Mini update
Re: Mini update
Hope you get around to a VR version, at least on PC, Llamasoft's VR games are Amy favorites. Looking forward to it either way though.
- gilesgoat
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Re: Mini update
The force is going STRONG, VERY STRONG ... !
So .. "all I can say" .. "the game is fundamentally finished" as gameplay/etc/mechanics/etc. we are not at the phase "filing up all is needed ( and there's quite a bit ) for consoles/certifications/etc.".
This, "for me especially" ( you know I am the one and the only one doing "all the ports for ALL the other architectures" ) been "one of the biggest projects" I've been in .. and for this first time ever I managed to "almost create the dream system" where it ALMOST ( apart smaller parts with machine peculiarities ) goes like this :
compile <common sources> LINK with "LS_PC_Libraries" => "PC game"
compile <common sources> LINK with "LS_Switch_Libraries" => "Switch game"
compile <common sources> LINK with "LS_VCS_Libraries" => "VCS game"
etc. ..
I am currently finishing the "LS_PS4_Libraries" and then I'll have to start with the "LS_Xbox_Libraries" ..
Took me really "a fuckload" to organize sources/headers/APIs/etc. to create "the common ground" ...
Also this time we are trying to "file and clean all the possible remaining things" ..
You won't see any more "strange screen/refresh rate problems" ( and if you still want to go with youR *(&"£*($&*"£$*(" Vsynch Off 'curse to you' BUT YOU CAN DO IT if you want ) and/or "weird PC startup code" .. not any more, all part of "the new innovations".
Anyway still "far from total perfection" but quite a step ahead .. I found myself at times working with 12 instances of VS simultaneously open checking this and that and the other ..
But it's coming along really well and the game is TOTALLY AWESOME !
I think this time we are really "pushing the limits" .. and remember, this is NOT <insert BIG company here> with 100 .. 200 coders and such .. this is a 2 people thing .. yet .. we are still going, the force is with us !
So .. "all I can say" .. "the game is fundamentally finished" as gameplay/etc/mechanics/etc. we are not at the phase "filing up all is needed ( and there's quite a bit ) for consoles/certifications/etc.".
This, "for me especially" ( you know I am the one and the only one doing "all the ports for ALL the other architectures" ) been "one of the biggest projects" I've been in .. and for this first time ever I managed to "almost create the dream system" where it ALMOST ( apart smaller parts with machine peculiarities ) goes like this :
compile <common sources> LINK with "LS_PC_Libraries" => "PC game"
compile <common sources> LINK with "LS_Switch_Libraries" => "Switch game"
compile <common sources> LINK with "LS_VCS_Libraries" => "VCS game"
etc. ..
I am currently finishing the "LS_PS4_Libraries" and then I'll have to start with the "LS_Xbox_Libraries" ..
Took me really "a fuckload" to organize sources/headers/APIs/etc. to create "the common ground" ...
Also this time we are trying to "file and clean all the possible remaining things" ..
You won't see any more "strange screen/refresh rate problems" ( and if you still want to go with youR *(&"£*($&*"£$*(" Vsynch Off 'curse to you' BUT YOU CAN DO IT if you want ) and/or "weird PC startup code" .. not any more, all part of "the new innovations".
Anyway still "far from total perfection" but quite a step ahead .. I found myself at times working with 12 instances of VS simultaneously open checking this and that and the other ..
But it's coming along really well and the game is TOTALLY AWESOME !
I think this time we are really "pushing the limits" .. and remember, this is NOT <insert BIG company here> with 100 .. 200 coders and such .. this is a 2 people thing .. yet .. we are still going, the force is with us !
Giles the billy goat
"Baa"
"Baa"
Re: Mini update
Nice, sounds like things are really progressing well.
Am looking forward to the inevitable extravaganza eagerly.
Am looking forward to the inevitable extravaganza eagerly.
Re: Mini update
gilesgoat wrote: compile <common sources> LINK with "LS_Switch_Libraries" => "Switch game"
Re: Mini update
VCS, eh? That feels like a pretty big hint, but I'm still stumped.
Re: Mini update
Combat 2000?Frogacuda wrote:VCS, eh? That feels like a pretty big hint, but I'm still stumped.
- gilesgoat
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Re: Mini update
I've been working all week end, yesterday first time I had "something that kinda runs on the PS4", it has various bugs but at least "it begins to look like the game".
I am really working 7/7 just trying to get as much work as possible .. there's only "one machine left", Xbox ..
I am really working 7/7 just trying to get as much work as possible .. there's only "one machine left", Xbox ..
Giles the billy goat
"Baa"
"Baa"
Re: Mini update
So we are looking at months? or even next year?gilesgoat wrote:I've been working all week end, yesterday first time I had "something that kinda runs on the PS4", it has various bugs but at least "it begins to look like the game".
I am really working 7/7 just trying to get as much work as possible .. there's only "one machine left", Xbox ..
- gilesgoat
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Re: Mini update
I am not allowed to reveal this information but I can tell you ( I suppose ) we are "in full quality control/pre-check phase" and boys if they do check thingsMarkie wrote:So we are looking at months? or even next year?gilesgoat wrote:I've been working all week end, yesterday first time I had "something that kinda runs on the PS4", it has various bugs but at least "it begins to look like the game".
I am really working 7/7 just trying to get as much work as possible .. there's only "one machine left", Xbox ..
I am still working on a couple of portings this project is really "big" and my understanding is they want all to come out all at once.
This is definitely "one of the most complex projects I ever worked on" and defintely I'd call it "one of my personal successes" in terms of "project organization/development" this is the first time that really "Jeff does something to somewhere and it almost instantly 'propagates' in all the architectures".
It may seem "trivial/normal" for you as "isn't that as it should be ?" .. it SHOULD but it's REALLY DIFFICULT to achieve that.
I want to remind it once more that Llamasoft is a two people thing and we do "everything" from "low level coding" to "dealing with all the other side of things" ( like those "infamous forms and procedures" ) and we are trying/asked to create a product that "matches the quality" of all the others of "a certain level".
Which means also months spend into testing and filing up all bumps.
It also means juggling with code , dealing with company X, Y, Z, listen to bug reports/feature requests/implementing new things, prioritize jobs, dealing with emails and reports, sometime "obscure documentation" , TRCs, "procedures",etc. I will say and I'll repeat it again "you have NO idea the level of beureacracy involved in publishing a game anywhere nowadays".
The ratings .. the procedures to get them .. the times .. the licenses .. the stuff .. "the publising pipeline" .. etc.
Mind you I heard over and over things like "oh I have NO IDEA how that is done, I never done that, we always had a company X/someone else external that done it for us .. " ... and it's like .. erm .. We done it all by ourselves ( because we can't afford X ) ..
So anyway all going good and no can't reveal anything else EXCEPT that "this could be one of best LS creations" definitely unique
Giles the billy goat
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"Baa"
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Re: Mini update
That's a pretty wide aspect ratio! As usual, money is in hand waiting to be thrown your way.
- gilesgoat
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Re: Mini update
I told Jeff "people are going to pick up on weird details and will speculate even weirder things !" ..Stephen wrote:That's a pretty wide aspect ratio! As usual, money is in hand waiting to be thrown your way.
Giles the billy goat
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- Deckard
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Re: Mini update
From the background, it’s a new Star Wars arcade game 
Now with a new Mac Mini Pro so dont judge me !
Re: Mini update
Tail Gunner II: Tail Harder
That's my new guess and I'm sticking to it!
That's my new guess and I'm sticking to it!
Re: Mini update
I'm convinced you are correct, especially given gile's previous comment "The force is going STRONG, VERY STRONG ... !"Deckard wrote:From the background, it’s a new Star Wars arcade game
I'm a regular Sherlock Holmes





