing a few games I didn't mind having spent the money at all, and also understood why it was sold separately. It's like a completely different and much better game in VR. :)
This is a very good example where you spend some money and you are really happy you spent it.

If I should say my "super mega pickyness" again the only problem with all that is the resolution ( of the Oculus ) is not high enough to display all that goodness as well as it should.

Would this be PSVR .. should be seen what you could get with oversample 2.0 but I guess "we'll be around there" probably only a bit better but still missing detail..

Overall this is a pretty good example of "lovely" but "is not what it should really be" because of the HW limitations of the present gen, however is a very good showcase of what can be done really well in VR and when a second gen VR will come this stuff will be astonishing.

Said that I think again that to get really the most of the current VR you need "simplification", you can't really do that well stuff "that does not fit the rez you have" anyway those pinballs they really tried that hard to do things right it's remarkable.

Very good, this kind of stuff to me "sets a sort of mark" and shows "how things can be done better" :)
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Re: Playstation VR

Post by phattslagg »

gilesgoat wrote:Ok Pinball FX has one BIG "defect" ... you get "a good ball" and you start getting into .. and then .. "it never ends" ..

Let's say "the pinballs are a bit too easy" .. I've been playing a ball for a an hour .. then I lost it and "how I have a shoot again" .. after another almost hours I said "enough I am getting too tired" and let myself lose :lol:
Yep. I completely agree. I'm disappointed that we only seem to have Zen pinball to look forward to on PSVR - I really wish Zaccaria would port theirs over.
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Re: Playstation VR

Post by Yak »

Or Farsight update Pinball Arcade for PSVR as it is at least already on the ps4.
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Re: Playstation VR

Post by phattslagg »

Yeah, I'd have no problem buying all my favourite tables again if they did a PSVR version. I'm not going to hold my breath, though - their development for Sony stuff seems pretty slow compared to most platforms.
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Re: Playstation VR

Post by Misfit »

Trying to avoid buying pinball for the time being and you all aren't helping!

Played a fair bit of Holoball this weekend and we all loved it. It can be quite active and you need a bit of space, but more being a reasonable distance from the TV rather than a lot of left/right space. It's futuristic Wii tennis and the sense of scale is great. Your rackets sound a bit like light sabres too, and that's never a bad thing...

Looks like O! My Genesis has been updated with a third planet. It's quite a frantic fun little god game. Well worth £3 if you have a pair of move controllers.
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Re: Playstation VR

Post by Tred »

Am loving the PS4 Pro and PSVR.

I agree that Pinball FX is good fun, my only gripe is that I get a stiff neck from looking down at the tables, it would be nice to be able to choose the height of the VR player so that it's not such a strain (or has someone found a way around this?).

The latest Resi Evil 7 demo is absolutely stunning. That'll be my first AAA purchase...
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Re: Playstation VR

Post by Yak »

The Zac pinball lets you start up in "standing" or "seated" modes, I use the latter and the angle is just right, I can sit comfortably looking over the flippers and easily lean forward to inspect bits of the table. Just allowing a button press to say "I am sitting here, centre everything around me" would suffice, it's what we do in Polybius.
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Re: Playstation VR

Post by Chontler »

Tred wrote:Am loving the PS4 Pro and PSVR.
I agree that Pinball FX is good fun, my only gripe is that I get a stiff neck from looking down at the tables, it would be nice to be able to choose the height of the VR player so that it's not such a strain (or has someone found a way around this?).
Stand up, press square, sit down. unless you play standing up, then you'll have to jump
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Re: Playstation VR

Post by gumboot »

KlaxonCow wrote:
gilesgoat wrote:this stuff is going to be "bananez" :D


(Also, she ain't no hollow Batgirl, apparently.)
I thought she was asserting that there was no any Hall effect, girl.
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Re: Playstation VR

Post by tenshi_alpha »

gilesgoat wrote:Ok Pinball FX has one BIG "defect" ... you get "a good ball" and you start getting into .. and then .. "it never ends" ..

Let's say "the pinballs are a bit too easy" .. I've been playing a ball for a an hour .. then I lost it and "how I have a shoot again" .. after another almost hours I said "enough I am getting too tired" and let myself lose :lol:

It's good but the "difficulty level" of the pinballs is far too easy.
I think the difference is that Zaccaria Pinball tables were designed to eat your money, whereas Zen Pinball tables were designed with the idea "we already took your money, so lets give you lots of features to complete".

But when you are used to money-eaters, Zen Pinball is too easy. XD
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Re: Playstation VR

Post by Chirpychicken »

Anyone tried crystal rift it looks like a vr version of the old amiga classic dungeon master (free with my 512k upgrade). It only costs £7.99 so I will probably end up getting it - it's made by the same devs as windland.

https://m.youtube.com/watch?v=Nc34XnUmRJc
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Re: Playstation VR

Post by oxo »

Not bought Crystal Rift, heard not so great things about it.

The Star Wars Battlefront Xwing Mission is available now and pretty stunning.
Made me happy :D
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