Minotaur Arcade Vol 1 (Gridrunner/Goatup)

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The ghost of raids past
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by The ghost of raids past »

gilesgoat wrote:
Chris_R wrote:
The ghost of raids past wrote:I still cant play it due to the low resolutions being offered. Once they are scaled to an Ultra wide monitor it looks horendous :cry:
*SNIP*
The thing is, I don't have any of those monitors here to see how it looks like and I can't test/fix it.

The problem is the whole nature of those games "they are designed for a certain FOV", if you make a "weird thing" like a FOV that has a really strange aspect ratio and is much wider than taller it's a serious problem.

Could you at least send me ( or better put it here ) a screenshot of how it looks like ?

I don't have a clue about how it looks like.

Cheers.
The look is subjective and needs the monitor to be appreciated.

The issue is that the resolution chooser just stops at 1366 x 768.

The Nvidia control panel lists all these resolutions that are not listed

1600 x900
1600 x 1024
1600 x 1200
1680 x 1050
1920 x 1080
1920 x 1200
1920 x 1440
2560 x 1440
3440 x 1440 (native)

Now one of those is the fairly standard 1440 P resolution.

Starting at such a low resolution and having it upscaled to 3440 x 1440 just looks bad. This issue is prevelent across all the Llamasoft games on Steam. I own them all by the way.

Every single one has the resolution issue. I can accept the lack of wide screen support, it is a small niche but I cant see why the absolute bog standard 1440P (2,560 x 1,440) resolution is missing.

I have killed my 1080Ti through an attempt to water cool the card and so have now had to fall back to my old 1080, but this card also shows the same issue.

If you want to send code to run to enumerate the resolutions please contact me via the message system.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Jamesac »

Those resolutions are all supported on my GeForce 980, except for that last one. My monitor tops out before then-

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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by The ghost of raids past »

Jamesac wrote:Those resolutions are all supported on my GeForce 980, except for that last one. My monitor tops out before then-
How very strange. I am using the latest Nvidia Drivers on a bone stock 1080. I have 42 Screen resolution options. The maximum being 1366 x 768 @ 90 Hz. The monitor drives at 100 Hz natively.

Its not something silly like an array for the resolutions that is simply not big enough for all the availible resolutions ?

Most of the resolution options are offered at 60, 90, 95 and 100 Hz

Even disconnecting the other monitor I still get the same resolution options (Other monitor is just an old 24 inch 1080 P Ben Q)
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Whiteball »

The ghost of raids past wrote:
Jamesac wrote:Those resolutions are all supported on my GeForce 980, except for that last one. My monitor tops out before then-
How very strange. I am using the latest Nvidia Drivers on a bone stock 1080. I have 42 Screen resolution options. The maximum being 1366 x 768 @ 90 Hz. The monitor drives at 100 Hz natively.

Its not something silly like an array for the resolutions that is simply not big enough for all the availible resolutions ?

Most of the resolution options are offered at 60, 90, 95 and 100 Hz

Even disconnecting the other monitor I still get the same resolution options (Other monitor is just an old 24 inch 1080 P Ben Q)
Maybe try validating/re-downloading the game files..
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by The ghost of raids past »

Whiteball wrote:
The ghost of raids past wrote:
Jamesac wrote:Those resolutions are all supported on my GeForce 980, except for that last one. My monitor tops out before then-
How very strange. I am using the latest Nvidia Drivers on a bone stock 1080. I have 42 Screen resolution options. The maximum being 1366 x 768 @ 90 Hz. The monitor drives at 100 Hz natively.

Its not something silly like an array for the resolutions that is simply not big enough for all the availible resolutions ?

Most of the resolution options are offered at 60, 90, 95 and 100 Hz

Even disconnecting the other monitor I still get the same resolution options (Other monitor is just an old 24 inch 1080 P Ben Q)
Maybe try validating/re-downloading the game files..
I tried that to no avail. The same issue is present across Tempest 4k, Polybius and the Minotaur Arcade
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by PVB »

So you don’t get the issue on any other Steam games?
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by The ghost of raids past »

Just the Llamasoft games. The screen resolution selector is common across all those and is the only one that doesnt seem to work.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by The ghost of raids past »

Is any patch being worked on ?
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Frogacuda »

Finally managed another minor breakthrough to push through to 51 and 1.9 mill. Barring a miracle I'm probably getting close to my wall. Breaking 2 million would be awfully satisfying but I'm not sure I can unless I find a way through 49 that doesn't involve a lot of kamikaze bulling.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Jamesac »

I topped off at level 38. It was a lot of fun up to there but the marathon levels required an extended focus I just wasn't enjoying. I'm good stopping, although it's possible I may try again later.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Chris_R »

I may well end up calling it a day on serious level pushing at level 49. As frogacuda says it's just basically hoping you've enough lives to bull your way through unless there's a better technique to killing bulls that I haven't found.

Mind you I've said that before with iOS GR and end up going back to farm lives to push on a bit further. Going to back to play the earlier levels seems light relief and maybe I'll push my Pure and Endurance modes high scores which are there to be taken.

I'd say it is my favourite version of GR with the caveat of those life pit levels being a bit of a downer.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Markie »

I'm at the end of my Gridrunner journey now, sadly not making level 40 :-( It just ramps up so hard with long levels I'm just not that good a player even with weeks of trying to get through it ... Only real options are to keep starting again to get as many lives as possible each time but then I just loose them so fast, seconds it seems ...

Handing over to the hardcore players now! My reactions are just not good enough, still LOVE the game, just sad I'm at the limit of my ability with it.
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Frogacuda »

Chris_R wrote:I may well end up calling it a day on serious level pushing at level 49. As frogacuda says it's just basically hoping you've enough lives to bull your way through unless there's a better technique to killing bulls that I haven't found.
I actually managed to beat this level in 4 lives today. It involved chaining the little pyramid things that give you rapid fire and a whole lot of dodging, but it's possible. I landed at 51 with a 8 whole lives and still can't see my way to 52...
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by Markie »

Frogacuda wrote:
Chris_R wrote:I may well end up calling it a day on serious level pushing at level 49. As frogacuda says it's just basically hoping you've enough lives to bull your way through unless there's a better technique to killing bulls that I haven't found.
I actually managed to beat this level in 4 lives today. It involved chaining the little pyramid things that give you rapid fire and a whole lot of dodging, but it's possible. I landed at 51 with a 8 whole lives and still can't see my way to 52...
It would be cool to see some video capture if you can some! :-)
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Re: Minotaur Arcade Vol 1 (Gridrunner/Goatup)

Post by zbandito »

FYI SUPER SECRET GAMEPLAY TIP ADVICE
Spoiler: show
Pressing both analog sticks can be used for a speed boost. It's difficult to use both sticks together at all times, but carefully used it can be a good way to maximize bulling, reach a powerup that is about to be lost off the playfield, or even to escape danger. It is also a great way to run into things, so be careful.

Twin Stick Power!

:sheep:
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