Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
MattyP wrote:Just finished Thimbleweed Park on the Switch and loved it.... lots of little references back to early LucasArts point 'n click adventures and an amusing ending!
It really is a love letter to those glorious classic graphic adventure days.
It's really sad that they've said there is no chance of a sequel because it hasn't been commercially viable
Sigh. That is sad I was hoping this would be the beginning of a new wave of old school point 'n click type games.....
Serious question: Can anyone point me to where Ron Gilbert - rather than internet randos unconnected to the project - said TP wasn’t commercially viable? (Not being an arse, just the game is close to my heart and so I’ve been belatedly following up but literally can’t find anything that takes this position.)
The most recent conversation I could find about TP sales is on Ron’s blog here: https://grumpygamer.com/twp_sales posted late December last year, but convo continued into this year) where he seems happy enough.
Most pertinent was his last comment on the subject, in response to the question in quotes marks here:
Ron Gilbert
Jan 13, 2019
"word on the various TP forums is that the game was a commercial disappointment for you?"
That's because the Internet doesn't know what that are talking about. Success or failure is multilayered. There are parts of TWP's success that I am disappointed in (you're making dangerous assumptions is you think that is or is not 'sales'). There are other parts of TWP that I am thrilled with. Ask any game dev (or anyone that has released anything) and they will tell you the same thing. It's not black and white. Twenty million dollars later and I sure the dev of Stardew Valley is massively unhappy with parts of that games success. I've stopped talking about details of what my success or failure is due to too many people jumping to silly conclusion.
So it might be misguided... but I think I’ll remain cautiously optimistic for now at least. We don’t have actual $ figures, but he seems happy enough with how it went, and pleasantly surprised at how unexpectedly well it’s done on Switch: in his own words “Based on the number of units we do on Switch in the EU, I think it's been a big hit.”
Foozwah wrote:Serious question: Can anyone point me to where Ron Gilbert - rather than internet randos unconnected to the project - said TP wasn’t commercially viable? (Not being an arse, just the game is close to my heart and so I’ve been belatedly following up but literally can’t find anything that takes this position.)
The most recent conversation I could find about TP sales is on Ron’s blog here: https://grumpygamer.com/twp_sales posted late December last year, but convo continued into this year) where he seems happy enough.
Most pertinent was his last comment on the subject, in response to the question in quotes marks here:
Ron Gilbert
Jan 13, 2019
"word on the various TP forums is that the game was a commercial disappointment for you?"
That's because the Internet doesn't know what that are talking about. Success or failure is multilayered. There are parts of TWP's success that I am disappointed in (you're making dangerous assumptions is you think that is or is not 'sales'). There are other parts of TWP that I am thrilled with. Ask any game dev (or anyone that has released anything) and they will tell you the same thing. It's not black and white. Twenty million dollars later and I sure the dev of Stardew Valley is massively unhappy with parts of that games success. I've stopped talking about details of what my success or failure is due to too many people jumping to silly conclusion.
So it might be misguided... but I think I’ll remain cautiously optimistic for now at least. We don’t have actual $ figures, but he seems happy enough with how it went, and pleasantly surprised at how unexpectedly well it’s done on Switch: in his own words “Based on the number of units we do on Switch in the EU, I think it's been a big hit.”
Fair question and you're not in any way being an arse.
In all honesty, I am just paraphrasing a few things I had read in forums/discussions but never researched the background of.
Making me a bit of an arse if it turns out I'm just regurgitating internet shite. So sorry - with you I now find myself feeling cautiously optimistic.
MattyP wrote:Well I loved playing this on the switch! It was an ideal place to play it both docked and undocked.
Optimistic they will be working on something new...
Yep, I wound up re-buying for Switch and it's definitely my favourite format for the game, for much the same reasons. (And Switch itself is definitely where I spend most of my gaming time these days generally.)
rowan wrote:Fair question and you're not in any way being an arse.
Heh, thanks! So easy to be misinterpreted online these days, so I tend to err on the side of caution!
rowan wrote:In all honesty, I am just paraphrasing a few things I had read in forums/discussions but never researched the background of.
Making me a bit of an arse if it turns out I'm just regurgitating internet shite. So sorry - with you I now find myself feeling cautiously optimistic.
No no, that's cool, and it's a perfectly understandable situ. No need to apologise at all - I think it's awesome that there's so much love (both here and elsewhere) for TP and that we're all (cautiously!) hoping for something more down the track!
Currently got my head stuck in the PSVR.... very addictive.....Mainly been playing Polybius of course.....
This is great tech.... although very immersive... one one of the demos that had a desk on it... wondered why I couldn't put my real world phone onto it...
Wip3out is fantastic on this too.... Think its the best piece of tech I've bought over the last 5 years.... this type of experience is what I was hoping Atari would deliver when they were touting all those years ago shortly after the Jaguar released. Glad we are finally here and have some LS games to take full advantage of it...
A light that burns twice as bright burns half as long.
Steam/Xbox/PSN User Name: CypherQ Switch - 8177-9514-5116
MattyP wrote:Currently got my head stuck in the PSVR.... very addictive.....Mainly been playing Polybius of course.....
This is great tech.... although very immersive... one one of the demos that had a desk on it... wondered why I couldn't put my real world phone onto it...
Wip3out is fantastic on this too.... Think its the best piece of tech I've bought over the last 5 years.... this type of experience is what I was hoping Atari would deliver when they were touting all those years ago shortly after the Jaguar released. Glad we are finally here and have some LS games to take full advantage of it...
My only experience of VR is PSVR and while that isn't considered cutting edge tech anymore, it is more than impressive to me and I can't wait to see what next-gen PSVR2 is like.
I want to develop games for VR, but there are just too many headsets to support for hobby developers right now.
Okay, I'm a bit behind and just had a go with these...
Just completed Inside by Playdead (who made Limbo). A dark walk to the right 2.5D game. Beautiful, clever and a very odd last 25 minutes. Not very long or very hard, but worth every minute of the effort.
And I'm a few hours into Oxenfree. A lot of 2D walking/talking, but again interesting, atmospheric, a little bit creepy and worth your time.
Misfit wrote:Okay, I'm a bit behind and just had a go with these...
Just completed Inside by Playdead (who made Limbo). A dark walk to the right 2.5D game. Beautiful, clever and a very odd last 25 minutes. Not very long or very hard, but worth every minute of the effort.
And I'm a few hours into Oxenfree. A lot of 2D walking/talking, but again interesting, atmospheric, a little bit creepy and worth your time.
Replying to myself, so I don't forget to investigate/pickup: Stela and Gris look like they might appeal if I liked Inside, and not quite the same but also a dark platformer, well-reviewed, Little Nightmares.
Gris is nice enough but at the heart it's just a run of the mill easy platformer with a pretty dress on. All the pseudy "what it's really about" stuff is a very thin veneer.
Oxenfree just gets better and better the further through you get and the dialogue system is sublime IMO. After you finish, it suggests a replay might have more to offer but I didn't have the time to play twice and anyway my son wrote over my save game.
I found Firewatch to have a similar 'feel' to Inside and Oxenfree, not in tone or subject but in the combination of mild platforming, exploration, and wierd stuff happening.
Haven't got much on the go at the mo. Casually playing through Return of the Obra Dinn, *very* slowly forcing myself through The Last of Us and still trying (and failing) the Diamond Heist with some pals on GTAO.
Mainstay for me is Rocksmith. Currently putting in an hour or two a day around actual proper practice
MAGR is just so hard to put down. I've reached level 64 and I should have enough lives to clear it but then I'll have to improve earlier levels or give up.
I'm also near the end of the shmup Freedom Finger but I'm at a level where one hit means you're dead and have to start the level over which is a bit frustrating.
Playing Project Gotham Racing 4 later and rediscovering my old gold games collection! Forgot that in the early days of gold you got to keep the game irrespective of if you were subscribed to the service.
Actually really enjoying playing on the old thing.... Can't believe it was nearly 15 years ago that this released.
Really miss how exciting everything was back then. I know I'm looking through rose tinted glasses perhaps but just not getting the same vibes about gaming these days. Other than VR just keep heading back to older style games and concepts.
A light that burns twice as bright burns half as long.
Steam/Xbox/PSN User Name: CypherQ Switch - 8177-9514-5116
- Skyrim on the PS3 (Have had it sitting on the shelf untouched for at least five years, finally started playing it about a week ago, when my eldest dusted it off and got sucked into it. Feels clunky as hell, compared to say BOTW, but still manages to be weirdly addictive and immersive once a few hours in.)
And all on Switch:
- BOTW (replaying in Master Mode)
- Steamworld Heist
- Steamworld Dig
Very tempted to get Animal Crossing though, I must admit, as haven't played AC since WW on the DS...