Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Nostalgia ain't what it used to be...
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Deckard
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Re: Gridrunner VR - incoming!

Post by Deckard »

I dont have a PS4 so tend to buy a lot of indie stuff on it and shopping around on the different stores I tend to pay around 6-9 quid for each.
Now with a new Mac Mini Pro so dont judge me !
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Re: Gridrunner VR - incoming!

Post by gilesgoat »

Deckard wrote:I wish it was a fiver on the Switch store (ducks)
I can only say we ( me and Jeff ) had quite some talk about getting a Switch SDK/devkit and the thing is I think we are just lightly worried that 'it could be another experience a la' iOS' .

But yes I think eventually at some point we could get one.
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Re: Gridrunner VR - incoming!

Post by Deckard »

I think there is a world of difference between the Switch and iOS - iOS games are just a sideline to the main event whereas the Switch's whole reason for being is games plus gamers on there are used to paying way over 5 quid for indie titles....
Now with a new Mac Mini Pro so dont judge me !
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Re: Gridrunner VR - incoming!

Post by gilesgoat »

Deckard wrote:I think there is a world of difference between the Switch and iOS - iOS games are just a sideline to the main event whereas the Switch's whole reason for being is games plus gamers on there are used to paying way over 5 quid for indie titles....
These sounds like valid points.

I just hope that certification/publish process on it it's not too mental.
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Re: Gridrunner VR - incoming!

Post by Whiteball »

I can't talk for other platforms but certianly releasing Gridrunner on it's own on Oculus at a fiver (or even more) would be fantastic value.

I have bought very little from the Oculus store as everything is well overpriced regarding quality/experience offered. Most seem like demos or new people just learning to code.
There are exceptions with one or two of the bigger games obviously but the price is also reflective being really high and up there with AAA title price.

I don't think you guys should underrate/underestimate the quality of experience you give, especially in VR.

I genuinely believe most people with VR get fed up when the initial 'wow' factor goes because there isn't much long term gameplay in most titles. Unlike you guys, who know what gameplay is and craft some of the best and purest gameplay seen.
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Re: Gridrunner VR - incoming!

Post by Chunk »

gilesgoat wrote:
Deckard wrote:I wish it was a fiver on the Switch store (ducks)
I can only say we ( me and Jeff ) had quite some talk about getting a Switch SDK/devkit and the thing is I think we are just lightly worried that 'it could be another experience a la' iOS' .

But yes I think eventually at some point we could get one.
Do it! Do it! Do it! :lol:

£5 for 2 x 3 weeks work sounds like good value to me.
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Re: Gridrunner VR - incoming!

Post by gilesgoat »

Whiteball wrote:I can't talk for other platforms but certianly releasing Gridrunner on it's own on Oculus at a fiver (or even more) would be fantastic value.

I have bought very little from the Oculus store as everything is well overpriced regarding quality/experience offered. Most seem like demos or new people just learning to code.
There are exceptions with one or two of the bigger games obviously but the price is also reflective being really high and up there with AAA title price.

I don't think you guys should underrate/underestimate the quality of experience you give, especially in VR.

I genuinely believe most people with VR get fed up when the initial 'wow' factor goes because there isn't much long term gameplay in most titles. Unlike you guys, who know what gameplay is and craft some of the best and purest gameplay seen.
We DO NOT underestimate it and we LOVE VR, but we also have to deal with 'what the market is/people expects' I think part of the problem with VR is as you say there are not so many "games with real gameplay" but ( too many ? ) "experiences".

We don't give you "a VR experience" we give you "a VR GAME".

Said that I heard that "certification" to get on the OR Store "is a massive pain in the arse", I don't know yet because I haven't tried it yet.

However that or Steam you'll definitely see some OR stuff coming out from LS.
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Re: Gridrunner VR - incoming!

Post by Jamesac »

I was initially thinking $5 for one but if you want to do what translates in US money to $7.50 for two I'm not going to complain. $10 for a two-pack is still an incredibly bargain.

Not sure how Oculus store certification works but personally I still prefer Steam. I'm not one to go "Ew, Facebook!" but still held up at giving them my card info outside of buying the headset itself. I haven't made a single purchase on the Oculus store and am more than happy to hold off doing so for as long as is practical.

Regarding that "2-3 weeks work" thing, though, that doesn't take into account poor Giles beating his head against Sony certification for another month after the game is complete. Step 1: Game, Step 2: Everything else
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Re: Gridrunner VR - incoming!

Post by gilesgoat »

Jamesac wrote:I was initially thinking $5 for one but if you want to do what translates in US money to $7.50 for two I'm not going to complain. $10 for a two-pack is still an incredibly bargain.

Not sure how Oculus store certification works but personally I still prefer Steam. I'm not one to go "Ew, Facebook!" but still held up at giving them my card info outside of buying the headset itself. I haven't made a single purchase on the Oculus store and am more than happy to hold off doing so for as long as is practical.

Regarding that "2-3 weeks work" thing, though, that doesn't take into account poor Giles beating his head against Sony certification for another month after the game is complete. Step 1: Game, Step 2: Everything else
" ... Giles beating his head against .. " ..

In this moment MY BALLS are FALLING OFF on things like ..

" Game does not display controller disconnection message on disconnecting the controller anywhere in the game.

Expected Result:
Game should gracefully display controller disconnection message on disconnecting the controller anywhere in the game.

Titles must respond to the addition and removal of users or controllers as follows:
If the player’s controller that is driving gameplay is removed during gameplay, titles must allow reestablishment of a new active controller (for example, “Press A to continue” or receiving a ControllerPairingChanged event for the active user with a valid controller).
For applications that are not UWP Single User Applications (SUAs), if the player is signed out, the title must either remove the player from the game or reestablish a user and active controller. If a new user signs in, the title can add the user to the title if the title supports a multiuser experience, but the title must not automatically switch active users to the new user or interrupt the active users’ experience based on a new signed-in user event. Be aware that other XRs, such as “Respecting Content Ratings,” might also apply, which could impact the user experience.
Games on Windows: All Windows and cross-device games are subject to Title Single Point of Presence (SPOP) on Xbox Live. If the player attempts to sign in to another instance of the game (Xbox or PC) while the title is currently running, the Identity Provider will invoke the SPOP TCUI when attempting to acquire a token. The user will be presented with options to kick the other instance (and play here), sign in as a different user, or cancel the sign-in process. The first two options will result in a user signing in with a token from Xbox Live.
In the case that the user chooses “kick,” this will cause the token for the other instance of the title to be revoked. Xbox Live will send a notification to that title instance, which is handled by ... "

8O 8O 8O 8O 8O 8O

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH !

Well I KINDA make it all ok .. just need some more testing .. and one more dialog .. and a warning message .. and an option to ... and ()$*)(@#*$@*$)( DON'T DISCONNECT you $)(@#$*@)#($ just PLAY THE FUCKING GAME ()*$)(#*$()#@ why would you do THAT )(@*#()$#@ ...

Sorry .. this kind of stuff makes me spend DAYS on it ...
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rowan
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Re: Gridrunner VR - incoming!

Post by rowan »

I feel for you Giles.

I guess in the case of wireless controllers, you have the case where batteries run out. I know I had it a few times on my Ox360 and as the charge became really low in later life, I was quite grateful for the games which would usually go into pause when I got a controller disconnection until I'd plugged in / swapped over.

You'd have thought there'd be some base class for all this "standard / generic" load of cases which you can override if necessary.
Or maybe there is but you gave it the 2 fingers for other reasons.

Anyway, hang in there, weekend is here, try to get some downtime and re-attack it refreshed. :)
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Re: Gridrunner VR - incoming!

Post by gilesgoat »

rowan wrote:I feel for you Giles.

I guess in the case of wireless controllers, you have the case where batteries run out. I know I had it a few times on my Ox360 and as the charge became really low in later life, I was quite grateful for the games which would usually go into pause when I got a controller disconnection until I'd plugged in / swapped over.

You'd have thought there'd be some base class for all this "standard / generic" load of cases which you can override if necessary.
Or maybe there is but you gave it the 2 fingers for other reasons.

Anyway, hang in there, weekend is here, try to get some downtime and re-attack it refreshed. :)
No there's no standard on consoles ...

Plus it's all around the lines "the OS give you all the events/stuff but it's ALL up to you to write the SW".
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Re: Gridrunner VR - incoming!

Post by Markie »

GR release date set for March 28th :-) :skip:
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Re: Gridrunner VR - incoming!

Post by Misfit »

Markie wrote:GR release date set for March 28th :-) :skip:
Are you sure you don’t mean Tempest release date?
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Re: Gridrunner VR - incoming!

Post by Markie »

Misfit wrote:
Markie wrote:GR release date set for March 28th :-) :skip:
Are you sure you don’t mean Tempest release date?
Oh, yea, sorry ... lol, over excited!
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Re: Gridrunner VR - incoming!

Post by Yak »

Gridrunner's companion in Minotaur Arcade Vol 1 will be Goatup. Here's the state of that port at one week in.



I'll have to stop work on that for ten days or so now though as I have things to do, some of them quite surprising.
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