NI ... YEARS ago I made a "proper" spinner controller using parts from Ultimarc ...VanAlphen wrote:Yep, it's crazy the game is still broken on Steam. Surely Atari would allow a little patch after Llamasoft's recent work.
Btw I recently discovered Ultimarc has an analog arcade joystick that supports up to 8 arcade buttons. Pair it with a spinner and you can make the ultimate Tempest 4000 controller.
There are 3 problems IF you want to REALLY make it work :
1. 'the bit of code that generates inertia' MUST be DISABLED
2. that spinner "needs to be seen as an high-resolution mouse" and needs a modified code to handle properly the events/data
3. that spinner needs a "medium size" mass ( IIRC there are 3 sizes, small, medium, large )
After 1 ,2 & 3 are satisfied you get "the proper spinner control you dream of" and the responsivness/etc. is "super good".
BUT there's one last BUT .. if that Ultimarc spinner thing is what I remember there ()$£*$"$) £")*$) NO FUCKING WAY as their driver/id
maps it as "generic mouse" to understand it's data coming from a spinner NOT a standard mouse ! So you'd need also some 'menu selection'
to say "I am using that NOT a standard mouse" ( to disable 1/2 ) .. ok that could be sorted via a 'command line launch flag'.
The last problem of all this is ALSO that atm I am 200% busy .. doing OTHER ( paid ) stuff for Atari .. if I'd manage to convince Atari for making that
"famous" VR version of T4K MAYBE I could sneak it some time for some 'modifications' as well.
NOTE : I *TRIED* to talk Atari into "why you don't make/release a proper spinner ?" .. I think it's a case of "market demand/costs" IIRC to make
that "proper Spinner with Ultimarc parts" did cost me over 80 pounds ( box + arcade buttons + controller + spinner + mass ) ..

