It's a simplified opengl/python visual programming api.
It's not very different from proce55ing, but use python instead of java.
There are bare bones blender export and import scripts, also.
The precompiled app, python scripts and everything I'll publish is released as Creative Commons, like everything else on the site.
More at:
http://www.cesaremarilungo.com/blog
Please, give me some feedback. Try to use it and feel free to ask for features.
c.
)eva(han, a project that might interest you...
looks like a great project to me. I've been playing with similar stuff using scheme: http://www.pawfal.org/Software/fluxus/
I've been playing a lot with python too recently - have you seen pygame?:http://www.pygame.org/ it's not quite the same idea as your app, as it's a super high level interface on top of SDL - I think I'm going to write some games in it at some point.
when's the linux version out?
I've been playing a lot with python too recently - have you seen pygame?:http://www.pygame.org/ it's not quite the same idea as your app, as it's a super high level interface on top of SDL - I think I'm going to write some games in it at some point.
when's the linux version out?
Thanks.
The linux version will be ready next week. I hope.
Pygame seems a bit slow to me. And it's mostly for 2d.
There is also the pyopengl module. It's a complete python binding for the Opengl API = slow. I'm writing )eva(han beacuse I can use c to do slow stuff and python to do creative stuff.
BTW, )eva(han is not intended for interactive/gaming stuff at the moment.
c.
p.s. Please, leave a kind comment on my blog.
The linux version will be ready next week. I hope.
Pygame seems a bit slow to me. And it's mostly for 2d.
There is also the pyopengl module. It's a complete python binding for the Opengl API = slow. I'm writing )eva(han beacuse I can use c to do slow stuff and python to do creative stuff.
BTW, )eva(han is not intended for interactive/gaming stuff at the moment.
c.
p.s. Please, leave a kind comment on my blog.
I've seen your project page.nebogeo wrote:looks like a great project to me. I've been playing with similar stuff using scheme: http://www.pawfal.org/Software/fluxus/
I've been playing a lot with python too recently - have you seen pygame?:http://www.pygame.org/ it's not quite the same idea as your app, as it's a super high level interface on top of SDL - I think I'm going to write some games in it at some point.
when's the linux version out?
I downloaded the source and I think I'll steal some of your code.
c.
sure thing! - it's not stealing if it's open source 
I've actually started writing a python binding for fluxus, but I haven't really got any time to finish it now. The nice thing is the integration of ODE, which is a really powerful physics engine. I can't reccomend it enough.
I've actually started writing a python binding for fluxus, but I haven't really got any time to finish it now. The nice thing is the integration of ODE, which is a really powerful physics engine. I can't reccomend it enough.

