Currently playing...

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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Mat
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Re: Currently playing...

Post by Mat »

That is very odd behaviour.
In my first fortress of this version (that I've stopped playing because of the cessation of labour), even when I had murderous children regularly killing oblivious passers-by (before the implementation of mist generators), the regular goblin and necromantic attacks never triggered bar fights.
And I had a very cosmopolitan pub, full of dwarves, humans, goblins, elves, necromancers, a happy little gorlak and a necromantic failed experiment.

I kind of miss that fortress, as at one point, I somehow ended up with a ghost in control of the military, but he disappeared when I sent him off to raid a goblin site :(
I did replace him with the most prolific murderer child when she reached adulthood though, and she had 24 kills by that time.
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Re: Currently playing...

Post by Dio »

I have a small sub-fortress I exiled 'troublemakers' to in the early days where they would eventually beat each other to death. The combination of mist and non-stop masterpiece clothing seems to have largely eliminated that problem though.

The first time it happened I thought someone walked through the middle of a human raid and took some damage by mistake, but now it just keeps recurring I'm fairly sure it was completely independent and it's a bug. It's almost comical though - as soon as I see any danger of a fight starting, my first reaction is to send a squad each to the tavern and the temples as 'bouncers'. (One dwarf would be enough. I've no idea how legendary my top combat dwarfs are, but last time we repelled a 40-human attack we didn't even get any injuries).

Another weird one: my combat dwarfs only spar and demonstrate when 'no orders' are selected. If I put them in 'Train' mode then they just do individual combat drill.
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Re: Currently playing...

Post by Rhythm »

Rhythm wrote:Ooh, I know what I'm playing tonight - they just added 9 more levels to Powerwash Simulator \o/
Yeah, not playing this after all. Downloaded and reinstalled 4 times but it won't sync the save data and won't let me play with my local save. Official Microsoft workaround: "leave it syncing for 5 hours" 8O

Game Pass really is fucking awful for this kind of thing.
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Re: Currently playing...

Post by Mat »

Dio wrote:Another weird one: my combat dwarfs only spar and demonstrate when 'no orders' are selected. If I put them in 'Train' mode then they just do individual combat drill.
Yeah, definitely something screwy with that fortress.
My current one is very close to both human and dwarf settlements, so I don't even get raids, but I get the odd big creature every now and then.
It's been gradually escalating; first, it was a cyclops, and I didn't have a military established, so it took down 3 dwarves.
But since then, I haven't lost a dwarf to either of the others that came visiting (a hill giant and a Bronze Colossus, who now decorates the pub). Every time something tries to attack one of my dwarves, they've been training so long, they're virtually all legendary dodgers, so nothing ever hits.

I kind of miss kobold thieves and goblin snatchers, but in their place, I get the occasional stupid human who tries to sneak in to steal an artifact, always yelling something like "You'll never keep me from The Crests of Worshipping (or whatever the artifact they're fixated on might be called)!"

It's nice of them to announce themselves. It gives whatever squad is closest something to kill.

This map also doesn't have any wind, which is a pain, as I usually rely on that for power. But it does have a river, so I've created a stupidly long axle from waterwheels on the river to my pub mist generator.

What I have also discovered is that sometimes, the trackstops powering QSPs can revert back to default dumping direction (don't know why yet), which explains the occasional one grinding to a halt. Thankfully, I've discovered that I actually can change a trackstop's dumping direction without having to recreate it by going into it's programmable settings in the Hauling list.

Oh, and I also have bobcat people hanging out in the pub, who are totally adorbs.

Also, am I missing something, or is it no longer possible to see a weapon's list of kills?
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Re: Currently playing...

Post by merman »

Rhythm wrote:
Rhythm wrote:Ooh, I know what I'm playing tonight - they just added 9 more levels to Powerwash Simulator \o/
Yeah, not playing this after all. Downloaded and reinstalled 4 times but it won't sync the save data and won't let me play with my local save. Official Microsoft workaround: "leave it syncing for 5 hours" 8O

Game Pass really is fucking awful for this kind of thing.
That sucks. Worked for me (6GB download)
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Re: Currently playing...

Post by Rhythm »

merman wrote:
That sucks. Worked for me (6GB download)
Got it eventually. The initial download came down fine each time, but when I tried to launch it got stuck on the syncing data page. I left it for 90 minutes this morning and it's sorted now. Annoying though, and something others seem to have experienced according to the support pages
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Re: Currently playing...

Post by VNVObit »

Diablo IV (or at least early access beta over the weekend)
Have loved Diablo through all its iterations and even gave Diablo Immortal a spin so was looking forward to giving this a go.
Aside from the logging in issues and the odd glitch when moving from area to area I was fortunate enough not to experience any bugs.

Overall loved it and played it through to the end of chapter 1 with a rogue and tried again as a sorcerer but focused on exploring that character. Certainly much more content than Diablo 3 and the areas hang together quite well. Mounts weren't available but can see the benefit. Quick travel is much better without the need for scrolls.

Loot system seems more intricate but didn't really go into detail beyond what helps increase overall power rating

Skills have are more detailed with 5 ranks for basic skills with a single enhancement available to boost it making more clearly defined builds of various character classes

beta offline now until next weekend when the 2 remaining character classes (Necromancer and Druid) become available.

the short dose (though apparently spent 15 hours on the game) has whetted my appetite for when it is finally released in June (just hoping they don't have the same day 1 launch issues on logging in!)
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Re: Currently playing...

Post by WiteWulf »

I really enjoyed Diablo 3, though not sinking as much time into it as you did. Also: good to see that this appears to be another game with attention being given to Steam Deck compatibility/performance.
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Re: Currently playing...

Post by VNVObit »

WiteWulf wrote:I really enjoyed Diablo 3, though not sinking as much time into it as you did. Also: good to see that this appears to be another game with attention being given to Steam Deck compatibility/performance.
preordered on PS5 as prefer the console version of Diablo 3 (I do have it on the PC but don't play it as much on that as like using a controller)
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Re: Currently playing...

Post by VNVObit »

Open Beta for Diablo 4 now closed. Fun while it lasted, managed to do a fair amount of the side quests and 2 of the strongholds (out of a possible 3) with the Necromancer which is a bit overpowered even at Tier 2

Back to Wolcen - Lords of Mayhem, another ARPG. Not as polished as Diablo 4 but entertaining enough in the kill/loot/upgrade cycle of ARPGs. only finished the first chapter out of 3 which has been challenging in places but not overly so. Playing offline version as really prefer solo ARPGs rather than ones that throw in bosses that require several players to join in to kill (my only reservation about Diablo 4, aside for impending micro transactions for seasons assuming it follows Diablo Immortal's lead).
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Re: Currently playing...

Post by rowan »

I'm playing Lucy Dreaming at the moment.

A wonderful point & click, very reminiscent of 90's Lucasarts output [music, graphics style, puzzle difficulty, funny].

It only came out last year.
There's a demo available too.

Highly recommended if you like point & clicks.

https://lucy-dreaming.com
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Re: Currently playing...

Post by mb3018 »

I started playing Hyper Demon. It's the sequel to Devil Daggers which I wasn't a fan of, and I'm not really a fan of this one either. I will say I like the trippy visuals, it's almost like if Llamasoft ever did a first person shooter. I don't like dashing and jumping around in FPS games, I think that's also why I don't like the modern Doom games.
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Re: Currently playing...

Post by Misfit »

Lunark - So I have a backlog and barely play anything, yet this caught my eye and I paid the launch price. It's described as a pixel-art sci-fi cinematic platformer and to me it made me think of Flashback. It's pretty cool and available on most platforms and works perfectly on the Steam Deck (although I did have to map the bumpers to the triggers in the Steam config as running was way too uncomfortable and not possible to do in the in-game config)

https://store.steampowered.com/app/1050370/LUNARK/



Also picked up Rollerdrome that had been on my Wishlist since release - a bit Tony Hawks meets Rollerball in a third-person shooter, not put in much time yet but seems to have a cool fluid mechanic and runs great on the Deck. Currently part of the monthly Humble deal which seems to then coincide with cheap keys appearing, I got this for about £2.30 after fees which it is well worth...

https://www.kinguin.net/category/137203 ... eam-cd-key
https://store.steampowered.com/agecheck/app/1294420/

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Re: Currently playing...

Post by Rhythm »

Misfit wrote: Also picked up Rollerdrome that had been on my Wishlist since release - a bit Tony Hawks meets Rollerball in a third-person shooter, not put in much time yet but seems to have a cool fluid mechanic and runs great on the Deck. Currently part of the monthly Humble deal which seems to then coincide with cheap keys appearing, I got this for about £2.30 after fees which it is well worth...

https://www.kinguin.net/category/137203 ... eam-cd-key
https://store.steampowered.com/agecheck/app/1294420/

Rollerdrome keys have started appearing because it's in the latest Humble Choice bundle. See also: Aliens Fireteam
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Re: Currently playing...

Post by Misfit »

Rhythm wrote: Rollerdrome keys have started appearing because it's in the latest Humble Choice bundle. See also: Aliens Fireteam
Kinda what I said, anyway, well worth the cost of less than a half pint.
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