OutRun 2 NOT coming to XBox.
- HIGHWAYMAN
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No, he doesn't know very much about it at all.
1. It's a P3. It is NOT a Celeron, no matter how many times HWMN, or certain others, claim otherwise.
2. One of the major issues when designing the box was HEAT. Everybody and his cat knows that AMD processors put out a LOT more heat than Intel. Obvious choice there. I'd also note that the very first tests of the Xbox libs were performed on a box provided by INTEL, with an INTEL motherboard and CPU. It was clear from day 1 that the deal was going to Intel, so where people dragged this from I have no idea.
3. The system was NEVER going to have 128mb of RAM. From day 1 this was set at 64mb. The reason there is space for an additional 64mb on the motherboard is simple: It was far cheaper for them to design one board, and use this in retail AND development systems. And as you probably don't know, it is common for development systems to contain more RAM than retail systems - its very useful in development. The PS1 had 2mb of RAM but the devsystem had 32mb. The Dreamcast had 16mb of RAM but the devsystem had 32mb. The PS2 has 32mb of RAM but the devsystem has 128mb. And the Xbox has 64mb of RAM but the devsystem has 128mb. NOTHING strange about that.
4. The specs of the Arcade system in question are *NO DIFFERENT AT ALL* to the specs of a standard, retail Xbox. The only (not performance related) difference is the use of a Sega GD-ROM unit instead of DVD. Cheaper to produce, and harder to copy.
Back to the original topic...
I loved Outrun
1. It's a P3. It is NOT a Celeron, no matter how many times HWMN, or certain others, claim otherwise.
2. One of the major issues when designing the box was HEAT. Everybody and his cat knows that AMD processors put out a LOT more heat than Intel. Obvious choice there. I'd also note that the very first tests of the Xbox libs were performed on a box provided by INTEL, with an INTEL motherboard and CPU. It was clear from day 1 that the deal was going to Intel, so where people dragged this from I have no idea.
3. The system was NEVER going to have 128mb of RAM. From day 1 this was set at 64mb. The reason there is space for an additional 64mb on the motherboard is simple: It was far cheaper for them to design one board, and use this in retail AND development systems. And as you probably don't know, it is common for development systems to contain more RAM than retail systems - its very useful in development. The PS1 had 2mb of RAM but the devsystem had 32mb. The Dreamcast had 16mb of RAM but the devsystem had 32mb. The PS2 has 32mb of RAM but the devsystem has 128mb. And the Xbox has 64mb of RAM but the devsystem has 128mb. NOTHING strange about that.
4. The specs of the Arcade system in question are *NO DIFFERENT AT ALL* to the specs of a standard, retail Xbox. The only (not performance related) difference is the use of a Sega GD-ROM unit instead of DVD. Cheaper to produce, and harder to copy.
Back to the original topic...
I loved Outrun
Nothing is worth the effort you put into it.
- corrosive
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<interesting hardware stuff snipped>Snakey wrote:No, he doesn't know very much about it at all.
Me too, although I only discovered it late on via emulators. Thanks for the hw info - I'd completely forgotten about the dev systems having more RAM than the consumer versions.Snakey wrote: Back to the original topic...
I loved Outrun
I'm still hoping Sega change their mind though.
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Are you sure about that? Just been looking at it and the page from system16 mentions some additional audio controller chip:Snakey wrote:4. The specs of the Arcade system in question are *NO DIFFERENT AT ALL* to the specs of a standard, retail Xbox. The only (not performance related) difference is the use of a Sega GD-ROM unit instead of DVD. Cheaper to produce, and harder to copy.
Don't know whether this is correct or not, because I'd imagine that this would be quite difficult to add to the xbox. I expect they are just using the nforce to do everything. If this is so then a dumped version of outrun 2 could be modified to run on a retail xbox with modchip or flashed TSOP.System16.com wrote:Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)
- HIGHWAYMAN
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the gdrom disks used in the arcade are encrypted, they are decrypted by a security module supplied with the disk - nobody has cracked it yet.
it is also the case that some gdrom systems cache the game into battery backed simms so as to reduce ware on the drive and speed the access times.
whatever you may think regarding the capacity (1gig vs 4.7gig) the industrial gdrom-drive is superior to any dvd drive currently available.
thats why it's so common, arcade mfr's have tried floppy's, harddrives & cdroms and had painfull experiences with all of them - only the gdrom has a good track record.
engineered like a tank!
it is also the case that some gdrom systems cache the game into battery backed simms so as to reduce ware on the drive and speed the access times.
whatever you may think regarding the capacity (1gig vs 4.7gig) the industrial gdrom-drive is superior to any dvd drive currently available.
thats why it's so common, arcade mfr's have tried floppy's, harddrives & cdroms and had painfull experiences with all of them - only the gdrom has a good track record.
engineered like a tank!
HIGHWAYMAN wrote:the gdrom disks used in the arcade are encrypted, they are decrypted by a security module supplied with the disk - nobody has cracked it yet.
it is also the case that some gdrom systems cache the game into battery backed simms so as to reduce ware on the drive and speed the access times.
whatever you may think regarding the capacity (1gig vs 4.7gig) the industrial gdrom-drive is superior to any dvd drive currently available.
thats why it's so common, arcade mfr's have tried floppy's, harddrives & cdroms and had painfull experiences with all of them - only the gdrom has a good track record.
engineered like a tank!
Correctomundo about the GD-ROM stuff but you manage to skip over all that other stuff snakey said where he 0wn3d j00.
- HIGHWAYMAN
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i'v covered all the x-box stuff before, sufice to say that the cpu was first identified by the genius who cracked the protection.
he put the cpu into fuming-nitric acid and stripped the package away, then put it under a microscope.
an easier way now would be to install mandrake linux on it and then examine the config.
specially the secondary cache
he put the cpu into fuming-nitric acid and stripped the package away, then put it under a microscope.
an easier way now would be to install mandrake linux on it and then examine the config.
specially the secondary cache
- corrosive
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Yes, but what about the organisation of the cache, not just it's size - which says very little - isn't it organised in the same way as a full PIII cache, thus it's likely using the PIII cache controller? And if that's true, couldn't it be that it's a PIII with a cut-down cache, not a Celeron? Also note the bus speed is 133MHz.HIGHWAYMAN wrote:i'v covered all the x-box stuff before, sufice to say that the cpu was first identified by the genius who cracked the protection.
he put the cpu into fuming-nitric acid and stripped the package away, then put it under a microscope.
an easier way now would be to install mandrake linux on it and then examine the config.
specially the secondary cache
Oops... think I took the thread ever further off-topic
Btw, you're not referring to the guy behind Hackinng The Xbox are you?
Bullshit.Outrun is coming to the XBox.It already runs on the xbox arcade system and it's a no brainer port.After the sucess of F-Zero on the cube you can bet Sega will release any old crap racing game.There are light guns out there already for the Box so Sega won't have to design a WHOLE NEW ONE ,so that's a pile of crap too. Economically unfeasible ?,So how come that fugging expensive huge mech controller for the box sold out in a week here.Jap game mags are full of crap just like ours are.Nearly all the jap mags ran stories of how Nintendo were going software only and were making no more hardware after the Cube ran it's course.Jap game mags are written by teens who play too many porno games and wank over Princess Toadstool.
Up the Spurs !!!!
- HIGHWAYMAN
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- corrosive
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This had crossed my mind too, although don't Acclaim hold the Ferrari licence for home consoles? Can't remember the details - remember reading about it at the time Brain In A Jar were doing Ferrari 360 (or whatever it was called) and thought they publish F355 Challenge outside Japan.HIGHWAYMAN wrote:another possible reason is that ferrari dont want it on the x-box, or want to re-negotiate the license for an x-box release.
the arcade version is licensed, if they dont have the rights they would have to remove most of the cars.



