Playstation VR

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Tred
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Re: Playstation VR

Post by Tred »

Chontler wrote:
Tred wrote:Am loving the PS4 Pro and PSVR.
I agree that Pinball FX is good fun, my only gripe is that I get a stiff neck from looking down at the tables, it would be nice to be able to choose the height of the VR player so that it's not such a strain (or has someone found a way around this?).
Stand up, press square, sit down. unless you play standing up, then you'll have to jump

Top tip that, thanks!
oxo wrote: The Star Wars Battlefront Xwing Mission is available now and pretty stunning.
Made me happy :D
You're not joking - I was gobsmacked at that. Have played a few VR Space-sim demos and have been a bit underwhelmed but that was really special. I wish they'd make a full game based on it.
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Re: Playstation VR

Post by CrashedAlex »

Hello all,

Found myself reading "The Nature of the Beast" earlier and it brought back *A LOT* of good memories for me. I used to receive that and the Infocom newsletter through the mail in the mid-80's.It's hard to convey how exciting it was to receive.
So decided it was time to register and say hello!

I'm part of a small indie team (@3FieldsEnt( and our shooting game "LethalVR" is coming out soon for PSVR. We're in submission at Sony with it now. It's going to be reasonably priced and was made on a tiny budget by us, a small UK team. Look out for it on the Store!

And Yak, thanks again for so many good memories!
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Re: Playstation VR

Post by gilesgoat »

CrashedAlex wrote:Hello all,

Found myself reading "The Nature of the Beast" earlier and it brought back *A LOT* of good memories for me. I used to receive that and the Infocom newsletter through the mail in the mid-80's.It's hard to convey how exciting it was to receive.
So decided it was time to register and say hello!

I'm part of a small indie team (@3FieldsEnt( and our shooting game "LethalVR" is coming out soon for PSVR. We're in submission at Sony with it now. It's going to be reasonably priced and was made on a tiny budget by us, a small UK team. Look out for it on the Store!

And Yak, thanks again for so many good memories!
Hi, good luck and I'll look at it, beware I am "quite a commenter" :twisted: 8)

Site ? Video ? Snapshot ? Any ?
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Re: Playstation VR

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CrashedAlex wrote:Hello all,

Found myself reading "The Nature of the Beast" earlier and it brought back *A LOT* of good memories for me. I used to receive that and the Infocom newsletter through the mail in the mid-80's.It's hard to convey how exciting it was to receive.
So decided it was time to register and say hello!

I'm part of a small indie team (@3FieldsEnt( and our shooting game "LethalVR" is coming out soon for PSVR. We're in submission at Sony with it now. It's going to be reasonably priced and was made on a tiny budget by us, a small UK team. Look out for it on the Store!

And Yak, thanks again for so many good memories!
:D
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Re: Playstation VR

Post by gilesgoat »

Nevermind, some google gave me the answers :

http://www.threefieldsentertainment.com/lethalvr/
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Re: Playstation VR

Post by CrashedAlex »

Hiya Gary!

Long time no speak!

Hi Giles also!

Great fun today discovering the NoTB archive on the Facebook group. I'll catch up with the missing issues over Christmas. It's like discovering buried treasure to me! Reading Jeff's words describing the upcoming games hardware in 1986-1988 is fascinating. I had an imported NEC PC Engine at this time. It was barely covered in the gaming press at the time. The Llamasoft newsletter was one of the few places describing the quality of the different titles. At close to £50 a pop, you really had to choose carefully when buying a game mail order from the importers. I was on £15 at the time too.
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Re: Playstation VR

Post by gilesgoat »

CrashedAlex wrote:Hiya Gary!

Long time no speak!

Hi Giles also!

Great fun today discovering the NoTB archive on the Facebook group. I'll catch up with the missing issues over Christmas. It's like discovering buried treasure to me! Reading Jeff's words describing the upcoming games hardware in 1986-1988 is fascinating. I had an imported NEC PC Engine at this time. It was barely covered in the gaming press at the time. The Llamasoft newsletter was one of the few places describing the quality of the different titles. At close to £50 a pop, you really had to choose carefully when buying a game mail order from the importers. I was on £15 at the time too.
Hi,

I hope of course you follow Jeff on Twitter too ( for up to date news ) and there's this blog too : http://minotaurproject.co.uk/blog/ also check Jeff's periscope ( daily mostly ) if you are interested to see the flock of sheep :)
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Re: Playstation VR

Post by CrashedAlex »

Of course, we spoke on Twitter in the Summer and I DM'd a code of "Dangerous Golf" on PS4 for you both.

Think of it as "Iridis Alpha" with a golf ball! (Try selling that in 2016!!!)
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Re: Playstation VR

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CrashedAlex wrote:Of course, we spoke on Twitter in the Summer and I DM'd a code of "Dangerous Golf" on PS4 for you both.

Think of it as "Iridis Alpha" with a golf ball! (Try selling that in 2016!!!)
You CAN sell it .. to anyone above 35 or so :wink:
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Re: Playstation VR

Post by zbandito »

Well, well, well..

The 'breakout box' is a quad-core SOC with 1GB RAM, 4GB Flash, Ethernet, Audio, 4k HDMI output, and a multi-core 8 shader GPU capable of 267M triangles a second and supporting OpenGL (ES3 and Desktop2), OpenCL, DirectFB and DirectX. I guess that implies it is running Linux or Android inside.

http://www.marvell.com/multimedia-solut ... 160727.pdf
http://www.vivantecorp.com/en/technology/3d.html

And of course there is the IMU on the headset itself, which has it's own 72MHz 32-Bit Arm Cortex M-0 SoC that is easy to gloss over. Presumably all it is doing is converting the IMU data to I2C and sending it to the Armada chip.

http://www.nuvoton.com/hq/products/micr ... _locale=en

Really not all that surprising I suppose, given the way the 'social screen' feature works (TCP/IP from PS4 to a 'PS Vita TV' in the breakout box). Interesting, nonetheless. More kit than initially apparent.

Any updates on sniffing the USB data?

The reasons it took an hour to move the setup around included dogs, family, holidays, driving wheels and accessories, troubleshooting, and exaggeration. ;-)
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Re: Playstation VR

Post by gilesgoat »

Just saying I did ask long ago "if PSVR could be supported on PC" .. but I did not get any clear answers about that ..
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Re: Playstation VR

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There's a number of different projects trying to get this working
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Re: Playstation VR

Post by Misfit »

Played the Star Wars mission last night.

Pretty good. Not as wowed as some, not as disappointed as others. It was great to look around the cockpit of an X-Wing. The controls are a bit dumbed down (no roll) and for replays you want to get into the action faster but you are left wanting more and there is plenty of scope for a great VR Star Wars game.

The AT-AT walking past on the title screen was lovely and the size of the star destroyer was impressive when you first encounter it.

I also dipped my toe into the RE7 first hour. It's very impressive, but I'm a wimp. I just couldn't do it. Whilst the first two rooms had nothing in them the depiction of the dark decrepit house and the suggestion of what was to come out of the murk based on the ambient noises was just a bit too much for me!
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Re: Playstation VR

Post by CrashedAlex »

I'm not sure I have the space for *any* more hardware wiring in my home office right now. It took awhile to get the Vive lighthouses in a good permanent position. Haven't even opened the latest Oculus box yet.

That said, "Lethal" runs well on PSVR and for PS Pro. Looks like we'll be out a few days before Christmas. A good game to demo VR to friends and family.
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Re: Playstation VR

Post by Misfit »

Hadn't heard about Lethal. Looks like I'll be spending more...
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