The PS5 thread (Fast, solid, traces rays)

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Re: The PS5 thread (Fast, solid, traces rays)

Post by Deckard »

You are not helping me NOT buy one :)

(I have an OLED LG tv too)
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Re: The PS5 thread (Fast, solid, traces rays)

Post by WiteWulf »

Giles, grab the Unreal Engine Matrix demo, it'll blow your socks off :lol:
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Re: The PS5 thread (Fast, solid, traces rays)

Post by Deckard »

Never seen him this angry before -



30 hours completely non-playable for a 60 quid game 10 days after launch which you have to be online for .....and people moan about the nintendo online service?
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Re: The PS5 thread (Fast, solid, traces rays)

Post by gilesgoat »

Deckard wrote:Never seen him this angry before -



30 hours completely non-playable for a 60 quid game 10 days after launch which you have to be online for .....and people moan about the nintendo (*) online service?
0th world problem ... the game looks good I see Yak playing it it's quite some fun.

The only thing I really cannot understand too is WHY you "need" to be always online even if you play single player "local" ... that's really odd.

(*) as you may expect - cause Tempest 4000 - I very recently worked with that "online stuff" .. the library itself seems to be "much simpler than others I've seen" .. the way the whole thing works and is set up ( the service, not the library ) is .. "a bit strange" .. the way you have to handle errors and situations .. is even more strange .. but overall it seems to work .. fingers crossed it will be so when people will really start to use the game ...

As I said somewhere else "I HATE with a passion ALL those network libs ( "all" as in Xbox, PS, Nintendo, etc. ) for me "they are all done NOT the way I would ever do them" and "all overly complicated/over-engineered/just plain odd" ..

It really seems you cannot have simpler things nowadays ...
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Re: The PS5 thread (Fast, solid, traces rays)

Post by MattyP »

Not great. And the patch they put out apparently reduces the winnings you earn in races etc arguably to try and push microtransactions.

This is a mess for microtransactions. Bearing in mind this is a £70 game. Before GT7 you could buy cars outright for a fiver or under
Not in this all credit based so you exchange real money for virtual money. Some cars are as much as 20 million credits. Given I've played for around 20 hours and earnt around 2M credits you can see how long it would take to get a car at this cost!

So of course you can buy the car using credits you can buy. So 2 million credits cost £16. So £160 for a single virtual car?! Really. This is insanity. It goes on. So some cars you need to be invited to buy. OK no problem. However the invitations expire so if you want the car you grind or pay for the credits. Recent example was the Ferrari Enzo I had as an invitation to buy at 2.5 million credits. So a fair amount of grinding or £25 of real money to buy the necessary in game credits. Of course the invitation has an expiry date..... Needless to say I don't have the Ferrari Enzo! :)

This is a great game and I'm really enjoying it however it's stuff like this the leaves me salty against Sony/PD. And then the always online requirement for single player mode. Yeah. I'll be waiting before jumping in next time Sony. Also won't he spending a single penny on any credits for the game. I'll get value out of the single ayer game though as I'm enjoying that. I'll just not be doing any car collecting in this other than what I'm given playing through it.

Just hope this isn't a thing going forward on Sonys £70 games. I'll probably end up just sticking with the PC Steam and GamePass. No matter how good Sony's exclusives turn out.
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Re: The PS5 thread (Fast, solid, traces rays)

Post by Little stoned kiwi »

It's the inevitable conclusion to micro transactions. As with mobile games, they will fleece the top 10% that's going to buy everything.
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Re: The PS5 thread (Fast, solid, traces rays)

Post by MattyP »

Little stoned kiwi wrote:It's the inevitable conclusion to micro transactions. As with mobile games, they will fleece the top 10% that's going to buy everything.
Indeed. However this isn't a freemium game or priced like a mobile game. Quite sad the way gaming is heading... :(
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Re: The PS5 thread (Fast, solid, traces rays)

Post by WiteWulf »

At this point do we stop calling them *micro*transactions? Paying £70 for a game, then being asked to pay significant fractions the retail price again for additional content is a *transaction*. This isn't a pound/dollar here or there for small things.

The only example of microstransaction I can think of that ever worked well was Singstar on the PS3. You got a load of songs on the disc, but then there was a *huge*, constantly growing library of songs in the store that cost (iirc) a pound or two each. We used to get Singstar out at parties, put a bowl on the table, and everyone would put a few quid in for the new songs we downloaded as the night went on.

Now look at the shitty state of Singstar today. The record companies got greedy, wanted more money, and that model couldn't be sustained any more.

GT7 is gonna go the same way (and that Chocobo racing thing that's getting slated at the moment, too)
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Re: The PS5 thread (Fast, solid, traces rays)

Post by Deckard »

For 70 quid I pretty much expect 95% of the game and maybe a DLC or 2 for a reasonable price later (Hello MarioKart)

Probably also expect to be able to play offline too......

I see it has been MetaCritic bombed :)
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Re: The PS5 thread (Fast, solid, traces rays)

Post by Rhythm »

The requirement for online connectivity is a bigger issue than the microtransactions one IMO. Microtransactions in a game like GT7 are designed with long-term play in mind. IMO it's completely fine that you can't unlock everything the game within hours of turning it on. Want the Enzo but don't want to play the full game? Pony up the cash.

I'd say that side of it is much less problematic than games that promote things you could do before telling you "oh, no, we meant you need this pack". Dirt Rally 2.0 was awful in that regard, and the FH games are terrible for it too.

Online/offline play, though... it's bad that they don't have a fallback mode. Again, I know what the intention is - they want to ensure a relatively hack-free experience - but their implementation leaves a lot to be desired.
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Re: The PS5 thread (Fast, solid, traces rays)

Post by MattyP »

Rhythm wrote:The requirement for online connectivity is a bigger issue than the microtransactions one IMO. Microtransactions in a game like GT7 are designed with long-term play in mind. IMO it's completely fine that you can't unlock everything the game within hours of turning it on. Want the Enzo but don't want to play the full game? Pony up the cash.
Indeed. But when you've spent around 20 hours on the game and got around £1.5M credits it will take a fair bit of work (playing) to get say the Enzo. Not only that its by time limited invitation too. Anyway just feel like the game has been slanted towards people spending real money to get some cars and not only that they aren't cheap (£25 in the case of the Enzo).

Anyhow the game is fine and I'm enjoying it but not sure how long I'll be playing it and certainly don't feel like grinding too much to get some decent cars to drive (you can't even test drive cars in GT7!). Do I regret buying it? Not really I'll get plenty of entertainment out of it. Its a great racing game and I've had plenty edge of the seat racing in it and really like all the the bits and pieces in it - the Cafe, Scapes etc. And it feels great to play the driving experience with the duel sense is really nice.

OK always online means that game could be useless at some point if Sony switch the servers off although sure this could be patched out. Its also an inconvenience at times when you can't even play the single player game should the servers be down.
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Re: The PS5 thread (Fast, solid, traces rays)

Post by MattyP »

Deckard wrote:I see it has been MetaCritic bombed :)
Down to 2.0 now... :)
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Re: The PS5 thread (Fast, solid, traces rays)

Post by Rhythm »

MattyP wrote: OK always online means that game could be useless at some point if Sony switch the servers off although sure this could be patched out. Its also an inconvenience at times when you can't even play the single player game should the servers be down.
That's a fair point and has been leveled at other SP games over the past few years (the recent very good Hitman reboot, for example)
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Re: The PS5 thread (Fast, solid, traces rays)

Post by Little stoned kiwi »

If mobile game developers could charge heavily for the initial game, they would.
I get it. You pay a lot for big brand hardware them pay a lot for a big brand game and find they want to milk you for more. That's the intrinsic value of a brand.

The only way to stop it is to not buy games with store fronts.
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Re: The PS5 thread (Fast, solid, traces rays)

Post by MattyP »

Little stoned kiwi wrote:If mobile game developers could charge heavily for the initial game, they would.
I get it. You pay a lot for big brand hardware them pay a lot for a big brand game and find they want to milk you for more. That's the intrinsic value of a brand.

The only way to stop it is to not buy games with store fronts.
True.

To be fair withstanding the always online and the silly in-game economy its one of, if not the best racer, I've played on a console so far. It just nails the feel of the cars perfectly and the use of the duel sense controller superb.

I've put 30 hours into this and not even noticed... so must be doing something right! :)
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