Show us yer programming projects!

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skab
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Re: Show us yer programming projects!

Post by skab »

nyarla wrote:i managed to fit in some quite horrible sound effects, haha..
No, those are proper old-school SID fx, very nice.

My high score so far is 1. I'm not good at this stuff :lol:
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nyarla
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Re: Show us yer programming projects!

Post by nyarla »

cheers skab :D

now i've been messing with this, not a game, just a swirly thing generator.. it's kinda making me wanna see if i can do a nice little asteroidsy game...

web-based emulator link: (this lvllvl emu is great, but sometimes a bit flaky, sometimes it seems to get stuck on "searching for *" and you have to reload the page..

https://lvllvl.com/c64/?gid=4b6fc871d17 ... 01a99a070c
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noodles
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Re: Show us yer programming projects!

Post by noodles »

nyarla wrote: i managed to fit in some quite horrible sound effects, haha.. looking forward to making something without the competition rules/restrictions now.. i quite want to turn this into a full game with different levels etc
That is not bad at all... And yeah the sound effects are proper SID stuff. Wish I had the time to get back into 6502 assembly on the C64.
Would like to see what you can do with the full 50K.
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Re: Show us yer programming projects!

Post by tufty »

nyarla wrote:i quite want to turn this into a full game with different levels etc
That's properly ace, that is. Nice concept, definitely worth expanding upon.

The swirly thing generator reminds me of something, not quite sure what :)
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Re: Show us yer programming projects!

Post by KlaxonCow »

That "Bloop" game reminds me of a game I made on Atari ST back in the day.

My thought was "a pacifist's shoot-em-up". Like, a deliberately contradictory concept.

And so I had the idea that you didn't shoot the projectile to kill the enemies, but that the "bullet" would mirror what the player did. So if you moved left, the bullet moved right. If you moved down, the bullet moved up.

Now, this isn't just reversed controls. Because your player's avatar can't collide into the bad guys or you die. So you must dodge the bad guys, and then do some mad mouse movements to get the "bullet" to swing around to actually remove them. And you need to get rid of them, fairly sharpish, because more will appear every 10 seconds or so. So, if you're not on top of the numbers, they would spiral out of control.

And, yes, there were definite "influences" there from Ancipital and that "equal and opposite reaction" game in Batalyx, I confess. :D
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Re: Show us yer programming projects!

Post by nyarla »

thanks tufty!
finished swirly thing program is here: https://eryngi.itch.io/shape-dust-1

klaxoncow: that sounds mad :D i do love that mode in batalyx
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Re: Show us yer programming projects!

Post by KlaxonCow »

nyarla wrote:klaxoncow: that sounds mad :D i do love that mode in batalyx
Yeah, it was kind of like that.

But imagine that you're using a mouse, not a joystick. Even more chaotic.

And the trick was that the reversed controls were "the bullet", while the normal controls was the player's "ship" - and you have to keep track of both simultaneously, as you want to hit them with the reversed controls, but want to not collide with enemies on normal controls. One of those "simple to understand, hard to master" things.

I never did anything with it, mind you. It was all "coder art" and it needed more variety and "polish" to be an actual game for others to play. But the basics of it were simple to code and fun to play. But, yeah, your little game reminded me of it, as it's also a similar thing where you move your ship to guide the "bullet", while dodging things. You've got a different bouncing mechanic, but it feels about the same - weaving around to dodge bad guys and try to get the "bullet" to go where you need it to.

(I called it "Graviton" on the title screen. Not really sure why, as it's not really to do with gravity at all. I think that was just the usual "it sounds cool, so let's ignore that it doesn't make much sense".)
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Re: Show us yer programming projects!

Post by tufty »

Quickie show and don't tell. I was testing the friction element of my verlet engine.

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Re: Show us yer programming projects!

Post by nyarla »

cool tufty :) so nice to see the vita getting some love!

more c64 stuff..i started making a Centipede-like.. no actual gameplay yet, just a tech demo... spent most of the time so far getting the centipede/worm movement nice and smooth..

https://csdb.dk/release/?id=204812

a c64 channel uploaded a video:
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Re: Show us yer programming projects!

Post by bcass »

Here's a couple more pico-8 games that I recently completed work on:

Starship

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Collect the ship parts and take them back to your ship to fly to the next stage.

Nodes

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Bring sequences of shapes back to the guardian (centre of the main screen) in the order shown on the bottom of the screen. Travel between dimensions to collect each shape type by running into the shapes that rotate around the screen. You can step onto each of the four nodes on the floor on the main screen to activate various effects.

As usual with pico-8 games, you can play them in a browser, or (preferably) download for Win, Linux, OSX or Pico-8 (cart): https://exq-bytes.itch.io/
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Re: Show us yer programming projects!

Post by Whiteball »

Those look really nice. Will give them a go when I get the chance for sure.
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Re: Show us yer programming projects!

Post by venusian »

Had fun playing both of those. Although I'm a little bit confused by the logic on Nodes, it feels nice to play.
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Re: Show us yer programming projects!

Post by bcass »

I made some instructions as a few people have mentioned it wasn't too clear what to do:

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