Been building a new text adventure engine + editor

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precious_pony
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Been building a new text adventure engine + editor

Post by precious_pony »

First time to post in here.

I've been building a little web based adventure editor and engine. Tried to go for a retro look. Too many "interactive fiction" games go over the top in perfectly rendered modern typography. I feel a deeper connection to low resolution bitmap fonts from the 80s.

Here is an tutorial ....



And here is a little bit of it in action (an unofficial (and unreleasable) conversion of subsunk) ....

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_TinOmen_
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Re: Been building a new text adventure engine + editor

Post by _TinOmen_ »

Cool :). Text adventures (and The Quill) had a big impact on me as a kid. Is the engine itself built in C++? And how does it handle graphics, is it a Quill+Illustrator style vector formats or just stored bitmaps?
precious_pony
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Re: Been building a new text adventure engine + editor

Post by precious_pony »

_TinOmen_ wrote:Cool :). Text adventures (and The Quill) had a big impact on me as a kid. Is the engine itself built in C++? And how does it handle graphics, is it a Quill+Illustrator style vector formats or just stored bitmaps?
Currently just stored bitmaps, but vector drawings will follow via a basic vector scripting language.

Similar to :

DP(ZX) INI(256,192,0) P(2) D(0,5->10,10->15,15->20,20) F(P5:5,5)

Engine is written in Java, and transpiles to JavaScript, so that it can run on modern browsers as one of several target platforms. The web is of course a pretty shitty platform in terms of performance, which doesn't really get in the way of something as trivial as text adventures, but it has a lot of advantages for a modern text adventure engine, primarily, a wealth of available fonts, easy to use layout options, and of course portability. The same engine can run on phones, tables, PCs, Vita, even Wii U, via basic html and JavaScript. I hate JavaScript by way, which is why I code in Java.

For information on how to add images (currently).

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_TinOmen_
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Re: Been building a new text adventure engine + editor

Post by _TinOmen_ »

Nice idea with using browser as platform. Is there a public test version available yet?

Btw, I'm sure more people on these forums would be interested in your project, but maybe they only read the "Bleatings" section and not this subforum. I suggest you post in bleating next time.
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Re: Been building a new text adventure engine + editor

Post by RiK »

_TinOmen_ wrote:Nice idea with using browser as platform. Is there a public test version available yet?

Btw, I'm sure more people on these forums would be interested in your project, but maybe they only read the "Bleatings" section and not this subforum. I suggest you post in bleating next time.
It's precisely because people end up posting innapropriately in bleatings that the other sections of the forum get ignored.

This, or the programming forum is the right place for this kind of thing,
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