Even though I don't know you personally Jeff, I feel you're the sort of person who will realise that the new year is now a blank canvass for you.
I look forward to hearing about your next move.
Sad news Jeff. Letting go of a project you've devoted a lot of time and effort to is incredibly hard.
However a joint Yak/Giles project sounds very interesting. One I'm looking forward to, however long it is before it sees the light of day.
Just don't overdo it with the beasties eh?
Yak wrote:I'm not going to give up, and the day I retire is the day they pry the compiler from my cold dead hooves . There's lots more good stuff to come, that I promise you .
Yak wrote:Many thanks to all of you who have said such kind things despite the disappointment of what happened, and don't worry, I'm not going to give up, and the day I retire is the day they pry the compiler from my cold dead hooves . There's lots more good stuff to come, that I promise you .
A world without Yak would not be a world I'd want to live in. Take Christmas off, hug your mum, and then go right to beating more 1s and 0s into submission.
I was constructing a lengthy reply to this as I flicked through all the pages of this post, but realised everything that needs to be said is bracketed within these 12 pages.
Let down, not. Just think of the goody bag of code and ideas you have already, for when you resume Unity. Best of luck, Yak.
Yak wrote:You can walk away from an abort in one piece and have another try...
Fuck yes, it's like the highjumper who takes a run up then stops, you get a fucking good look at what you're planning to do. It gives you a whole better perspective on what you're planning to jump.
I know other people have mentioned this but with your low level coding approach I can't help thinking the DS/PSP could be a good prospect......... but then again has llamasoft just doubled in size
videokyd wrote:Better to make a Resident Evil 4 then a P.N. 03, eh Yak
Will it at least see release on a future platform? Will you release the code? Will we somehow, someday play some incarnation of it, or are you just throwing the code away entirely?
Question: is the code / research / libraries etc portable? Now that the groundwork is done, could it be reworked as another console or PC (Mac!) game relatively easily?
It is! It's a great game, but it wasn't exactly what the creator wanted. He was forced to rush it. How RE4 has turned out was what the creator envisioned and got. He took his time and is happy with the results.
Question: is the code / research / libraries etc portable? Now that the groundwork is done, could it be reworked as another console or PC (Mac!) game relatively easily?
XBox? XBoxNext?
Sadly, I think a lot of it depends on the GameCube API. It'd take some work to overhaul it, but it's not impossible for a beast of Yak's caliber.