To be honest, I would say ALL game designers back then had to concentrate on making the games fun, because none of the systems around back then had room to mess around. That said, there were a couple of Commodore 64 games that sold more copies because some people did buy them for the music. I agree that music does not make the game, and if the game is shite no dressing up of that will save it, but back then it did add something to the game, having a tune the likes of which had never previously been contemplated on a home system. It kind of drove you onwards in the game. In the end though, I loved my C64 because I loved the games on it, simple as that.Sickboy wrote:And I say again - I don't give a shite *who* composed the tunes. Game music doesn't matter and if you still think it does, then you really need to go outside and buy some proper CDs.*
Gameplay is all. Sneer on about attribute clash and eight colours and whatever - just remember what Huge Euge said about game design being all about limitation. Spectrum game designers had to concentrate on making the games fun because they couldn't rely on that extra (superfluous) sound, graphics-handling, Mhz, whatever.
Anyway, all of this and more will be covered in my Why The Spectrum Is Best And C64 Owners Cry As They Wank piece in the forthcoming special.
So - who's writing the C64-Is-Best feature? Ideally, I'll need it sometime this week...
*Unless, of course, it's stuff like Rez/GTA, where good, proper music is artfully matched to the action.
I never hated the Spectrum, though. I almost had one, in fact, courtesy of my weaselly mate-at-the-time. But when my dad asked me, a few weeks before Christmas, "Wouldn't you rather have a Commodore 64?", I was sold. There were good games on the Speccy, but from that moment on I was transformed.




