My Mac: 1.8GHz single cpu G5, 1GB RAM, nVidia GeForce FX 5200
my stats:
4
22
100
after first level jumps to:
10
30
100
it stays at this even after restarting at level one via menu screen
high score page doesn't load for me.
matt

I've got the window shrink and also turning the mouse off in full screen modes on my shrinking todo listromanista wrote:well i'll be doing a review for the dutch/belgian mac games website macgames.be when it is ready (free review copy ? ), to get it a bit more well known over here...
gravy are you doing it all by yourself, or does yak himself does a lot as well?
oh and can't you make window enclose the game instead of the black areas left and right?
rick

No. Why? Games come on multiple DVDs now, so a MB more or less doesn't really matter.goldfish wrote:This might be me being a bit fick, but after watching Stuffit Expander take a while to decompress the latest build, I had a wander around the package and noticed that some of the sound files are huuuuge.... e.g. fire.wav is 1.5mb, szap.wav is 460kb...
Is this not a bad thing?

That is a completely backward way of thinking. And the reason you need 1GB of memory and a 160GB hard drive to do anything these days.skab wrote:No. Why? Games come on multiple DVDs now, so a MB more or less doesn't really matter.goldfish wrote:This might be me being a bit fick, but after watching Stuffit Expander take a while to decompress the latest build, I had a wander around the package and noticed that some of the sound files are huuuuge.... e.g. fire.wav is 1.5mb, szap.wav is 460kb...
Is this not a bad thing?
Hey, hey, 16k!matt wrote:That is a completely backward way of thinking. And the reason you need 1GB of memory and a 160GB hard drive to do anything these days.
I remember the days when everything truly great fitted into 512KB RAM.
I was thinking from two perspectives... if you're looking to optimise an application for speed, then I can't honestly imagine that shifting 1.5MB of code around is going to help. That said, I know precisely fuck all about programming, so am probably wrong.skab wrote:No. Why? Games come on multiple DVDs now, so a MB more or less doesn't really matter.goldfish wrote:This might be me being a bit fick, but after watching Stuffit Expander take a while to decompress the latest build, I had a wander around the package and noticed that some of the sound files are huuuuge.... e.g. fire.wav is 1.5mb, szap.wav is 460kb...
Is this not a bad thing?
