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Spoongod
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Glitch lovers, gizza hand!

Post by Spoongod »

I'm in the middle of 'fucking up' some binaries to make noize. Any other data/sound tecniques that are interesting? Any ideas on how to crash MAME in a way that produces sound?
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Zen-Chan
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Post by Zen-Chan »

Hitting F3 to reset MAME halfway through a game of something can often trigger some particularly evil noises.
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Post by Spoongod »

Zen-Chan wrote:Hitting F3 to reset MAME halfway through a game of something can often trigger some particularly evil noises.
Cheers. Will it work in MAME32? I keep meaning to get another version that'll just accept any old binary file... :twisted:
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rowan
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Post by rowan »

Logic Audio has a plugin called "bitcrusher" and Cubase has something similar. Hopefully you can find a free thing somewhere that will do the same, it's basically a digital distortion/clipper that also lets you twiddle the samplewidth right down to 1bit and also cut the samplerate by many times.

Squarepusher uses stuff like this sometimes, it's an extremely digital sounding distortion and is quite gorgeous when you play a sound and drag the samplerate right down and cut it to about 4bits.
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Post by ~D4T45H4T~ »

Load a small (~100kb) .wav file as a .XM module in FastTracker2, it can produce some very unique gLitChY sOunDs.

My favourite way to make noise: If you have an analogue mixer and some rack FX, try feeding themselves into each other and creating feedback loops. A combination of a pitch/delay effect, and notch-reject filter were used to make this horrible noise.

I'm sure it's possible to recreate that kind of stuff inside the computer but you can't beat the unpredictable nature of cranking up the volume and letting the machines SCREAAAAMM!!!
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Post by Spoongod »

Yeah, agreed. It's a shit load of fun hurting your mixing desks, but I'm into brealing software ATM :D (You'll find out soon enough...) ;)

I'll try that fasttracker thing. I'm in the process of turning old code into fucked wave-forms right now... :D[/i]
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Post by ~D4T45H4T~ »

Sounds interesting, keep us posted!
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Post by 5th Earth »

Sound Forge has per-sample editing... if you can get the program try manually "drawing" waveforms and playing them back.

You can always combine sound files with non-sound files as well, or hook up speakers directly into the outputs/circuits of random devices (reference Datasound from here). And of course there's the ever-classic technique of Circuit Bending, which is the fine art of deliberately short circuiting electronic noisemakers (especially the Speak & Spell), sometimes with the judicious use of variable resistors, and listening to the incredible sounds they spew out.
It seemed like a good idea at the time.
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Post by Spoongod »

5th Earth wrote:Sound Forge has per-sample editing... if you can get the program try manually "drawing" waveforms and playing them back.

You can always combine sound files with non-sound files as well, or hook up speakers directly into the outputs/circuits of random devices (reference Datasound from here). And of course there's the ever-classic technique of Circuit Bending, which is the fine art of deliberately short circuiting electronic noisemakers (especially the Speak & Spell), sometimes with the judicious use of variable resistors, and listening to the incredible sounds they spew out.
Didn't know you could draw waveforms in Soundforge. Always suspected you could by the way individual points have thier own markers, if you zoom close enough.

As for Circuit Bending, I have this cheesy guitar shaped electronic game that I want to add a potentiometer or two to.... :twisted:
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Post by piku »

Just grab any file you like and load it into soundforge (or whatever) as a RAW file.

Go scrounge around for old ZX Spectrum tapes and sample those. Enough screechy sounds to drive your neighbours insane :)
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Post by ciacio »

Have you been inspired by some cool and intellectual glitch art website? :)

Stop being trendy! Stop doing what everybody else is doing.
And read my blog at: http://www.cesaremarilungo.com.

:D

:oops:

:cry:
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Post by madfiddler »

Reaktor and Kurzweil synths are great at destroying sounds.
http://www.flitkillsmoths.co.uk / TDK Chiptune album, coming soon
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Post by Spoongod »

piku wrote:Just grab any file you like and load it into soundforge (or whatever) as a RAW file.

Go scrounge around for old ZX Spectrum tapes and sample those. Enough screechy sounds to drive your neighbours insane :)
Been doing that with old Llamasoft game-roms ;) After picture editing, of course... :twisted:

As for the other advice, cool. Will do stuff now! :)
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