Emulators are pretty easy to write. The boilerplate of T2K was put together around an open-source 68000 core in about five hours on a plane to the US, by the time I landed it was already running the blitter objects on the title screen. I was in the US for about ten days and fiddling with it in the evenings I wasn't down the pub with the lads and it was basically working by the time I came home, and that was when I wasn't very good at it. Sure, to get Cybermorph working they've put in a fair bit more effort than I did, but I doubt there's more than 3-6 months of effort in there.punkrulesok wrote:I wonder if they used readily available emulators for this? On the Jag, there aren't that many out there, and speaking commercially, it would take a long time to develop one.
Was anybody on here involved in the dev of it?
Atari @ 50
Re: Atari @ 50
Re: Atari @ 50
Great news - the emulator author is releasing a standalone build of the new Jag emulator. Details below.
https://www.youtube.com/watch?v=bIcAdJ0mf40
https://www.youtube.com/watch?v=bIcAdJ0mf40
- Deckard
- Sheepie Whore

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Re: Atari @ 50
Great news, but he sounds so much like Colin from What we do in the Shadows ! (In a good way)
Now with a new Mac Mini Pro so dont judge me !
Re: Atari @ 50
Ok cool, I downloaded it, I'll check it out later. The Atari 50 collection doesn't have spinner support for Tempest 2000, maybe this does have it.
Re: Atari @ 50
No mouse support unfortunately, I asked the emulator author directly
Re: Atari @ 50
And it's live - https://www.richwhitehouse.com/jaguar/index.phpmb3018 wrote:Ok cool, I downloaded it, I'll check it out later. The Atari 50 collection doesn't have spinner support for Tempest 2000, maybe this does have it.
He mentioned in his Youtube demo of the emulator, that there is in fact support for a spinner in Tempest!
Another surprise, is he fully supports analog inputs even though half the Jag hardware didn't have the ADC in it (removed from later models to save perhaps half a penny). Battlesphere uses a code to enable analog control, and the author mentioned that Club Drive has support in code for an analog driving controller that never came out.
Re: Atari @ 50
There isn't actually. I tried setting it up and nothing worked, so I went on twitter and sent him a message. He said that there is no mouse support. There's an option for Rotary control in the menu but it doesn't do anything.
Re: Atari @ 50
Well that's a pisser. Hopefully it can be added since the option is there. I've got a killer weighted spinner on my mame control panel which makes Tempest a dream.mb3018 wrote:There isn't actually. I tried setting it up and nothing worked, so I went on twitter and sent him a message. He said that there is no mouse support. There's an option for Rotary control in the menu but it doesn't do anything.
Re: Atari @ 50
I noticed he has a patreon page.. Just saying.mb3018 wrote:No mouse support unfortunately, I asked the emulator author directly
Anyway, this look pretty neat! - he says it has low hardware requirements and he's planning Linux and macOS ports so I'll hopefully be able to run jag games on my old laptop. If not I'll just have to stick with playing them on my Jag. #firstworldproblems
*edit*
Having checked his twitter timeline I think wanting a linux port is, in the whole scheme of things, not something to want for. That we have such a configurable and smooth running jag emulator for Windows (plus the games it emulates on Atari 50) is more than enough. If I want to run jag games on my laptop that much I'll just install windows.
the hairy pies
Re: Atari @ 50
Anyone who has this collection:
Is there a lot of action that can be had here in 'two player mode'?
I am likely to get this for all the history stuff but the icing would be local co-opping (is that a word even?) with a friend sat in front of the same monitor playing the old school arcade stuff and some of the later stuff too which I never saw 'back then'.
Is there a lot of action that can be had here in 'two player mode'?
I am likely to get this for all the history stuff but the icing would be local co-opping (is that a word even?) with a friend sat in front of the same monitor playing the old school arcade stuff and some of the later stuff too which I never saw 'back then'.
- MattyP
- Baaaaaa!

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Re: Atari @ 50
A light that burns twice as bright burns half as long.
Steam/Xbox/PSN User Name: CypherQ
Switch - 8177-9514-5116
Steam/Xbox/PSN User Name: CypherQ
Switch - 8177-9514-5116
- Deckard
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Re: Atari @ 50
Cartridge or code ?MattyP wrote:Currently down to £22 on Switch....
https://www.amazon.co.uk/Atari-50-The-A ... C72&sr=8-1
Now with a new Mac Mini Pro so dont judge me !
- MattyP
- Baaaaaa!

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Re: Atari @ 50
Physical cart....
A light that burns twice as bright burns half as long.
Steam/Xbox/PSN User Name: CypherQ
Switch - 8177-9514-5116
Steam/Xbox/PSN User Name: CypherQ
Switch - 8177-9514-5116
Re: Atari @ 50
Thanks for that
Ordered!
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Re: Atari @ 50
Actually, I reported an issue with collecting powerups, not the game over screen.Junosix wrote:PVB pointed out to Digital Eclipse on Twitter that the Game Over screen is a lot faster than on the real hardware. They acknowledge the bug and are working on it.
Bitd, as a powerup climbed up the web, when it got very close to the top, I could ‘sweep’ over that bit of the web and collect it.
In this emulated version, I miss it more often than not.
Mike Mira, President of Digital Eclipse (who follows me on Twitter!




