Jamesac wrote:Have to disagree with you on order of importance. Freedom of movement and interaction are right on the same level of importance as FOV and resolution. VR has a lot of moving parts, and I've been pulled out of the experience just as often by having to reset the cord as I've been by not being able to read text due to headset resolution. Multiple problems of roughly equal impact being worked on in parallel is what we need here. On the plus side, I'm more than happy with the motion controller solution, aside from Oculus' mystifying decision to put the "pull player from game" button right below the joystick.
Each one his/her own ..
But I have to disagree here
Especially after played *MANY* ( too many ) hours of Skyrim VR
FIRST : Resolution/Fov
SECOND : tracking speed/frame rate
THIRD : comfort
FOURTH : the rest
I can very well live with second/fourth "not so super good" but I CAN NOT live without the first.
To me "what gets into the eyes is the uttermost importance", it has to be a "super clean effortless no strain vision".
If we are not there "everything else does not matter" because the experience is BAD anyway
So far VR is around 1920x1080 or such .. it NEEDS to be at least 3840x2160 so there's at least 1920x1080 PER EYE.
It's doable, there are now video cards that can ( or should hold ) that res at 120Fps or such and SW that should be
able to deal with it, HDMI 2.0 or Video Port or such too.
From my understanding about how VR works also this should be "a perfect candidate" for "Freesynch" of "G-synch"
because "you can apply correction more frequently than within a frame rate", in theory, if your HW/SW can do it
then IT MUST do it.
VR is definitely a case where "you want more granularity than a frame rate", there were RUMORS time ago that
OR manage to do that on a 8x8 block basis and/or that was the goal and/or at least on a scanline basis
( IIRC isn't OR sensors been "polled" around 3 Khz ? Theorectically this means you could do 27 corrections
per frame per 120 Hz ).
Resolution and tracking and overall "image quality" is *EVERYTHING* for me, all the rest of cables/fancy smancy controllers/etc.
"is nothing" if "FIRST" is not "the best it can be or should be".
I am tried of seeing the world through dirty and defocused glasses
