That's the one bit MS are mishandling here. People hear "Mixed reality" and assume it's different somehow to "VR" when in fact that's all it is.
Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [the VR thread]
There's no augmented in the current round of MR headsets 
That's the one bit MS are mishandling here. People hear "Mixed reality" and assume it's different somehow to "VR" when in fact that's all it is.
That's the one bit MS are mishandling here. People hear "Mixed reality" and assume it's different somehow to "VR" when in fact that's all it is.
Steam: SteelyDamn
- zip accident
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Re: Fool me, this is real good shit ! [the VR thread]
"My way is the way of not fighting":- the book of Enter the Dragon.
- Muttley
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Re: Fool me, this is real good shit ! [the VR thread]
Fix already available: https://www.oculus.com/rift-patch/zip accident wrote:Oculus Rifts all temporarily bricked?
https://arstechnica.com/gadgets/2018/03 ... ice-error/
Muttley's Blog: Rarely updated, occasionally interesting… maybe
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Re: Fool me, this is real good shit ! [the VR thread]
$15 Oculus Store credit too! I didn't and won't link my credit card to the Oculus store so I'm really happy with that. Bet there's going to be a lot of $15 sales in the next few days. 
Re: Fool me, this is real good shit ! [the VR thread]
Hmm, I *think* my Oculus account might have triggered "use" since Feb 1 because I think some of the WMR stuff I have set up pulls stuff from there but not sure.
Fingers crossed :-)
Fingers crossed :-)
Steam: SteelyDamn
Re: Fool me, this is real good shit ! [the VR thread]
Hmm, I know mine definitely triggered this on Saturday, but I didn't know what it was at the time and worked around it by forcing the affected service to start. Don't see any $15 credit anywhere mind you, but I'm not that fussed about it. It's a nice gesture they didn't have to do.
Re: Fool me, this is real good shit ! [the VR thread]
Fortunately I fired mine up recently to have a quick peek at the recent Elite Dangerous update so should "qualify" for this if they do give out codes.
Probably use it to pick up 'Eleven: Table Tennis VR' as I really enjoyed that when I tried it recently on a free promotional weekend.
Probably use it to pick up 'Eleven: Table Tennis VR' as I really enjoyed that when I tried it recently on a free promotional weekend.
Re: Fool me, this is real good shit ! [the VR thread]
The Rift-downtime credit seems to be showing up for people effective immediately. Got my e-mail about 30 minutes ago, and other people are reporting it too. Can't say if it's going out in waves or everyone all at once, but worth taking a peek to see if you got it.
Re: Fool me, this is real good shit ! [the VR thread]
Yup, got mine last night, picked up Sairento VR with it 
BTW, have you guys seen this?
Big and clunky at the moment, but still "Woah!"-worthy I reckon
BTW, have you guys seen this?
Big and clunky at the moment, but still "Woah!"-worthy I reckon
- gilesgoat
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Re: Fool me, this is real good shit ! [the VR thread]
Beware before to call it "victory" .. I think Oculus "fucked up a bit more" as since that update NONE of the sample codes/etc. even if they compile they run any more, nor with the SDK 1.23 NOR with the SDK 1.24 .. fundamentally "all samples are bricked".
After MUCH ITALIAN WORDS I found out that "Win32" seems not to work any more but "x64" does ..
However keeps getting better .. the Win32 fucks up in a particular function but if you hit a "continue" in that crash point everything then seems to work .. I spent something like 3 hours trying to modify my stuff/make it compile in x64 to find out "a shitload of linker errors" around some certain OVR::allocator things ..
Then things get weird .. "I got the impression some functions should be compiled in 64 bits 'profile'/version and are not" .. the things gets mysterious .. stuff like _WIN64 is defined in places but WIN32 is defined in other I could not figure out where is actually compiling a 32 bits and where a 64 bits because "something goes really odd".
I already posted stuff on the OR Support forum and then I found out I am not the only one into this thing.
My personal opinion ?
They rushed so quick that fix out they did not test well what they were doing.
After MUCH ITALIAN WORDS I found out that "Win32" seems not to work any more but "x64" does ..
However keeps getting better .. the Win32 fucks up in a particular function but if you hit a "continue" in that crash point everything then seems to work .. I spent something like 3 hours trying to modify my stuff/make it compile in x64 to find out "a shitload of linker errors" around some certain OVR::allocator things ..
Then things get weird .. "I got the impression some functions should be compiled in 64 bits 'profile'/version and are not" .. the things gets mysterious .. stuff like _WIN64 is defined in places but WIN32 is defined in other I could not figure out where is actually compiling a 32 bits and where a 64 bits because "something goes really odd".
I already posted stuff on the OR Support forum and then I found out I am not the only one into this thing.
My personal opinion ?
They rushed so quick that fix out they did not test well what they were doing.
Giles the billy goat
"Baa"
"Baa"
Re: Fool me, this is real good shit ! [the VR thread]
Apparently Google are planning to release VR with twice the rez OLEDs as the current standard.
No dates or prices of course...
No dates or prices of course...
Re: Fool me, this is real good shit ! [the VR thread]
I'm guessing mobile only too?
- Muttley
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Re: Fool me, this is real good shit ! [the VR thread]
Just picked up Star Trek Bridge Crew for about £3 thanks to that (and the fact it's on sale).Jamesac wrote:The Rift-downtime credit seems to be showing up for people effective immediately. Got my e-mail about 30 minutes ago, and other people are reporting it too. Can't say if it's going out in waves or everyone all at once, but worth taking a peek to see if you got it.
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules





