Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [the VR thread]
Summer is winding down. I've got a couple games that the heat made unplayable, specifically thinking of Ragnarock but I'm sure there are a couple others, that I should be able to start playing. No way am I putting on the headset when the temp gets to 80F and the air is humid, though. Ick.
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Re: Fool me, this is real good shit ! [the VR thread]
*WHAT SUMMER ??!!!!*Jamesac wrote:Summer is winding down. I've got a couple games that the heat made unplayable, specifically thinking of Ragnarock but I'm sure there are a couple others, that I should be able to start playing. No way am I putting on the headset when the temp gets to 80F and the air is humid, though. Ick.
.. what's that I hear? .. the air is humid ... THE AIR IS HUMID ... THE AIR IS SUPER-WET 365 DAYS A YEAR IN WALES !!!
As a proof every some X time I need to clean up "things" or they get moldy, including the VR headsets .. if those are your reasons not to play VR you will NEVER play VR in Wales, Wales is the land of "totaly humidity, moss and mushrooms in the air, mold is everywhere, where never ever anything gets dry, where a drop of water left in a place will be found exactly like that, if not incresead in size, months later" ...
"Summer" .. "sun" .. WHAT ARE THEY ???!!!!
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Re: Fool me, this is real good shit ! [the VR thread]
I have only just noticed this:
That the first and last features, especially the eye tracking and foveated rendering, now seem ready for the consumer market strikes me as rather encouraging for other VR platforms as well.Playstation.Blog wrote:Building upon our innovations from PS5, PlayStation VR2 adds a true next-gen experience with high-fidelity visuals, new sensory features, and enhanced tracking – along with a simplified single-cord setup.
All of these advancements in PlayStation VR2, combined with the haptic feedback and adaptive triggers from the PS VR2 Sense controllers, enable players to feel and interact with games in a much more visceral way. PS VR2 will also have a simple setup process — with a single cable connected directly to PS5, you can immediately jump into the VR experience.
- Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
- Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
- New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
- Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.
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Re: Fool me, this is real good shit ! [the VR thread]
Yes, exciting times, although since having a Quest it's hard to want to go back to a solution with a cable.Harlequin wrote: That the first and last features, especially the eye tracking and foveated rendering, now seem ready for the consumer market strikes me as rather encouraging for other VR platforms as well.
Hopefully the Quest 3 or Quest Pro will get a serious performance boost at some point. It's staggering what the Q2 can achieve based on it's processor really.
Apple could also be interesting depending on where they are going. The low power consumption but high performance of the M1 chip could be exciting for VR.
Re: Fool me, this is real good shit ! [the VR thread]
If foveated rendering gives the performance improvements they claim, the Q3 might not even need that much of a boost in power. It sounds hellishly impressive.Misfit wrote: Hopefully the Quest 3 or Quest Pro will get a serious performance boost at some point. It's staggering what the Q2 can achieve based on it's processor really.
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Re: Fool me, this is real good shit ! [the VR thread]
This looks mad I will add it to my wish list! Hope we get some Polybius on Quest soon.
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Re: Fool me, this is real good shit ! [the VR thread]
This seems to be the thread for it... does anyone have a Pico 4 headset and previous experience of an Oculus Rift/Quest (I, not II) to compare with? They're on Amazon for £380 at the mo, and I'm wondering what to get myself for Christmas... I got a Rift, and then a Rift S (returned because the sensors wouldn't work) and then a Quest, then gave the Rift to a friend because I've only got one head. Oh, and because FaceBook... which the Pico 4 won't have the problem of. But what other problems? (the reviews I've found so far indicate it's lighter, and (I think I'm correct in saying) with the battery (or at least a couterweight) at the back, it's better-balanced.) No god-rays (no Fresnel lenses) but no OLED - 4K display, allegedly. I could do with updating the Quest's software, but last time I put it on, I remember thinking "this thing's just a little too uncomfortable" so I've not used it for a while- and mostly for Elite: Dangerous when I did.
Any thoughts?
Any thoughts?


