I,Robot
- MattyP
- Baaaaaa!

- Posts: 2905
- Joined: Fri Mar 28, 2003 10:23 pm 0
- XBL Gamertag: CypherQ
- PSN: CypherQ
- Location: Hull, East Yorkshire
Re: New Llamasoft game alert: I,Robot
Had a quick go tonight. PSVR2 and this with headphones on!!!! Nice one guys
Unfortunately away for a break until Friday but looking forward to getting stuck into this!
A light that burns twice as bright burns half as long.
Steam/Xbox/PSN User Name: CypherQ
Switch - 8177-9514-5116
Steam/Xbox/PSN User Name: CypherQ
Switch - 8177-9514-5116
Re: New Llamasoft game alert: I,Robot
Picked it up this morning for Switch! Only had time for a couple of games before work and only managed to clear a couple of levels, but will def be sending more time with this tonight!

Re: New Llamasoft game alert: I,Robot
Played some i-robot this morning , really liking it, typical llamasoft game.
Couple of questions can I change direction of fire or is it into the screen only? On level 5 there are 2 pillars at the bottom of the screen i can't shoot as I can't change the direction I'm shooting.
Also on level 5 is says some tiles enhance abilities i can't find any.
I presume I'm being proper stupid as usual, hopefully someone can shed so light on this.
Cheers.
Couple of questions can I change direction of fire or is it into the screen only? On level 5 there are 2 pillars at the bottom of the screen i can't shoot as I can't change the direction I'm shooting.
Also on level 5 is says some tiles enhance abilities i can't find any.
I presume I'm being proper stupid as usual, hopefully someone can shed so light on this.
Cheers.
Re: New Llamasoft game alert: I,Robot
Are there any performance differences between the platforms does anyone know, suspect Giles does? Wondering whether to get it on PS5 or Switch.
- Deckard
- Sheepie Whore

- Posts: 10746
- Joined: Fri Jun 18, 2004 11:27 pm 0
- Location: Falmouth, Cornwall, UK
Re: New Llamasoft game alert: I,Robot
Pretty good reviews
https://www.nintendolife.com/reviews/sw ... op/i-robot
https://gameluster.com/i-robot-review-eye-spy/
https://www.nintendolife.com/reviews/sw ... op/i-robot
https://gameluster.com/i-robot-review-eye-spy/
Now with a new Mac Mini Pro so dont judge me !
- Misfit
- Sheepie Whore

- Posts: 10446
- Joined: Sat Sep 28, 2002 2:43 pm 0
- Location: Nottingham UK
- Contact:
Re: New Llamasoft game alert: I,Robot
That's good to hear.Deckard wrote:Pretty good reviews
https://www.nintendolife.com/reviews/sw ... op/i-robot
https://gameluster.com/i-robot-review-eye-spy/
Just purchased on Steam, hopefully I'll get time to try it on the Deck later.
Re: New Llamasoft game alert: I,Robot
Moreso than Akka Arrh, this feels like a proper remake/sequel to I Robot in the way T2K was for Tempest. So fans of the original should be happy (and I consider myself a fan of the original).
It's not as "zoney" and reflex driven as most recent Llamasoft stuff, as you have to be a bit careful about position when rounding corners and such. I wouldn't have minded and option tying jumping to a button press to allow for speedier and more reckless movement around the grid but I suppose it's in the spirit of the original.
The light synth stuff and visuals in general are the best Llamaoft has ever done and I hope they double down on this iteration of their tech for a bit. I'd especially love to see it applied to something like a Space Giraffe or Polybius or Moose Life that is really fast and twitch.
A lot of the new mechanics it adds at it goes keep things genuinely fresh and it's probably the least outright repetitive game they've ever done. At times it can feel almost puzzle like.
Overall liking it a lot. It is quite different from the usual Llamasoft fare and it's not as much of a pure face melter, but it's a really great treatment of the original game.
It's not as "zoney" and reflex driven as most recent Llamasoft stuff, as you have to be a bit careful about position when rounding corners and such. I wouldn't have minded and option tying jumping to a button press to allow for speedier and more reckless movement around the grid but I suppose it's in the spirit of the original.
The light synth stuff and visuals in general are the best Llamaoft has ever done and I hope they double down on this iteration of their tech for a bit. I'd especially love to see it applied to something like a Space Giraffe or Polybius or Moose Life that is really fast and twitch.
A lot of the new mechanics it adds at it goes keep things genuinely fresh and it's probably the least outright repetitive game they've ever done. At times it can feel almost puzzle like.
Overall liking it a lot. It is quite different from the usual Llamasoft fare and it's not as much of a pure face melter, but it's a really great treatment of the original game.
There are differently colored tiles that allow you to shoot in four directions if you stand on them. Tutorial text is easy to miss in the madness.Jamie wrote:Are there any performance differences between the platforms does anyone know, suspect Giles does? Wondering whether to get it on PS5 or Switch.
Re: I,Robot
Are there any instructions or something? Steam version.
Current experience is 1 game followed by the kind of hostile UI Giles occasionally posts about
Current experience is 1 game followed by the kind of hostile UI Giles occasionally posts about
- g'daRn
- Baa!

- Posts: 36
- Joined: Thu Mar 06, 2014 11:44 pm 0
- PSN: gundarN
- Location: Scotchland (The Brave)
Re: New Llamasoft game alert: I,Robot
I plumped for the Switch version, and it's a little small on the OLED screen, but fine. I do need new glasses...Jamie wrote:Are there any performance differences between the platforms does anyone know, suspect Giles does? Wondering whether to get it on PS5 or Switch.
I'll try it docked later.
Re: I,Robot
I got it on Steam. Tried the first 10 levels so far. I like the Space Giraffe style backgrounds.
- Deckard
- Sheepie Whore

- Posts: 10746
- Joined: Fri Jun 18, 2004 11:27 pm 0
- Location: Falmouth, Cornwall, UK
Re: I,Robot
I have so....many...questions.....
Use L and R to widen shots being one - what does that do in the bonus rounds ? as I cant see it doing much....in the original game I am sure you could jump from anywhere to anywhere but there seems to be a limit on that here....Is there any way to tell what tiles are left to convert as sometimes it's not obvious.....i see the shoulder controllers on the switch allow you to move the camera slightly left or right , is there any menu to show controls ?
Def feels the most "LLamasoft" of the last few releases to me, which is a good thing and I loved the amidar level as I used to love that game especially working out the drop path on its bonus level !
Use L and R to widen shots being one - what does that do in the bonus rounds ? as I cant see it doing much....in the original game I am sure you could jump from anywhere to anywhere but there seems to be a limit on that here....Is there any way to tell what tiles are left to convert as sometimes it's not obvious.....i see the shoulder controllers on the switch allow you to move the camera slightly left or right , is there any menu to show controls ?
Def feels the most "LLamasoft" of the last few releases to me, which is a good thing and I loved the amidar level as I used to love that game especially working out the drop path on its bonus level !
Now with a new Mac Mini Pro so dont judge me !
Re: I,Robot
The limit on jumping was in the original too, and it's that you can only jump to squares of equal height. A new mechanic, though, is that you can lower many squares by shooting at them, so sometimes you have to do that in order to get it to where you can jump to it.Deckard wrote:I have so....many...questions.....
Use L and R to widen shots being one - what does that do in the bonus rounds ? as I cant see it doing much....in the original game I am sure you could jump from anywhere to anywhere but there seems to be a limit on that here....Is there any way to tell what tiles are left to convert as sometimes it's not obvious.....i see the shoulder controllers on the switch allow you to move the camera slightly left or right , is there any menu to show controls ?
Def feels the most "LLamasoft" of the last few releases to me, which is a good thing and I loved the amidar level as I used to love that game especially working out the drop path on its bonus level !
There are some levels where certain squares you need to get are totally obscured. It does seem like a design issue but it isn't usually too difficult to figure out.
- Misfit
- Sheepie Whore

- Posts: 10446
- Joined: Sat Sep 28, 2002 2:43 pm 0
- Location: Nottingham UK
- Contact:
Re: I,Robot
It looks like the boys did a live stream with GenXGrownup last night, nice of them to let us know...
Might answer some questions, haven't had a chance to watch yet.
Might answer some questions, haven't had a chance to watch yet.
- Harlequin
- Baaaaaaa!

- Posts: 6505
- Joined: Wed Jun 05, 2002 4:19 am 0
- Location: London, directly above the centre of the Earth.
Re: I,Robot
Be aware that he forgot to make the channel from Wales audible for around the first nine minutes.Misfit wrote:It looks like the boys did a live stream with GenXGrownup last night, nice of them to let us know...
Might answer some questions, haven't had a chance to watch yet.
Emoticon and contraction free since... quite a while ago.
Re: I,Robot
Just had a crash on the level where it says something like advance carefully, be wary of shooting.




