Akka Arrh ( And here it is ! )
Re: Akka Arrh ( And here it is ! )
A quick "restart current level" option in the pause menu would be a very nice to have feature in this. When you go back a few levels to try and get a better pod rescue rate, it's a real chore having to go through the whole, quit game, select level process every time.
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Re: Akka Arrh ( And here it is ! )
Not all at once, not using the exact same wording and some might have been Jeff, but yes.gilesgoat wrote:Have I said this ? Really ?PVB wrote:I offered to buy them one last year and they said no.
Giles had said previously that they wouldn’t update/adapt the game to run on it even if they had one, as he’s fed up porting to other systems.
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Re: Akka Arrh ( And here it is ! )
At least on Steam Deck control remapping is built-in at the OS level
The accessibility mode in the trailer looked more like a bad joke, if I’m honest. Can anyone comment first-hand on its usefulness/effectiveness, and what it tackles?
The accessibility mode in the trailer looked more like a bad joke, if I’m honest. Can anyone comment first-hand on its usefulness/effectiveness, and what it tackles?
:::G:::
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
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Re: Akka Arrh ( And here it is ! )
OKm just got this going on the Aya Neo.
Text on a 7" screen is an OK size, but the way it flashes makes it hard to read. If you turn on subdued colours in the menu then it stops the text flashing which helps a lot when it is small. I'm going to have to start in this mode whilst learning the game.
You don't need to be in the game to get the options menu, you can press the menu button on the controller to get to it. Of course, that won't help if you aren't using a controller. Would it have hurt to have a settings option on the home screen?
And I see on Twitter Jeff says he prefers two button mode. Makes it very odd to default to one button, especially when the first two reviews I read agreed with this (and that the options menu isn't obvious!)
Not got time to play yet and the Aya needs updates/charging, but great I have a handheld option until the Deck fixes arrive.
Text on a 7" screen is an OK size, but the way it flashes makes it hard to read. If you turn on subdued colours in the menu then it stops the text flashing which helps a lot when it is small. I'm going to have to start in this mode whilst learning the game.
You don't need to be in the game to get the options menu, you can press the menu button on the controller to get to it. Of course, that won't help if you aren't using a controller. Would it have hurt to have a settings option on the home screen?
And I see on Twitter Jeff says he prefers two button mode. Makes it very odd to default to one button, especially when the first two reviews I read agreed with this (and that the options menu isn't obvious!)
Not got time to play yet and the Aya needs updates/charging, but great I have a handheld option until the Deck fixes arrive.
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Re: Akka Arrh ( And here it is ! )
The only obvious option I can see is 'subdue colours' not sure if that changes them to something for you, but it does stop the text flashing and make it more readable on a small screen.WiteWulf wrote: The accessibility mode in the trailer looked more like a bad joke, if I’m honest. Can anyone comment first-hand on its usefulness/effectiveness, and what it tackles?
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Re: Akka Arrh ( And here it is ! )
I mentioned you to my godson yesterday, regarding Tae Kwon Do.RiK wrote:I’ve seen numerous references to a PS5 version in reviews, but only seen PS4 available to buy.PVB wrote: Got it on PS4 (playing on PS5)
Is there actually a separate PS5 build that’s just not filtered through the store yet?
He saw a YouTube clip of Everything Everywhere All At Once actor Ke Huy Quan, explaining about his career, training in Tae Kwon Do.
Re: Akka Arrh ( And here it is ! )
I'm still on the fence about which button mode I prefer. Using 2 buttons means you have to focus on something extra, which feels counter-intuitive in this game as there's a lot to focus on.
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Re: Akka Arrh ( And here it is ! )
Do you have a visual impairment disability in regard to text size?Misfit wrote:OKm just got this going on the Aya Neo.
Text on a 7" screen is an OK size, but the way it flashes makes it hard to read. If you turn on subdued colours in the menu then it stops the text flashing which helps a lot when it is small. I'm going to have to start in this mode whilst learning the game.
My vision is not quite bad enough to be classed as a disability, yet I can’t read some text in this and many other games on a 43” TV when I’m sitting so close I can touch it with my foot.
Even sitting at my PC and its 34” ultrawide monitor, I’m at a similar distance to devs working on such games and still can’t read some text in many games.
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Re: Akka Arrh ( And here it is ! )
Pressing for one fire type and holding the button down for another would fail accessibility guidelines for controls.bcass wrote:I'm still on the fence about which button mode I prefer. Using 2 buttons means you have to focus on something extra, which feels counter-intuitive in this game as there's a lot to focus on.
Many don’t have the motor-ability to press buttons that way well, so options for presses or holding for firing, running, crouching, etc. in games (and/or full remapping) is a welcome option now in many games.
Re: Akka Arrh ( And here it is ! )
My comments weren't made in reference to accessibility, just my personal preferences.
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Re: Akka Arrh ( And here it is ! )
I don't, just aging and I've not had my contacts prescription updated in a while.PVB wrote:Do you have a visual impairment disability in regard to text size?Misfit wrote:OKm just got this going on the Aya Neo.
Text on a 7" screen is an OK size, but the way it flashes makes it hard to read. If you turn on subdued colours in the menu then it stops the text flashing which helps a lot when it is small. I'm going to have to start in this mode whilst learning the game.
My vision is not quite bad enough to be classed as a disability, yet I can’t read some text in this and many other games on a 43” TV when I’m sitting so close I can touch it with my foot.
Even sitting at my PC and its 34” ultrawide monitor, I’m at a similar distance to devs working on such games and still can’t read some text in many games.
By OK, I mean manageable rather than good, I'm used to unreadable on handhelds. The smaller text could def be improved.
The game should pause in the tutorial when you get a message which would help readability.
I LOVE the guys and the games they make, but when it comes to menus/usability it never seems quite there, Once you get past all that you have some of the best gaming experiences ever, it's just a shame we live in an impatient world and the average human doesn't give things long to reel them in.
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Re: Akka Arrh ( And here it is ! )
Ha! Good timesPVB wrote:Also: Hello Pete!![]()
Was talking about you on Facebook yesterday: about watching at your house (when I visited Lisa Wolf) play level 64 on Space Giraffe.![]()
Sadly:
- That house is no more! Broke up with Lesley / moved into the city / (re-)met Catherine / moved to suburban Sydney (not really a "sadly" thing
) - I'm rarely on Facebook now (and Twitter never!)
- I fired up the 'Giraffe a few months ago, only to discover that all my mojo has disappeared

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Re: Akka Arrh ( And here it is ! )
From my personal experience the accessibility mode is really effective: text does not flash, most of the particle effects and color cycling are toned down. I'm switching between the two modes depending on my room light condition and eye strain throughout the day. Hope this helps!WiteWulf wrote:At least on Steam Deck control remapping is built-in at the OS level![]()
The accessibility mode in the trailer looked more like a bad joke, if I’m honest. Can anyone comment first-hand on its usefulness/effectiveness, and what it tackles?
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Re: Akka Arrh ( And here it is ! )
Mojo = getting old.moobaa wrote: [*]I fired up the 'Giraffe a few months ago, only to discover that all my mojo has disappeared[/list]
Thanks for the platform notes. Any platform suggestions for T4K - does the Switch suffer again from physical constraints?
My opinion isn’t really valid for recent Llamasoft games, due to my failing eyesight and other health issues preventing progress.
I am unable to play Polybius and gave up on Minotaur Volume 1, T4K and Moose Life.
Akka Arrh seems better for me, despite not being able to read half of the onscreen text, so not knowing how to play it.
The chilled, Psuchedelia-like bomb chains are glorious!
My 12-year-old godson loves T4K on the Switch, even though he doesn't get very far.
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Re: Akka Arrh ( And here it is ! )
Hugs on the first, acknowledged on the second.moobaa wrote:Sadly:
* That house is no more! Broke up with Lesley / moved into the city / (re-)met Catherine / moved to suburban Sydney (not really a "sadly" thing)
* I'm rarely on Facebook now (and Twitter never!)
