The 22nd of February, I think.Markie wrote:Are they any closer to a release date?
Mini update
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Re: Mini update
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Re: Mini update
HOW DO YOU KNOW DATES *I* NEVER HEARD OF ???!!!??!Harlequin wrote:The 22nd of February, I think.Markie wrote:Are they any closer to a release date?
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Re: Mini update
I got it from >here<.gilesgoat wrote:HOW DO YOU KNOW DATES *I* NEVER HEARD OF ???!!!??!Harlequin wrote:The 22nd of February, I think.Markie wrote:Are they any closer to a release date?
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Re: Mini update
Steam also had a similar date for a while, but it is now gone and just says 2023Harlequin wrote:I got it from >here<.gilesgoat wrote:HOW DO YOU KNOW DATES *I* NEVER HEARD OF ???!!!??!Harlequin wrote:The 22nd of February, I think.Markie wrote:Are they any closer to a release date?
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Re: Mini update
I just want to say I have nothing to do (*) with release dates, I don't know them preciselty, I don't set them, I don't touch them.
All I THINK I know is they want to realease "all the same time" so it's bound to "the latest/slowest to come out".
(*) well depends on how fast I get the stuff approved by consoles, PC/VCS "not a problem" that's the easiest part, it's Switch/Xbox/PSx that has to go throught certification but it's all running okeish so far.
I'll repeat once more again "this is term of work done it's MAYBE THE biggest Llamasoft work to date" our whole engine/system been basically re-done from zero, certainly it's been so for Xbox ( totally NEW DX12/GDK stuff "invented from 0" ), much more "care of shitty little things" done for PC ( video modes, windows, crappy menus, VSYNCH, all fixed ).
All our "APIs" been "standardised" cross plattform "as much as possible" ( i.e. "one API to conquer them all" ) the resulting code is 90% ( approx ) "totally machine independent" and "native" ( CPP ) there's been A FUCKTON OF TESTING/DEBUG/ANALYSIS.
Plus this time we have "a relly SERIOUS/POWERFUL" Testing QA team ( which trust me they DO NOT leave ANY stone unturned ) which I don't think I can name but are "real pros" so I've been "blasted by bug reports" ( all duly kept in order thanks to our bugtracker SW ) for N platfoms that ALL been fixed and re-tested and fixed again if necessary.
I WANT TO ADD ALSO : "that is maybe development at a level you'll rarely if ever see again nowadays", all our stuff, that we can say "result of over 12 years of constant work" is made "from level 0" I could tell with a degree of certainess that probably at least a 70% of "games coders" nowdays don't have ANY idea about "how the console work/how it does it/what does it under the hood" ..
And "the hood" is the Unity/UE engine because it seems "there's nothing else nowadays".
"We have the sources of everything", "we know every bit of how it works" and "we can touch it/modify it/add/remove/change stuff anything we want" without the need to ask/wait for "this lib or that thing to be fixed/update by something else".
And all this mostly done by me, Jeff does the game, I do "the various platforms portings/nuisances"
And trust me there are MANY ... SO MANY .. every console/thing is "a universe by its own" if you want to go "just a bit below the surface" you are in for BIG surprises just to write/read one byte of info "from somewhere" it's a pain in the arse.
Anyway it's coming along pretty good, I am sure we'll make it on time, I am not sure what that "time" is

All I THINK I know is they want to realease "all the same time" so it's bound to "the latest/slowest to come out".
(*) well depends on how fast I get the stuff approved by consoles, PC/VCS "not a problem" that's the easiest part, it's Switch/Xbox/PSx that has to go throught certification but it's all running okeish so far.
I'll repeat once more again "this is term of work done it's MAYBE THE biggest Llamasoft work to date" our whole engine/system been basically re-done from zero, certainly it's been so for Xbox ( totally NEW DX12/GDK stuff "invented from 0" ), much more "care of shitty little things" done for PC ( video modes, windows, crappy menus, VSYNCH, all fixed ).
All our "APIs" been "standardised" cross plattform "as much as possible" ( i.e. "one API to conquer them all" ) the resulting code is 90% ( approx ) "totally machine independent" and "native" ( CPP ) there's been A FUCKTON OF TESTING/DEBUG/ANALYSIS.
Plus this time we have "a relly SERIOUS/POWERFUL" Testing QA team ( which trust me they DO NOT leave ANY stone unturned ) which I don't think I can name but are "real pros" so I've been "blasted by bug reports" ( all duly kept in order thanks to our bugtracker SW ) for N platfoms that ALL been fixed and re-tested and fixed again if necessary.
I WANT TO ADD ALSO : "that is maybe development at a level you'll rarely if ever see again nowadays", all our stuff, that we can say "result of over 12 years of constant work" is made "from level 0" I could tell with a degree of certainess that probably at least a 70% of "games coders" nowdays don't have ANY idea about "how the console work/how it does it/what does it under the hood" ..
And "the hood" is the Unity/UE engine because it seems "there's nothing else nowadays".
"We have the sources of everything", "we know every bit of how it works" and "we can touch it/modify it/add/remove/change stuff anything we want" without the need to ask/wait for "this lib or that thing to be fixed/update by something else".
And all this mostly done by me, Jeff does the game, I do "the various platforms portings/nuisances"
And trust me there are MANY ... SO MANY .. every console/thing is "a universe by its own" if you want to go "just a bit below the surface" you are in for BIG surprises just to write/read one byte of info "from somewhere" it's a pain in the arse.
Anyway it's coming along pretty good, I am sure we'll make it on time, I am not sure what that "time" is
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Re: Mini update
Well, we have something to look forward too! I expect Jeff is already planning the next creation!
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Re: Mini update
.. it's already working on it ..Markie wrote:Well, we have something to look forward too! I expect Jeff is already planning the next creation!
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Re: Mini update
Nudge him we need some old Llamasoft characters in all new adventures!gilesgoat wrote:.. it's already working on it ..Markie wrote:Well, we have something to look forward too! I expect Jeff is already planning the next creation!.. well "experimenting with ideas" ..
Re: Mini update
Regarding the release date, Atari hasn't officially released anything on it yet that I've seen. The latest email was 1/10 with an "early 2023" release window, so while it's possible February 22 is a target it hasn't been announced yet. That usually means it's subject to change without notice for no particular reason. The Nintendo shop has the February 21, 2023 release date but the Sony PlayStation store says "Release date to be determined." The Atari game page only links to four storefronts, the last of which is Steam with its 2023 release date. Pretty sure the Nintendo one is a placeholder date for the storefront.
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Re: Mini update
Damn.Jamesac wrote:Regarding the release date, Atari hasn't officially released anything on it yet that I've seen. The latest email was 1/10 with an "early 2023" release window, so while it's possible February 22 is a target it hasn't been announced yet. That usually means it's subject to change without notice for no particular reason. The Nintendo shop has the February 21, 2023 release date but the Sony PlayStation store says "Release date to be determined." The Atari game page only links to four storefronts, the last of which is Steam with its 2023 release date. Pretty sure the Nintendo one is a placeholder date for the storefront.
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Re: Mini update
No pressure, it's done when it's done (now - WHEN IS IT GONNA BE DONE - LOL). As always - the million dollar question. Buy for PS4 (for which I have VR), or buy for the PC which is higher spec, but on a smaller monitor, and no VR. Maybe the answer is "buy it for both" and help feed some sheepies.gilesgoat wrote:Don't put pressure of me, it ALL goes on me then !
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Re: Mini update
I don't want to spoil the party but at the moment there's no VR version, I'd go for the PS4 version if you have a bigger monitor ( TV ) the game doesn't need "higher specs" unless you want to run it 4K at some "absurd refresh rate"Stephen wrote:No pressure, it's done when it's done (now - WHEN IS IT GONNA BE DONE - LOL). As always - the million dollar question. Buy for PS4 (for which I have VR), or buy for the PC which is higher spec, but on a smaller monitor, and no VR. Maybe the answer is "buy it for both" and help feed some sheepies.gilesgoat wrote:Don't put pressure of me, it ALL goes on me then !
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Re: Mini update
Plan to get it for PS4 for big telly and Switch for portable/when the kids are using the aforementioned PS4 and telly. 
Re: Mini update
Same here I think especially as my studio has a PS4 all setup on a big screen ... It's a interesting game, it's almost something I could have imagined Jeff doing back in the day on the Atari ST ...Foozwah wrote:Plan to get it for PS4 for big telly and Switch for portable/when the kids are using the aforementioned PS4 and telly.


