Pressing both analog sticks can be used for a speed boost. It's difficult to use both sticks together at all times, but carefully used it can be a good way to maximize bulling, reach a powerup that is about to be lost off the playfield, or even to escape danger. It is also a great way to run into things, so be careful.
Twin Stick Power!
Moving around quickly is one of those habits I had to really fight myself on. It's tempting when you get a good powerup to run around the screen like a maniac and kill as much as you can, but minimizing movement and reacting to my immediate surroundings was ultimately how I got all my best runs.
I know a lot of people like the mouse, but I played much better with the pad, and I think that's part of the reason.
zbandito wrote:To each their own, but for me, mouse is still far and away the best. Very sharp shooting (when I can manage it ).
I have to agree, mouse is so precise! This is why another issue with the PS4 version will be the learning the controller but hey, fun all the same and the VR is going to be a blast :-)
zbandito wrote:To each their own, but for me, mouse is still far and away the best. Very sharp shooting (when I can manage it ).
I have to agree, mouse is so precise! This is why another issue with the PS4 version will be the learning the controller but hey, fun all the same and the VR is going to be a blast :-)
My best scores are also in VR. I don't know if it's the low latency, the added depth perception, or just that everything is so big, but I play better in VR.
Gridrunner feels natural on a mouse after ++ and Revolution, but it's worth re-learning on a stick. I definitely play better that way.
zbandito wrote:To each their own, but for me, mouse is still far and away the best. Very sharp shooting (when I can manage it ).
I have to agree, mouse is so precise! This is why another issue with the PS4 version will be the learning the controller but hey, fun all the same and the VR is going to be a blast :-)
My best scores are also in VR. I don't know if it's the low latency, the added depth perception, or just that everything is so big, but I play better in VR.
Gridrunner feels natural on a mouse after ++ and Revolution, but it's worth re-learning on a stick. I definitely play better that way.
When Jeff released Gridrunner for the AtariST that was (I think) the first time using a mouse for the game, it always felt more natural to me. The learning curve for PS4 will be interesting to feel.
zbandito wrote:To each their own, but for me, mouse is still far and away the best. Very sharp shooting (when I can manage it ).
I have to agree, mouse is so precise! This is why another issue with the PS4 version will be the learning the controller but hey, fun all the same and the VR is going to be a blast :-)
My best scores are also in VR. I don't know if it's the low latency, the added depth perception, or just that everything is so big, but I play better in VR.
Gridrunner feels natural on a mouse after ++ and Revolution, but it's worth re-learning on a stick. I definitely play better that way.
When Jeff released Gridrunner for the AtariST that was (I think) the first time using a mouse for the game, it always felt more natural to me. The learning curve for PS4 will be interesting to feel.
Yeah, I started off using a trackball because I like that Centipede feel, but when I switched my scores went up.
If there was any way of having ps4 touch pad support then I'd be all for it as I think it'd be as close to to a trackball as you're going to get on a Sony console.
ozzzy189 wrote:If there was any way of having ps4 touch pad support then I'd be all for it as I think it'd be as close to to a trackball as you're going to get on a Sony console.
Not sure the Dualshock touch pad is sensitive enough/has enough direction options.
There are four ‘push button/direction’ commands, one on each edge (top, bottom, left, right) along with a not very sensitive (imho) swipe up/down/left/right in the centre.
I wondered if it would be possible but sparkle worked really well but I appreciate the pad might be a bit small. It's underused, as is the speaker. Remember that? Lol
Only remembered yesterday to check for this game didn't realise it was out.
I'm enjoying Goatup and don't want to demystify it but wouldn't mind a few pointers (never played the iOS version)? What the story with butting enemies I don't understand why sometimes I knock them over (without a powerup) and other times they hurt me. Also do you end up falling straight down? The damage taking effect makes it a bit hard to tell what's happening.
I've gotten as far as the level with the M*rio jumping sounds.