Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
WiteWulf wrote:My motion sickness in games is definitely getting worse as I get older (something to do with my eyesite, maybe?) but this was just ridiculous.
Do you wear specs already?
If you do, check you're not overdue a test.
If you don't, see an optician.
I had a friend who started with motion sickness back on Quake 3 and it got worse and worse, then one day he said "oh no, it's all fine now. Turns out I needed glasses"
I don't [quite] have varifocals yet but reckon they probably make it worse. Dunno what environment you game in - I do it in front of a PC monitor [so 1m or less distance] and if you could do the same, I'd recommend a single vision lens for doing just that [ie reading glasses].
If you're on a couch, again a single vision lens but not reading-specs-prescription.
I had to finally succumb and get varifocals a couple of years ago. They were a revelation at the time!
However recently found when I'm sat in front of the computer I am reading the screen through the bottom of my glasses so just ordered a pair of reading glasses.
A light that burns twice as bright burns half as long.
Steam/Xbox/PSN User Name: CypherQ Switch - 8177-9514-5116
oxo wrote:Exact same issue here with Tony Hawk. Full on motion sickness on my laptop. Luckily I bought it from the epic store so just refunded it as id only played it for 30 mins.
Glad it's not just me, then!
I think a lot of it is to do with how swifty the camera has to pan around to keep up with your movement sometimes. It's properly vomit-inducing, though.
Fortunately, The Boy seems to be a big fan, though, so it wasn't a complete waste of money. Anything that gets him off Fortnite for a while is a bonus
Sorry to bang on about this, but I just did a search of twitter for "tony hawk motion sickness" and there are *loads* of people suffering from it. There must be something they can do with the camera to ease it...
WiteWulf wrote:Sorry to bang on about this, but I just did a search of twitter for "tony hawk motion sickness" and there are *loads* of people suffering from it. There must be something they can do with the camera to ease it...
I wonder if they can take some ideas from the methods used to reduce motion sickness in VR? The camera 'teleport' system which instantly snaps the camera to a new position rather than quickly panning and rotating it could work?
I hope this doesn't affect me as I absolutely love the early Tony Hawkes games and I've been really looking forward to this remake.
fog wrote:I hope this doesn't affect me as I absolutely love the early Tony Hawkes games and I've been really looking forward to this remake.
Same. I loved THPS 1 (PS1) and 2 (DC) and was literally going to buy this remaster for PS4 this arvo, but am super susceptible to motion sickness so now am in pause mode...
Last couple of weeks I've been playing Descenders and absolutely loving it.
It's a freeride mountain biking game, I think it came out in 2018 but it is so much fun.
Basically it's procedurally generated tracks which are around 1 minute or so, you control your speed, do tricks & try to get to the next course, eventually navigating your way to a 'boss jump' map which advances you to the next zone/biome.
Probably it's easiest to say it's a flavour of snowboard/skating kind of game in terms of gameplay.
The game mechanics are really good, it's a little less forgiving than things like Skate/Steep etc. but overall I think that works in its favour.
For once the procedural generation isn't sold as some "core part of the gameworld" which all-too-often ends up making everything feel tired / samey quite fast.
Instead it's fairly subtle and just mixes everything up so you always have to think on your feet instead of learn static maps.
It also has a few maps which are hand-done and much more realistic than some of the sillier [but super fun] generated tracks.
Jetboard Joust recently came out, a pixelart roguelike shmup with plenty of particle effects. It's the sequel to a ZX Spectrum game the developer made as a teen 30 years ago which in turn was inspired by Joust. The sequel has game elements from Defender as well. It's quite fun and pretty challenging.
VanAlphen wrote:Jetboard Joust recently came out, a pixelart roguelike shmup with plenty of particle effects. It's the sequel to a ZX Spectrum game the developer made as a teen 30 years ago which in turn was inspired by Joust. The sequel has game elements from Defender as well. It's quite fun and pretty challenging.
Love the art style in that, very distinctive. Joust is the one 'classic' old arcade game that I never liked. The way the ship handled just never clicked with me.