Akka Arrh ( And here it is ! )

A place to chat about the Yak's creations
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bcass
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Re: Akka Arrh ( And here it is ! )

Post by bcass »

A quick "restart current level" option in the pause menu would be a very nice to have feature in this. When you go back a few levels to try and get a better pod rescue rate, it's a real chore having to go through the whole, quit game, select level process every time.
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Re: Akka Arrh ( And here it is ! )

Post by PVB »

gilesgoat wrote:
PVB wrote:I offered to buy them one last year and they said no.
Giles had said previously that they wouldn’t update/adapt the game to run on it even if they had one, as he’s fed up porting to other systems. :?
Have I said this ? Really ?
Not all at once, not using the exact same wording and some might have been Jeff, but yes.
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Re: Akka Arrh ( And here it is ! )

Post by WiteWulf »

At least on Steam Deck control remapping is built-in at the OS level :winner:

The accessibility mode in the trailer looked more like a bad joke, if I’m honest. Can anyone comment first-hand on its usefulness/effectiveness, and what it tackles?
:::G:::

PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
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Re: Akka Arrh ( And here it is ! )

Post by Misfit »

OKm just got this going on the Aya Neo.

Text on a 7" screen is an OK size, but the way it flashes makes it hard to read. If you turn on subdued colours in the menu then it stops the text flashing which helps a lot when it is small. I'm going to have to start in this mode whilst learning the game.

You don't need to be in the game to get the options menu, you can press the menu button on the controller to get to it. Of course, that won't help if you aren't using a controller. Would it have hurt to have a settings option on the home screen?

And I see on Twitter Jeff says he prefers two button mode. Makes it very odd to default to one button, especially when the first two reviews I read agreed with this (and that the options menu isn't obvious!)

Not got time to play yet and the Aya needs updates/charging, but great I have a handheld option until the Deck fixes arrive.
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Re: Akka Arrh ( And here it is ! )

Post by Misfit »

WiteWulf wrote: The accessibility mode in the trailer looked more like a bad joke, if I’m honest. Can anyone comment first-hand on its usefulness/effectiveness, and what it tackles?
The only obvious option I can see is 'subdue colours' not sure if that changes them to something for you, but it does stop the text flashing and make it more readable on a small screen.
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Re: Akka Arrh ( And here it is ! )

Post by PVB »

RiK wrote:
PVB wrote: Got it on PS4 (playing on PS5)
I’ve seen numerous references to a PS5 version in reviews, but only seen PS4 available to buy.

Is there actually a separate PS5 build that’s just not filtered through the store yet?
I mentioned you to my godson yesterday, regarding Tae Kwon Do. :)

He saw a YouTube clip of Everything Everywhere All At Once actor Ke Huy Quan, explaining about his career, training in Tae Kwon Do. 8)
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Re: Akka Arrh ( And here it is ! )

Post by bcass »

I'm still on the fence about which button mode I prefer. Using 2 buttons means you have to focus on something extra, which feels counter-intuitive in this game as there's a lot to focus on.
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Re: Akka Arrh ( And here it is ! )

Post by PVB »

Misfit wrote:OKm just got this going on the Aya Neo.

Text on a 7" screen is an OK size, but the way it flashes makes it hard to read. If you turn on subdued colours in the menu then it stops the text flashing which helps a lot when it is small. I'm going to have to start in this mode whilst learning the game.
Do you have a visual impairment disability in regard to text size?

My vision is not quite bad enough to be classed as a disability, yet I can’t read some text in this and many other games on a 43” TV when I’m sitting so close I can touch it with my foot.
Even sitting at my PC and its 34” ultrawide monitor, I’m at a similar distance to devs working on such games and still can’t read some text in many games. :?
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Re: Akka Arrh ( And here it is ! )

Post by PVB »

bcass wrote:I'm still on the fence about which button mode I prefer. Using 2 buttons means you have to focus on something extra, which feels counter-intuitive in this game as there's a lot to focus on.
Pressing for one fire type and holding the button down for another would fail accessibility guidelines for controls.
Many don’t have the motor-ability to press buttons that way well, so options for presses or holding for firing, running, crouching, etc. in games (and/or full remapping) is a welcome option now in many games.
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Re: Akka Arrh ( And here it is ! )

Post by bcass »

My comments weren't made in reference to accessibility, just my personal preferences.
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Re: Akka Arrh ( And here it is ! )

Post by Misfit »

PVB wrote:
Misfit wrote:OKm just got this going on the Aya Neo.

Text on a 7" screen is an OK size, but the way it flashes makes it hard to read. If you turn on subdued colours in the menu then it stops the text flashing which helps a lot when it is small. I'm going to have to start in this mode whilst learning the game.
Do you have a visual impairment disability in regard to text size?

My vision is not quite bad enough to be classed as a disability, yet I can’t read some text in this and many other games on a 43” TV when I’m sitting so close I can touch it with my foot.
Even sitting at my PC and its 34” ultrawide monitor, I’m at a similar distance to devs working on such games and still can’t read some text in many games. :?
I don't, just aging and I've not had my contacts prescription updated in a while.

By OK, I mean manageable rather than good, I'm used to unreadable on handhelds. The smaller text could def be improved.

The game should pause in the tutorial when you get a message which would help readability.

I LOVE the guys and the games they make, but when it comes to menus/usability it never seems quite there, Once you get past all that you have some of the best gaming experiences ever, it's just a shame we live in an impatient world and the average human doesn't give things long to reel them in.
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Re: Akka Arrh ( And here it is ! )

Post by moobaa »

PVB wrote:Also: Hello Pete! :D
Was talking about you on Facebook yesterday: about watching at your house (when I visited Lisa Wolf) play level 64 on Space Giraffe. 8O 8)
Ha! Good times :)

Sadly:
  • That house is no more! Broke up with Lesley / moved into the city / (re-)met Catherine / moved to suburban Sydney (not really a "sadly" thing ;))
  • I'm rarely on Facebook now (and Twitter never!)
  • I fired up the 'Giraffe a few months ago, only to discover that all my mojo has disappeared 8O
Thanks for the platform notes. Any platform suggestions for T4K - does the Switch suffer again from physical constraints?
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Re: Akka Arrh ( And here it is ! )

Post by Gilby 4000 »

WiteWulf wrote:At least on Steam Deck control remapping is built-in at the OS level :winner:

The accessibility mode in the trailer looked more like a bad joke, if I’m honest. Can anyone comment first-hand on its usefulness/effectiveness, and what it tackles?
From my personal experience the accessibility mode is really effective: text does not flash, most of the particle effects and color cycling are toned down. I'm switching between the two modes depending on my room light condition and eye strain throughout the day. Hope this helps!
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Re: Akka Arrh ( And here it is ! )

Post by PVB »

moobaa wrote: [*]I fired up the 'Giraffe a few months ago, only to discover that all my mojo has disappeared 8O[/list]

Thanks for the platform notes. Any platform suggestions for T4K - does the Switch suffer again from physical constraints?
Mojo = getting old. :wink:

My opinion isn’t really valid for recent Llamasoft games, due to my failing eyesight and other health issues preventing progress.
I am unable to play Polybius and gave up on Minotaur Volume 1, T4K and Moose Life. :cry:
Akka Arrh seems better for me, despite not being able to read half of the onscreen text, so not knowing how to play it.
The chilled, Psuchedelia-like bomb chains are glorious! 8)

My 12-year-old godson loves T4K on the Switch, even though he doesn't get very far. :)
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Re: Akka Arrh ( And here it is ! )

Post by PVB »

moobaa wrote:Sadly:
* That house is no more! Broke up with Lesley / moved into the city / (re-)met Catherine / moved to suburban Sydney (not really a "sadly" thing ;))
* I'm rarely on Facebook now (and Twitter never!)
Hugs on the first, acknowledged on the second. :flower:
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