Playstation VR
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CrashedAlex
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Re: Playstation VR
It's a bit of shooting and throwing fun made by a small team of seven of us here in Hampshire.
Inspired by a love of old Namco arcade titles, and the target shooting bits at the start of "Point Break" and "Magnum Force" (where Clint Eastwood loses the shooting competition to David Soul).
It's been out for a few weeks for HTC Vive owners. On that VR system it's a true roomscale 360 experience - so a bit of moving around, leaning, peering and kneeling down is required.
We've tuned it slightly to work well on the PSVR system.
Inspired by a love of old Namco arcade titles, and the target shooting bits at the start of "Point Break" and "Magnum Force" (where Clint Eastwood loses the shooting competition to David Soul).
It's been out for a few weeks for HTC Vive owners. On that VR system it's a true roomscale 360 experience - so a bit of moving around, leaning, peering and kneeling down is required.
We've tuned it slightly to work well on the PSVR system.
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Re: Playstation VR
Sounds perfect. I'm in.CrashedAlex wrote:It's a bit of shooting and throwing fun made by a small team of seven of us here in Hampshire.
Inspired by a love of old Namco arcade titles, and the target shooting bits at the start of "Point Break" and "Magnum Force" (where Clint Eastwood loses the shooting competition to David Soul).
It's been out for a few weeks for HTC Vive owners. On that VR system it's a true roomscale 360 experience - so a bit of moving around, leaning, peering and kneeling down is required.
We've tuned it slightly to work well on the PSVR system.
The guy on the next desk who is an Oculus owner with a shiny new set of touch controllers says when can he play it?
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CrashedAlex
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Re: Playstation VR
Oculus is a TBA for us at the moment. The market is really really small right now - which is why the big players aren't there yet. At the same time, it's a huge risk for small developers like us.
We're a player supported company, having used life savings to start. We're not backed by anyone. Our game will be out right before Christmas.
It's worrying to keep hearing that the PSVR system is out of stock everywhere or that the Move controllers (which our game needs) are nowhere to be found. Hopefully the accessibility to the hardware will improve over the coming months.
It was very challenging to get any press coverage for our title as most media didn't have an HTC Vive and not many more have PSVR right now. Sites like IGN don't cover Vive or Oculus titles at all so it's all way more harder than it should be.
If we can cover the development costs of the PSVR work through sales, then we'll get started on bringing the game to Oculus owners. If not, then we won't as we've moved on to making a new game that isn't VR.
We're a player supported company, having used life savings to start. We're not backed by anyone. Our game will be out right before Christmas.
It's worrying to keep hearing that the PSVR system is out of stock everywhere or that the Move controllers (which our game needs) are nowhere to be found. Hopefully the accessibility to the hardware will improve over the coming months.
It was very challenging to get any press coverage for our title as most media didn't have an HTC Vive and not many more have PSVR right now. Sites like IGN don't cover Vive or Oculus titles at all so it's all way more harder than it should be.
If we can cover the development costs of the PSVR work through sales, then we'll get started on bringing the game to Oculus owners. If not, then we won't as we've moved on to making a new game that isn't VR.
Re: Playstation VR
I haven't tried it myself but I'm under the impression that most Vive-exclusive games translate automatically to Rift. Has anyone tested Lethal with the Rift controllers to see how they work without any modifications to the game yet?
Re: Playstation VR
I just tried to take a look at that, but it says "Error establishing a database connection".gilesgoat wrote:Nevermind, some google gave me the answers :
http://www.threefieldsentertainment.com/lethalvr/
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Re: Playstation VR
I've had my eye on Lethal VR since it was covered on the PS Blog a while back
https://blog.eu.playstation.com/2016/10 ... tation-vr/
Just what I'm looking for having had already plenty of fun with The London Heist shooting range and Until Dawn:RoB.
https://blog.eu.playstation.com/2016/10 ... tation-vr/
Just what I'm looking for having had already plenty of fun with The London Heist shooting range and Until Dawn:RoB.
Re: Playstation VR
Saw Elite Dangerous coming to PS4 in a bit, I wonder how long before VR?
With their strong technical ability & proven VR dev experience I wouldn't be surprised if there's something there at launch.
With their strong technical ability & proven VR dev experience I wouldn't be surprised if there's something there at launch.
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CrashedAlex
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Re: Playstation VR
We'll be doing a new PS Blog piece on launch day along with a PSVR trailer. That was just getting finished yesterday.
Web link worked fine for me, but let me know if you have any further problems.
Web link worked fine for me, but let me know if you have any further problems.
Re: Playstation VR
Lethal VR sounds like fun, however, as I don't own the move controllers I won't be buying (the London Heist shooting gallery game works fine with the normal controller hint hint!).
Have already been caught out by this once when I bought Holoball. £60-70 is just too much to pay for additional controllers on top of the cost of the headset, camera and PS4PRO!!
Have already been caught out by this once when I bought Holoball. £60-70 is just too much to pay for additional controllers on top of the cost of the headset, camera and PS4PRO!!
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CrashedAlex
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Re: Playstation VR
Our game was designed and built for the HTC Vive to begin with. That system ships with two perfect motion tracked controllers. The gameplay is based around shooting and throwing actions. It's a 360 room scale experience that requires moving around, leaning and kneeling on that system.
When we decided to bring the game to PSVR we felt we would have been making the game worse if we'd downgraded the game to run on a controller.
We appreciate that not everyone will have the Move controllers, so it's not ideal for us. But we wanted to provide the best experience we could on the PSVR. So two Move controllers are required. And we'd rather give the best experience we can provide at all times.
Sorry to hear you felt "caught out" by Holoball. It's a fun game in room scale on the Vive.
When we decided to bring the game to PSVR we felt we would have been making the game worse if we'd downgraded the game to run on a controller.
We appreciate that not everyone will have the Move controllers, so it's not ideal for us. But we wanted to provide the best experience we could on the PSVR. So two Move controllers are required. And we'd rather give the best experience we can provide at all times.
Sorry to hear you felt "caught out" by Holoball. It's a fun game in room scale on the Vive.
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Re: Playstation VR
Whilst I'm very glad (and somewhat smug) that I picked mine up for £5 each from CEX months ago, you need to bite the bullet and just buy them. Yes, £60 is a lot to pay on top of everything else, but it's a one-off payment, and not to do so is a bit like buying a piano, but not paying for it to be tuned because you've already spent thousands on the instrument, or (as a better analogy) not buying a bench for it.Tred wrote:.
Have already been caught out by this once when I bought Holoball. £60-70 is just too much to pay for additional controllers on top of the cost of the headset, camera and PS4PRO!!
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Re: Playstation VR
Have you tried The Walking Dead table, Giles? It's really good (and finally available to the UK). Not so easy to keep a ball going compared to the others, and just a really nicely designed table.gilesgoat wrote:Pinball FX is friking awesome![]()
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Also - I find the whole game to be much better with <ball trails = OFF>. With them on, it is too easy to follow the ball.
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CrashedAlex
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Re: Playstation VR
LethalVR just passed cert at Sony so should be on track to release before Christmas.
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Re: Playstation VR
Excellent. Good luck. I have cash ready...CrashedAlex wrote:LethalVR just passed cert at Sony so should be on track to release before Christmas.
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Re: Playstation VR
No not yet .. I am here still getting stupid with code and stuff they just asked me "if I am going to support" .. ( more as in you ARE going to support ! ) ..phattslagg wrote:Have you tried The Walking Dead table, Giles? It's really good (and finally available to the UK). Not so easy to keep a ball going compared to the others, and just a really nicely designed table.gilesgoat wrote:Pinball FX is friking awesome![]()
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Also - I find the whole game to be much better with <ball trails = OFF>. With them on, it is too easy to follow the ball.
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