Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [Oculus Rift]
Anyone else finding too much dark or too much white gives them a bit of an eyestrain headache? I can only play SuperHot so long before needing to shut down for the day and I think it's all the white in the background. It's not an issue I have with Zaccaria Pinball, which got a ton of play. Similarly, the cave section of Arizona Sunshine is a problem too. I don't know if I'm unconsciously holding my eyes like I would in a truly dark area or something but, after a while, it's time for a break to give my eyes a chance to rest in a way I didn't get when the area was well-lit.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Not tried that yet but question arise, are you over 30 are you ?Jamesac wrote:Anyone else finding too much dark or too much white gives them a bit of an eyestrain headache? I can only play SuperHot so long before needing to shut down for the day and I think it's all the white in the background. It's not an issue I have with Zaccaria Pinball, which got a ton of play. Similarly, the cave section of Arizona Sunshine is a problem too. I don't know if I'm unconsciously holding my eyes like I would in a truly dark area or something but, after a while, it's time for a break to give my eyes a chance to rest in a way I didn't get when the area was well-lit.
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Re: Fool me, this is real good shit ! [Oculus Rift]
Way past 40, in fact. I actually take my glasses off to use the Rift because my close-up vision works perfectly without them on. Kind of hard to have anything much closer than Rift lenses without actually piercing the eyeball. 
Re: Fool me, this is real good shit ! [Oculus Rift]
I've been playing with Medium and find it totally engrossing - until the arm ache sets in... Instantly being able to craft something - even though it's crudely constructed (can you change to using cubic extrusions rather than spherical?) is so immediately practical and satisfying.
I'm no <insert any kind of skill here - but for the sake of topicality let's say 3D artist>, but I've dabbled in a few 3D packages and have always found the interaction so tedious I give up and never make anything.
With this - my imagination is going wild. Instant gratification!
There's a risk now that I'll never make what I set out to make as it's so easy to get distracted!
I'm no <insert any kind of skill here - but for the sake of topicality let's say 3D artist>, but I've dabbled in a few 3D packages and have always found the interaction so tedious I give up and never make anything.
With this - my imagination is going wild. Instant gratification!
There's a risk now that I'll never make what I set out to make as it's so easy to get distracted!
I know nothing about Konix.
Re: Fool me, this is real good shit ! [Oculus Rift]
Nope. I'm the same as you too, that I take glasses off to use the rift as my visibilty is totally fine when using it.Jamesac wrote:Anyone else finding too much dark or too much white gives them a bit of an eyestrain headache? I can only play SuperHot so long before needing to shut down for the day and I think it's all the white in the background. It's not an issue I have with Zaccaria Pinball, which got a ton of play. Similarly, the cave section of Arizona Sunshine is a problem too. I don't know if I'm unconsciously holding my eyes like I would in a truly dark area or something but, after a while, it's time for a break to give my eyes a chance to rest in a way I didn't get when the area was well-lit.
I only suffer from arm ache so far. lol
I may have no control over the length of my life, but the depth & width is entirely up to me.
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Re: Fool me, this is real good shit ! [Oculus Rift]
When you have white on black you have "high frequency contents" it's a bit like an old CRT "loosing sharpness", I mean you can see it ( the sharpness ) but you strain, I am afraid it's an age thingJamesac wrote:Way past 40, in fact. I actually take my glasses off to use the Rift because my close-up vision works perfectly without them on. Kind of hard to have anything much closer than Rift lenses without actually piercing the eyeball.
You are no longer 20 and/or in case you had eyesight problems before "you never been" optically speaking
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Re: Fool me, this is real good shit ! [Oculus Rift]
It doesn't matter how close something is, it's how the light focuses. If I remember Tom Forsyth right the Rift optical system puts the screen at about 5m.
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Re: Fool me, this is real good shit ! [Oculus Rift]
So have they turned up yet? I ordered Touch back in November, hoping they'd get here before Christmas - got a family gather on Christmas Eve and taking along my Rift so people can experience VR - but suspect that might be a bit of a long shot now, I only just got the email last night / this morning.Mqark wrote:Whoo hoo!Hi Mark,
Your order has been processed! Look for a shipping confirmation email with tracking information soon.
“I contend that for a nation to try to tax itself into prosperity is like a man standing in a bucket and trying to lift himself up by the handle.” - Winston Churchill
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Re: Fool me, this is real good shit ! [Oculus Rift]
The Rift owner in my office is like a kid again now his touch controllers have arrived, VR had lost some of it's wonder to him and now it's back with a vengeance.
I'll go back to PC VR when the next gen of headsets hits.
I'll go back to PC VR when the next gen of headsets hits.
Re: Fool me, this is real good shit ! [Oculus Rift]
I just downloaded Trials on Tatooine from Steam and had a go with my Oculus using the touch controller.
FUCKING AWESOME !!!!!
It left me grinning with goose pimples all over my arms. I couldn't stop waving my light saber about at the end, and even scorched my name into the sand. lol
FUCKING AWESOME !!!!!
It left me grinning with goose pimples all over my arms. I couldn't stop waving my light saber about at the end, and even scorched my name into the sand. lol
I may have no control over the length of my life, but the depth & width is entirely up to me.
Re: Fool me, this is real good shit ! [Oculus Rift]
Yep, they came on Monday. The were even sent from within the country I live in (the netherlands), so it was a fast UPS delivery and no dicking around with import charges.Space Cowboy wrote:So have they turned up yet? I ordered Touch back in November, hoping they'd get here before Christmas - got a family gather on Christmas Eve and taking along my Rift so people can experience VR - but suspect that might be a bit of a long shot now, I only just got the email last night / this morning.Mqark wrote:Whoo hoo!Hi Mark,
Your order has been processed! Look for a shipping confirmation email with tracking information soon.
They are great!
I know nothing about Konix.
Re: Fool me, this is real good shit ! [Oculus Rift]
Anyone else using New Retro Arcade? Saw this ages ago when all it could do was run GBC roms, now it can run MAME like God intended and it's actually very cool. It's a bit of a faff to get it all set up so that vertical games aren't stretched and the machines actually display attract modes, and in the end it's only just an extremely fancy emu frontend, but it's rather nice when it all starts to work.
Shame that the multiplayer isn't really what I'd hoped (fill an arcade with games and the cinema with your favourite stuff and have your mates over - but in fact you can't play 2-up on the arcade games or even watch your friends play). Being able to build an arcade and do that would be a VR killer app IMO. Especially if you could put some pinballs in there too and have them be as good as in Zaccaria.
But apart from technical issues it's MAME, blah, copyright, smeg, so I guess that's not going to happen for a while.
In the short term I'd be happy enough to see game state saving working for hiscores' sake, and supporting something like the XArcade would add to the immersion.
If I ever survive to my drooling dotage I could see me jacked in to such a place semipermanently.
Needs other machines in there too. One day I'll have a reproduction of 49 Mount Pleasant in its heyday, with c64s and Vic 20s all around, and Tempest, Stargate, Mach 3 and cockpit Star Wars all there to be played.
Won't be the same without my old mates there too though. But maybe one day the multiplayer will be good enough and we can all spend our drooling dotage there together again
.
Shame that the multiplayer isn't really what I'd hoped (fill an arcade with games and the cinema with your favourite stuff and have your mates over - but in fact you can't play 2-up on the arcade games or even watch your friends play). Being able to build an arcade and do that would be a VR killer app IMO. Especially if you could put some pinballs in there too and have them be as good as in Zaccaria.
But apart from technical issues it's MAME, blah, copyright, smeg, so I guess that's not going to happen for a while.
In the short term I'd be happy enough to see game state saving working for hiscores' sake, and supporting something like the XArcade would add to the immersion.
If I ever survive to my drooling dotage I could see me jacked in to such a place semipermanently.
Needs other machines in there too. One day I'll have a reproduction of 49 Mount Pleasant in its heyday, with c64s and Vic 20s all around, and Tempest, Stargate, Mach 3 and cockpit Star Wars all there to be played.
Won't be the same without my old mates there too though. But maybe one day the multiplayer will be good enough and we can all spend our drooling dotage there together again
Justified and Ancient.
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Re: Fool me, this is real good shit ! [Oculus Rift]
That Arcade is another of those examples of things "f00k me" ..
They talk about "presence" "stuff" "VR immersion" "etc." .. some people "trying incredible things" to achieve that.
Then you have this stuff like this arcade .. is an arcade with some machines "you don't even move that much around" .. yet .. devil is in the details, like the partial reflection of room/things/etc. in the CRT glass, the fact while you play you can glance around and see the room, that you can move a little if you want/etc.
"You don't need/have to be flying around in spaceships to get 'THAT FEELING' ".
Actually I inclined to believe "best VR is the VR you don't even understand it's there" .. and this New Retro Arcade DEFINITELY gives you that ..
10 mins you are in playing some MAME - NOTE, is VERY IMPORTANT is RETRO, this gives "that extra push" - and .. you just FORGET IT .. you FORGET you are in VR ... YOU ARE THERE IN THAT ARCADE LIKE IT WAS IN 198X
There were places I was really in in 198X really looking like that .. so to me that feels like "back in time"
Proof of "immersion" at some point I stopped I remove the OR and I was about to put it on the desk that wasn't there my brain was thinking "yes I remove the VR, I have to put in down on the table" ... but not "the real table" THAT table
Overall .. amazing .. but it's really all the little details, how they made the envirronement, the illumination, the little things ..
Now I am also going to say one thing Sony could be upset at me
.. OK "NO", because OUR stuff at 120 FPS with LOW LATENCY tracking goes in a certain way but "overall" maybe Dio was correct, I think that OR has "in general a little better tracking than PSVR".
I've seen quite a few things, even with PRO now that despite all the new stuff "something sometime it's not fully perfect" and I dare to say that tracking does "a tremendous thing" for the "overall feeling of immersion".
I checked a fuckload Polybius about that, I am still checking and checking more and still now trying to improve a little, but yeah I have to say "if it's not 120 Hz it's not the same thing really" after a while you CAN see differences.
Said that, when you have a "fully VR certified PC" you have something that costs at least 4 times more than a PS4/PRO so that is a factor too.
Where I think we'll have "the BIG world revolution" will be with "VR Gen 2" when resolution will be twice as much now, I think twice as much should be "sufficient" to start see "really big shit".
This Arcade VR is "almost perfect" what makes it "not perfect" is only the VR res, gives me always the feeling to be watching stuff with my glasses not so good or a bit dirty and this is only "low res" and nothing else.
But apart that "this is something that shows very well what VR can do and works"
Well done guys, keep going
They talk about "presence" "stuff" "VR immersion" "etc." .. some people "trying incredible things" to achieve that.
Then you have this stuff like this arcade .. is an arcade with some machines "you don't even move that much around" .. yet .. devil is in the details, like the partial reflection of room/things/etc. in the CRT glass, the fact while you play you can glance around and see the room, that you can move a little if you want/etc.
"You don't need/have to be flying around in spaceships to get 'THAT FEELING' ".
Actually I inclined to believe "best VR is the VR you don't even understand it's there" .. and this New Retro Arcade DEFINITELY gives you that ..
10 mins you are in playing some MAME - NOTE, is VERY IMPORTANT is RETRO, this gives "that extra push" - and .. you just FORGET IT .. you FORGET you are in VR ... YOU ARE THERE IN THAT ARCADE LIKE IT WAS IN 198X
There were places I was really in in 198X really looking like that .. so to me that feels like "back in time"
Proof of "immersion" at some point I stopped I remove the OR and I was about to put it on the desk that wasn't there my brain was thinking "yes I remove the VR, I have to put in down on the table" ... but not "the real table" THAT table
Overall .. amazing .. but it's really all the little details, how they made the envirronement, the illumination, the little things ..
Now I am also going to say one thing Sony could be upset at me
I've seen quite a few things, even with PRO now that despite all the new stuff "something sometime it's not fully perfect" and I dare to say that tracking does "a tremendous thing" for the "overall feeling of immersion".
I checked a fuckload Polybius about that, I am still checking and checking more and still now trying to improve a little, but yeah I have to say "if it's not 120 Hz it's not the same thing really" after a while you CAN see differences.
Said that, when you have a "fully VR certified PC" you have something that costs at least 4 times more than a PS4/PRO so that is a factor too.
Where I think we'll have "the BIG world revolution" will be with "VR Gen 2" when resolution will be twice as much now, I think twice as much should be "sufficient" to start see "really big shit".
This Arcade VR is "almost perfect" what makes it "not perfect" is only the VR res, gives me always the feeling to be watching stuff with my glasses not so good or a bit dirty and this is only "low res" and nothing else.
But apart that "this is something that shows very well what VR can do and works"
Well done guys, keep going
Giles the billy goat
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"Baa"
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Re: Fool me, this is real good shit ! [Oculus Rift]
In theory, could it be possible for Sony to develop something superior to Move controllers and DS4 for the tracking, or would it ultimately require a full-on PSVR2?
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Re: Fool me, this is real good shit ! [Oculus Rift]
I think the main problem here is that creating a new controller for this version would split the audience too much and it would never get developed for.phattslagg wrote:In theory, could it be possible for Sony to develop something superior to Move controllers and DS4 for the tracking, or would it ultimately require a full-on PSVR2?


