Bombuzal
- punkrulesok
- Baaaaaa!

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Bombuzal
http://www.jgb.abelgratis.co.uk/DATA/B/BOMBU.HTML
didnt know Jeff had anything to do with that game? I mean, it is cool, because i remember getting it on ST years ago, and loving it.
It dosent really seem like a minter game, though?
didnt know Jeff had anything to do with that game? I mean, it is cool, because i remember getting it on ST years ago, and loving it.
It dosent really seem like a minter game, though?
Wasn't that the mysterious Mr X? I keep meaning to download it and give it a try...Bogdan wrote:I think someone wrote a version of this for the NUON system as well. Tough game in all of its incarnations.
Grab it from here
Cheers
Chris
the bizzarre ratings of an ignorant, deluded old fool
I'm not sure who wrote it, but I did download and burn the first version (never got around to the New Year's Day edition). The graphics and gameplay were remarkably close, but the play control was a bit off.Ahchay wrote:Wasn't that the mysterious Mr X? I keep meaning to download it and give it a try...Bogdan wrote:I think someone wrote a version of this for the NUON system as well. Tough game in all of its incarnations.
Grab it from here
Cheers
Chris
- Guru-Meditation
- Baaaaaa!

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It's okay... it's an empty field, waiting for a date... the colon gives it away... (what an odd sentence).Guru-Meditation wrote:http://www.jgb.abelgratis.co.uk/PROG/M/MINTER.HTML
When did Yak die?
SCI-FI: The Rise and Fall of Shimmerism | MUSIC: Distance to Jupiter | PLAYING: Electroplankton (DS), TimeSplitters 3 (GCN)
- strawdonkey
- Baaaaaaa!

- Posts: 7566
- Joined: Fri Aug 09, 2002 10:52 am 0
Gotta admit I liked this - A shoot-em-up! Gahahahahaha.
Bomb is one of the few games that will run at 60 fps in Nuance. At least its almost always near 60 fps on my Athlon XP 2800+. Thats probably the best way to play it, although there is no sound output. I also swear that one of the later levels does not properly complete after all bombs are eliminated. It may be the last level in which case the game probably does not loop back to the starting level.
Does it run with duel perspectives or just top down?Riff wrote:Bomb is one of the few games that will run at 60 fps in Nuance. At least its almost always near 60 fps on my Athlon XP 2800+. Thats probably the best way to play it, although there is no sound output. I also swear that one of the later levels does not properly complete after all bombs are eliminated. It may be the last level in which case the game probably does not loop back to the starting level.
Bomb! only duplicates the isometric view. It uses a 16-bit pixel mode with 16-bit Z-buffer and overlapping tiles to render the display. I guess it would be nice to have the birds eye view but I don't think that anyone would choose to use it over the more attractive 3D perspective.
I did forget to mention that I probably disabled the sound calls in the source code, so it might run a little slower with sound. It was one of the first non-trivial programs that I had running and sound library calls would guarantee a program crash back then all programs with sound calls had be recompiled to remove the calls. You don't need to do that with Nuance, although I'm not sure if the sound library is fully functional. I need to add a DirectSound interface back to the emulator at some point.
I did forget to mention that I probably disabled the sound calls in the source code, so it might run a little slower with sound. It was one of the first non-trivial programs that I had running and sound library calls would guarantee a program crash back then all programs with sound calls had be recompiled to remove the calls. You don't need to do that with Nuance, although I'm not sure if the sound library is fully functional. I need to add a DirectSound interface back to the emulator at some point.
Nice - I figured the top down view would be an easier implemenation. I was thinking of doing something like this (top down) when i started fiddling around with tile graphics in direct draw but like most projects i start - it never got much futher than a few sketches/ideas in photo shop. The whole iso game thing is interesting from an algo point of view though. I think the original c64 game must have been a pain in the ass as it used character gfx over bitmaps (must have taken up the entire font?!).Riff wrote:Bomb! only duplicates the isometric view. It uses a 16-bit pixel mode with 16-bit Z-buffer and overlapping tiles to render the display. I guess it would be nice to have the birds eye view but I don't think that anyone would choose to use it over the more attractive 3D perspective.




