Unity - an announcement

Every now and then a Llamasoftie will say something interesting. Honestly! This is where we will keep these topics so that they don't get deleted.
Novahawk
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Post by Novahawk »

*uff*
Hello Yak,

I've been around this board for a while now, but had taken more of a watchers role (and my account had been removed once due to this... ;) ) so no one here would actually know me.
But anyways... what I'd like to say, is that your unity project had faszinated me too since its announcement, and that following the project on this board has had it become one of my most anticipated games at all.
Still, as much as I am devestated by its cancellation, I do understand the reasoning, and hope we will see another interesting project taken on by you in the future!

Best fluffy wishes from Switzerland!
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Perkunas
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Post by Perkunas »

Very sorry to hear that, I was really looking forward to the release of Unity on GameCube. :(

Good luck with whatever you are going to do next, I will always keep cheering from the sideline! :D
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hyphz
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Post by hyphz »

I can't think of anything more to say.. but it's sad news :(

At least it happened relatively amiably, by the sound of things anyhow. And I don't think all that work is going to go to waste.
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WNivek
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Post by WNivek »

My few friends and I have been looking-forward to Unity for quite a while. My friend Danny and I bought our GCs, almost exclusively in anticipation of it's eventual release for the platform.
Selfishly, I am rather disappointed to hear of it's cancelation. However, I understand and respect your descision. Best not to compromise your masterwork so as to get it done 'on time'. True art takes as long as it needs to.


May you do well in your future endeavors, whatever they may be. goatspeed.
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Post by Darkflame »

Curse Yak! Curse you and your perfectionism!!! GRrrr.... :wink:

Seriously, this is a huge blow, I was secrety hopeing Unity would start a revolution of publishers investing in small development teams,
(After all, a successfull title made by just 1 person would raise some eyebrows wouldnt it?)

~sigh~
oh well, im sure the code wont go to waste...
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segasonic
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Post by segasonic »

this is a sad day for all gamers :(
Ash
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Post by Ash »

This thread was the first thing I happened to read after returning from handing my dissertation interim report in. It's been giving me quite a lot of stress, but now it's been handed in and I can relax for a bit hopefully.

I'm relatively new to the forum, but I just want to say how much motivation Jeff's work has provided me recently. I've always been interested in games, and some of my earliest memories are of playing on my cousins 2600 and my brother's C=64. I got into game development properly when I was about 13, at first I would just make new game maps, but I'm not really an artistic type, so I started to learn C. I started by creating simple (for my own amusement) mods and then making my own games after a while. As I got more into game development I found myself playing games less and less, partly down to lack of funding (the last console I owned was a Sega Megadrive), as all my money tended to go on PC parts, and partly just because I found the development side more interesting now.

Recently I've found myself being less enthused with the games industry for many reasons, some of which I can't quite grasp myself. I've questioned whether I really want to continue what has been my dream, for at least the past seven years, of getting into the games industry. The point of all this waffling is this. Reading about the history of llamasoft, the development blogs and playing the old games again has helped me realise I still do love games. I can't say I've reached enlightenment yet, but I must thank Jeff for providing me the motivation I need to perservere in my dissertation work, and for just generally putting a smile on my face.

I am upset that Unity has been cancelled of course, and that the person who has provided so much inspiration to me lately has had such a setback, but I've already gained a lot out of this community and I know this is not the end :)
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Post by PFVA »

:fluffy: :fluffy: :fluffy: :fluffy: :fluffy: :fluffy: hugs
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fflip
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Post by fflip »

Echo. This is sad news :(. Still interested in seeing and playing whatever Yak puts out, and I'll hang around and watch indefinitely, as long as he's happy with the result - otherwise it wouldn't really be a Yak production.

Respect, hugs and chillage to ya.
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Post by Naked »

I'm really really sorry to hear that Yak:(

Despite being in about as corporate a situation as a game designer gets these days, I've always considered you to be something of a role model - thing is, I wouldn't have ever thought I could get a job doing this if, back when I was a wee nipper, my dadn't hadn't taken me the Atari Show in London, where i got to watch slack jawed while some longhaired, shaggy young fella demonstrate some kind of "light synthesiser" he'd written all on his lonesome :wink: It was a massive eye opener, and really got me believing that you could just get out there and make a flipping game if you set your mind to it.

In the end, this whole dealie just increases my respect for you - rather than going along with the whole "shove it out the door" mentality that's afflicting our industry, you're willing to can 2 years work rather than present your fans with something that is less than up to your expectations.

Good luck man, and I hope you can move onto something as personally satisfying as you found Unity to be. Best wishs and godspeed!
Last edited by Naked on Fri Dec 10, 2004 6:38 pm 0, edited 1 time in total.
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Stephen
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Post by Stephen »

Just read the news. I feel bad for Jeff, but like we all have said, the work was absolutely not a waste. We've still got this kick ass forum and a back catalog of Llamasoft titles going back over 20 years to keep up busy until his next game. No worries and no disappointments Jeff, when you announce your next title, I'm sure most of us here will buy whatever hardware it will be released on!

Now go take a much needed rest.

Stephen Anderson
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Post by p-saurus »

I'm really sorry to hear this news. :( I was seriously looking forward to this game. However, I think everyone involved would have been mroe disappointed had the game been rushed an released in less than perfect form. Jeff, I look forward to playing the next game you make for us and I can't wait to someday get my hands on Unity.

Keep your head up.
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Post by ravuya »

Sorry to hear it, Yak. :( It was going to be a fantastic game, but if you didn't think it was perfect, it didn't deserve to carry your name with it. Any chance you'll release some of the assets from it for public consumption?

Maybe you should move to portable dev -- a DS Iridis Alpha would rock my socks off. It's like it was designed for it.

I know this game meant the world to you (hearing your grand plan in the history of llamasoft vid), and it must hurt like losing a family member to have to stop with it. I can only hope you'll get back on your feet, and a chunk of cash will be heading towards you soon for Gridrunner++ OS X.
Last edited by ravuya on Fri Dec 10, 2004 7:13 pm 0, edited 1 time in total.
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Post by PaulEMoz »

Trust me to get here late!

I'm not going to quote what koworld said for the umpteenth time, suffice to say his words hit the nail on the head. I'm very sorry for you that you won't get to complete your vision, this time around. But there's always the future.

Take a break. A nice long one. Chill out, drink beer, eat curry, surprise giraffes. There are plenty of outlets for your ideas (the DS is crying out for llamas, for one), and we'll always be here to support you when that time comes. This is a tremendous community (I would go so far as to say it's been my salvation over the last year or so), and we're all behind you and with you.

Good luck with all your future projects, and I'll add some of those *hugs* that everyone's dishing out.
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Post by skab »

Hard decision, that...

Just don't let this discourage you, and don't abandon the idea of Unity, that idea of merging two of your biggest passions, the light synths and the shooters. It's an excellent idea, and if it didn't happen this time, it might happen the next.

And seeing how the various games and light synths you made, from Tempest to Gridrunner, were getting better and better with every incarnation, I can't imagine why it shouldn't work this time as well.
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