Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Misfit »

gilesgoat wrote:
Cloudane wrote:Another annoyance:

All the stuff I bought for the Go? Nope! Buy it again!
All the stuff I bought for desktop Rift? Nope! Buy it again!
Suddenly a £299 device becomes a £500 device
THAT IS INSANE !
Why? It's a completely different system that just happens to be from the same company.

If you have a PC Rift game there is loads of development work needed to make the Quest version at least to start with. You know that!

Some older titles are cross-buy and a lot more newer ones are too as you can target both platforms at the same time now both platforms exist. But pre-Quest games need loads of work to convert, so you have to be a pretty rich dev/expecting a lot of sales to just give your work away...
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Misfit »

127 games currently showing as cross-buy on the Oculus store...

https://www.oculus.com/experiences/ques ... 183153590/
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Re: Fool me, this is real good shit ! [the VR thread]

Post by gilesgoat »

Misfit wrote:
gilesgoat wrote:
Cloudane wrote:Another annoyance:

All the stuff I bought for the Go? Nope! Buy it again!
All the stuff I bought for desktop Rift? Nope! Buy it again!
Suddenly a £299 device becomes a £500 device
THAT IS INSANE !
Why? It's a completely different system that just happens to be from the same company.

If you have a PC Rift game there is loads of development work needed to make the Quest version at least to start with. You know that!

Some older titles are cross-buy and a lot more newer ones are too as you can target both platforms at the same time now both platforms exist. But pre-Quest games need loads of work to convert, so you have to be a pretty rich dev/expecting a lot of sales to just give your work away...
Because theorectically the SDK is very similar and/or they could have done it much similar, given than 90% of stuff is done with Unity/UE that should not be a huge issue.

OK that like in our case there's a spectacular difference between PC/Quest because PC is Andorid, but Go/Quest ? "Should not be along the same things ?".

This is another thing VR absolutely NEEDS "a little more standardisation" and it's starting to be, it's called OpenXR BUT .. BUT I had a look again a case of "a standard maybe too complex/over-bloated ?" .. I suspect it will be "not so much adopted" because too complex to set it up ..

Anyway I'd like "they'd stop a bit messing around with devices" and focus a bit more on "longevity" and "portability" and better developer support/API/integration.

It's "someway easier" to say "here is the new display, here is the new form factor" when you don't care that much for all the SW side of things that is much more complex.
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Misfit »

quote="gilesgoat"]
Because theoretically the SDK is very similar and/or they could have done it much similar, given than 90% of stuff is done with Unity/UE that should not be a huge issue.
[/quote]

Well even if it would compile and run with little effort, that doesn't mean it's done. When you develop with a target market who have a £1k+ PC just recompiling isn't going to make it a good experience on a mobile phone!

Obviously, that's different when you are doing a new release as you can take it into account now and then you don't care if a new customer has it on both systems. Going to your back catalogue and doing loads of work may not be commercially viable.

Of course, if you bought your games on Steam rather than Oculus store then I think you're screwed!
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Re: Fool me, this is real good shit ! [the VR thread]

Post by gilesgoat »

Misfit wrote:quote="gilesgoat"]
*SNIP*

Obviously, that's different when you are doing a new release as you can take it into account now and then you don't care if a new customer has it on both systems. Going to your back catalogue and doing loads of work may not be commercially viable.
In 99.9999% of cases it NEVER IS ( commercialy viable ) unfortunately, you are right in that, I wasn't talking about "old sw" but "new SW", anyway yeah I missed the point they are all "old HWs no longer supported by Oculus itself".
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Cloudane »

I can see the reasoning but it's just yet another reason why I'm pretty sure this will be going back in the box and heading back to Amazon.

The LCD just kills it for me. Instead of feeling like I'm in another world like I do with the CV1, I feel like I'm in the real one where everything's shit, and looking through a screen. Can't get on with it at all :cry:
If I enjoyed many of the standalone VR experiences then fair enough but very few actually appeal to me. All I've ended up doing is spending £300 to downgrade my experience.

I'm just so, so glad I kept hold of the CV1. It's my escape on a weekend and I'd have been gutted to lose it, to the point where "I'd pay £300 to keep it" so if someone told me I have to keep hold of the Q2 or they'll take both away, I would do so and put it in a drawer and carry on using the CV1. I already dread the day VRchat inevitably ends up closing down (probably due to either cost to run and no one wanting to pay for it, or problems caused by the lack of moderation, alt-right groups, copyright infringement etc)
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Misfit »

Cloudane wrote: The LCD just kills it for me.
Unfortunately, this seems to be the way forward too. The supposedly 'best' headset on the market, the Valve Index, went to LCD where the previous version used OLED.

I think it's to do with faster refresh rates/blurring?

My Q2 is sitting in a sealed Amazon box next to me, debating on opening it or returning it. Partly not rushing as the Elite straps seem to be delayed and lots of people moaning about supplied one.

Your post did concern me thus spent a lot of time last night reading stuff now users have them.

I think/hope with a little time and not using my Q1 to compare I will get over the blacks.

I think/hope the increased resolution and when they get 90Hz going it will make a bigger difference.

Sounds like the other main complaining issue on FOV being less seems to be related to the fit not getting as close to the face with the standard/strap and those with a large IPD with the necessary adjustments showing the edge of the screen. We all got on with the Q1 set to the middle of the IPD slider, so again all should be OK.
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Cloudane »

It honestly baffles me. Everyone seems to have a different type of vision to me if they think things like "black smearing" (never noticed it before, had to look up a youtube video) is worth throwing away all shadow detail for. There's this nice black couch in a nice floating room in space in one of the VRC worlds I enjoy and the CV1 is "I can see every stitch on the couch". The Q2 is "I can barely make out the couch at all through the murk". I know which one feels more true to life. Maybe as I get older and my night vision goes properly to shit, the latter will become more true to life :)
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Cloudane »

Watching Star Trek space scenes didn't do much to convince me, but I wonder how much of the problem I'm noticing is centred around experiences (such as most VRchat worlds) being designed around OLED, and simply needing a redesign to tighten up their colour space a bit to accommodate the return to 1990s tech...
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Cloudane »

Other side of things: put the CV1 on earlier and noticed the negatives that I'd not really paid attention to before in the worlds I was testing: weird "banding" in the shadows, the slight "noise" over the image that I think is caused by the pentile arrangement etc. The dark parts often had the banding and colour noise that you'd see from a dark photo brightened up too far in Photoshop. All in all brighter clearer and more vibrant but not without its faults.

On Oculus Link it's swings and roundabouts when it comes to the pixelation ("screen door effect") - the resolution appears to be the same, so a softer image on the link vs. sharper on the Rift due to the same illusion that makes emulators look sharper with scanlines. If/when they increase the resolution of Link, the Q2 will have an advantage there.

Not sure if I'm gradually getting used to it. Still seems a bit murky though. I'll give it a couple of days and a think.
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Re: Fool me, this is real good shit ! [the VR thread]

Post by ThetaReactor »

Might help a tad with the Q2 contrast: https://www.reddit.com/r/OculusQuest/co ... levels_by/

Haven't tried that hack yet. Only had an hour or two with the Q2, and while the blacks are certainly inferior to the Vive I was using before, everything else seems to be pretty great.
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Cloudane »

If it's anything like the settings.apk sideload which lets you control brightness directly, it just resets itself when loading a game. Worth a go though
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Re: Fool me, this is real good shit ! [the VR thread]

Post by gilesgoat »

Cloudane wrote:If it's anything like the settings.apk sideload which lets you control brightness directly, it just resets itself when loading a game. Worth a go though
Could you explain a bit better "what exactly you find disappointing in Q2" ?

I am interested to know the details.
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Re: Fool me, this is real good shit ! [the VR thread]

Post by Cloudane »

This is about the Index but illustrates better than all my rambling

https://www.reddit.com/r/vive_vr/commen ... ed_vs_lcd/
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Re: Fool me, this is real good shit ! [the VR thread]

Post by gilesgoat »

Cloudane wrote:This is about the Index but illustrates better than all my rambling

https://www.reddit.com/r/vive_vr/commen ... ed_vs_lcd/
I'll check with calm later, the only "excuse" I heard about Oled vs LED is that Oled seems to be quite sensitive to "burn in" with static images and probably have a lifetime that is much less than LED.

Said that, if they change tech every 2 .. 3 years that should be NOT absolutely a problem.

But said that "I haven't seen such problems in the VITA" so I don't know.
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