Marky Says... Cippy Time !!!!

Discussions about the new Llamasoft Archive in development...
User avatar
Markie
Baaaaaaa!
Baaaaaaa!
Posts: 8004
Joined: Tue Apr 23, 2002 7:30 pm 0
Location: OX ford
Contact:

Marky Says... Cippy Time !!!!

Post by Markie »

ok folks... time to ask for some help from the forum! :lol:

Ancipital c64... I need some assistance in screen shots. Basically download the folder below, in it is a Ancipital map and a D/image for emulator use.
I basically need shots of each screen in the game, all 100 would be nice! It may take some time but... we'll get there.

http://www.cobd.co.uk/cippy64.zip

Coming soon... MamaLlama, Revenge2 and Iridis ...

Image


Cheers all! and be assured that the Archive is looking awesome!
Dave
Baaaaaaa!
Baaaaaaa!
Posts: 8035
Joined: Mon Apr 22, 2002 6:35 pm 0

Post by Dave »

:twisted:
Last edited by Dave on Sat Apr 24, 2004 7:26 pm 0, edited 1 time in total.
User avatar
mugsy
Baaaaa!
Baaaaa!
Posts: 1201
Joined: Mon Jan 12, 2004 1:40 am 0

Post by mugsy »

I take it then that YAK didn't leave a tester backdoor?
Bloody seat-of-their-keks-programmers!

:D :D :D :D :D
User avatar
Markie
Baaaaaaa!
Baaaaaaa!
Posts: 8004
Joined: Tue Apr 23, 2002 7:30 pm 0
Location: OX ford
Contact:

Post by Markie »

na, sadley there are no back ways in! Only Matrix and Revenge have cheat modes. So, we have to do it the hard way! :-)
User avatar
mugsy
Baaaaa!
Baaaaa!
Posts: 1201
Joined: Mon Jan 12, 2004 1:40 am 0

Post by mugsy »

Just had to giggle...sorry!

SADLEY


Great name for a....


...cat


..or something....

:D :D :D :D :D

my bad.
User avatar
Markie
Baaaaaaa!
Baaaaaaa!
Posts: 8004
Joined: Tue Apr 23, 2002 7:30 pm 0
Location: OX ford
Contact:

Post by Markie »

If you are up to blasting the ole stuff then any help on the other 64 stuff would be great.

MamaLlama is going to be a problem. It's FUCKING hard! I remember Jeff and I walking across london at 6am once discussing it. Jeff spoke of learning curves, I just called him a git! :lol:

As with Revenge 2, Meta Llama, Sheep in Space and Iridis the new archive will have skelital layouts of all the maps and as I recieve new screen shots I will add them over time. To think that 10 years ago I completed Iridis whilst running my 64 thru my video... I taped the whole thing! and where is it now? who knows...

I dont expect to launch the archive with the games fully complete, this will take time but I really do think that we will get it all there, every screen shot! Thankfully the breakdown of sprites and char maps is an easy task, just long! The SFX collection is done, as is the music collection including 2 very cool Revenge remixes by Justin Leask.

One thing we do need is some Art from you lot! As I said before, if you fancy doodling with some llama based designs email them over and they will appear. Also, if you are into animation take a character and animate them as never seen before, like get Cippy to hop on one hoof... stuff like that.

Anything, bung it over! ... all good stuff.
User avatar
Elizian
Baaaaaaa!
Baaaaaaa!
Posts: 7071
Joined: Tue Apr 23, 2002 11:20 am 0
Yahoo Messenger: niimaur
Location: SE Northumberland
Contact:

Post by Elizian »

As has already been suggested on the Lleague Forum, this is going to be a fairly long-running task, playing every game in the Llamasoft Lludography.

Could I suggest that it be done in the "Playing the Old Games" forum or, better still and as worthy a cause as it is, setting up a new Forum for the sole purpose of gathering archive material from YakYak-ers?
ASCII a silly question ... get a silly ANSI - Bog
User avatar
gravy
Sheepie Whore
Sheepie Whore
Posts: 19572
Joined: Wed May 01, 2002 1:28 pm 0
Location: The Other Place

Post by gravy »

The miracles of google are sometimes helpful:

Cippy cheat here -> http://www.c64cheats.de/c64/cheats/ancipital_388

Feck knows what it does though :)
User avatar
Markie
Baaaaaaa!
Baaaaaaa!
Posts: 8004
Joined: Tue Apr 23, 2002 7:30 pm 0
Location: OX ford
Contact:

Post by Markie »

It is supposed to override lives... sadley it does not. The problem with the poke type cheats is that entering them in a emulator envoirment is a pain because of the way emulators attach files. Upon entering emulator mode, attaching a disk image and so on somthing abnormal happens and totally deletes the poke.

Having said that I'm as techy as a bewildered carrott! So, if you know a way tell us all.

Cheers Gravy for the link thou :lol:
koworld
Sheepie Whore
Sheepie Whore
Posts: 13130
Joined: Wed Sep 25, 2002 6:14 pm 0

Post by koworld »

mark@thearchive wrote:
Having said that I'm as techy as a bewildered carrott! So, if you know a way tell us all.
awww, god bless you Marky :D

Also, did your beautiful, and very trim wife, manage to make you eat both the Sticky Toffee Pudding and the Chocolate Fudge Brownie? :wink:
User avatar
Markie
Baaaaaaa!
Baaaaaaa!
Posts: 8004
Joined: Tue Apr 23, 2002 7:30 pm 0
Location: OX ford
Contact:

Post by Markie »

Also, did your beautiful, and very trim wife, manage to make you eat both the Sticky Toffee Pudding and the Chocolate Fudge Brownie?
:oops: maybe!
User avatar
MadHippo
Baaaaaaa!
Baaaaaaa!
Posts: 6529
Joined: Mon Dec 09, 2002 11:29 pm 0
Yahoo Messenger: madhippo1
Location: Reading, more-or-less.

Post by MadHippo »

If I get a chance I'll transfer it to my real C64 and fire up my action replay, see if I can get anything out that way. (Or poke it for infy lives, re-snapshot it and send you that)

I'll have a look anyhoo. I can sometimes rip sprites, sfx, music and fonts that way too.. not sure how much help that'll be for you ?
XBox Live Gamertag: MadHippo1
User avatar
Markie
Baaaaaaa!
Baaaaaaa!
Posts: 8004
Joined: Tue Apr 23, 2002 7:30 pm 0
Location: OX ford
Contact:

Post by Markie »

As far as sprites, fonts and all the other grfx stuff is concerned I'm ok... all sorted. The issue is getting thru all the game levels so any help would be great mate.
User avatar
Muttley
Sheepie Whore
Sheepie Whore
Posts: 13169
Joined: Thu Apr 25, 2002 12:30 pm 0
XBL Gamertag: Mu77ley
Location: In a maze of twisty passages, all alike.
Contact:

Post by Muttley »

mark@thearchive wrote:It is supposed to override lives... sadley it does not. The problem with the poke type cheats is that entering them in a emulator envoirment is a pain because of the way emulators attach files. Upon entering emulator mode, attaching a disk image and so on somthing abnormal happens and totally deletes the poke.

Having said that I'm as techy as a bewildered carrott! So, if you know a way tell us all.

Cheers Gravy for the link thou :lol:
If you're using WinVICE you can just load the game, jump into the built in machine code monitor, and put the poke values in manually. :)

I'll have a look and see if I can create a snapshot image with infinite lives or something....

Muttley
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
User avatar
Lester M Fong
Baaaaa!
Baaaaa!
Posts: 1481
Joined: Mon Apr 22, 2002 7:40 pm 0
Location: England
Contact:

Post by Lester M Fong »

Muttley wrote:If you're using WinVICE you can just load the game, jump into the built in machine code monitor, and put the poke values in manually. :)
yep... in this case, I found it useful to do:

Code: Select all

> 48f7 ad
Mark, hopefully you've got a little something in your inbox...
And every time I pick up the phone
It flashes up ‘Revenge’
Post Reply