andym00 wrote:Um, just one question about Mr. Andersons nomination of Super Puzzle Fighter 2 Turbo, which I totally fucking love btw
What the rules for this one ? Because the way I see it the high scores are going to come from maximum whoring of points on the early levels, ie: loitering about and waiting for the throwing around of massive number of blocks at each other ? And hanging around in this state for as long as possible..
I'm just curious how it would be played in the league...
Generally speaking I'd be okay with that - half of the skill of that sort of game is mastering the combo system after all. To be honest, I think you underestimate the skillage in the lleague...
Loitering, as you put it, may well net an average player a higher score than a simple clear the blocks strategy. A good player, on the other hand, will be able to maintain the same combo strategy further into the game. So we might very well see a gap between those players who affect a competent combo strategy and those who don't but we'll also see a (much larger) gap between the merely competent and the top players.
Or, in none-more-simple terms, if you're not using combos then you're not playing the game properly - it's a bit like expecting someone to play Defender without rescuing humanoids...
Cheers
Chris