What can I say?
Old games you hated but everyone else loved.
- Mr_Flashpants
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- Crystal_sword
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- Muttley
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Some games wot I hate and everyone else seems to love:
Defender
Track & Field / Hyper Sports
Ikaruga
Half-Life (2's OK-ish)
I could probably think of more too...
Muttley
Defender
Track & Field / Hyper Sports
Ikaruga
Half-Life (2's OK-ish)
I could probably think of more too...
Muttley
Muttley's Blog: Rarely updated, occasionally interesting… maybe
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- lightengine
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- Muttley
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Totally agree with you.lightengine wrote:Resident Evil = CACK. Tried really hard, on two occasions, on two different formats, to get into it but ended up hating it after about 20 minutes.
Muttley
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
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- HippyDave
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Blimey, I can't believe the kickings some of my dear old C64 favourites are getting here - truly, one man's heaven is another's hell!
Wizball - it's wonderful. I never had any problems with the controls - yes, until you get the anti-grav and anti-inertia powerups it could sometimes be a bitch to control, but once you've got those, you're well on your way. After a rather steep learning curve of about 48 hours, I never found it especially difficult - and it says something about the game that I never got overly frustrated during those 48 hours. Martin Galway's music is great: love his Alex Lifeson-esque lead parts during the bonus round, and the title music is a thing of shimmering beauty. It looked nice, played well, had a sense of humour... ah, I love it, frankly. I *still* play it regularly.
Hunter's Moon - Good lord! Martin Walker's finest hour, and considering the quality of "Citadel" and "Chameleon" (another corker), that's really saying something. For one thing, it's easily the most psychedelic non-Llamasoft game I ever played on the dear old C64. Plenty of blasting, great sonics, and simple gameplay that just gets relentlessly more complex - I never did finish it, but the later levels are *well* hard, so I'm not frustrated with myself...
I dunno, something about it all really captured my imagination - so much so that I'm sitting here looking at the first chapter of a novel based around the whole concept of the game that I've been (consciously or unconsciously) putting together in my head for a couple of years now. About time I committed that sucker to paper, along with all my starmaps and stuff, I reckon!
And then there's "Delta"... c'mon... it's no worse than "R-Type" really, is it? It suffers from the same problems; you just take in the eye-candy and accept the usual problems of these sideways-scrolly shmups. It's still probably the best and most atmospheric "Nemesis" variant I've seen on any machine - the fact that it has such an incredible soundtrack and great visuals *on a C64* is just kismet...
Oh - er, I should really moan about something now to make up for all that positivity, shouldn't I? Well, I honestly can't think of anything I hated *that* much... I suppose anything that involved multiloads, really: that was the most frustrating thing about C64 games. Although some games even managed to transcend that: some will disagree, but I adored "The Eidolon". A very simple game on the face of it, but it had a great atmosphere and really sucked you in. If I could get hold of a disk image that actually worked - all the copies I've tried seem to hang during the initial load!
- I'd really like to revisit that one...
Wizball - it's wonderful. I never had any problems with the controls - yes, until you get the anti-grav and anti-inertia powerups it could sometimes be a bitch to control, but once you've got those, you're well on your way. After a rather steep learning curve of about 48 hours, I never found it especially difficult - and it says something about the game that I never got overly frustrated during those 48 hours. Martin Galway's music is great: love his Alex Lifeson-esque lead parts during the bonus round, and the title music is a thing of shimmering beauty. It looked nice, played well, had a sense of humour... ah, I love it, frankly. I *still* play it regularly.
Hunter's Moon - Good lord! Martin Walker's finest hour, and considering the quality of "Citadel" and "Chameleon" (another corker), that's really saying something. For one thing, it's easily the most psychedelic non-Llamasoft game I ever played on the dear old C64. Plenty of blasting, great sonics, and simple gameplay that just gets relentlessly more complex - I never did finish it, but the later levels are *well* hard, so I'm not frustrated with myself...
I dunno, something about it all really captured my imagination - so much so that I'm sitting here looking at the first chapter of a novel based around the whole concept of the game that I've been (consciously or unconsciously) putting together in my head for a couple of years now. About time I committed that sucker to paper, along with all my starmaps and stuff, I reckon!
And then there's "Delta"... c'mon... it's no worse than "R-Type" really, is it? It suffers from the same problems; you just take in the eye-candy and accept the usual problems of these sideways-scrolly shmups. It's still probably the best and most atmospheric "Nemesis" variant I've seen on any machine - the fact that it has such an incredible soundtrack and great visuals *on a C64* is just kismet...
Oh - er, I should really moan about something now to make up for all that positivity, shouldn't I? Well, I honestly can't think of anything I hated *that* much... I suppose anything that involved multiloads, really: that was the most frustrating thing about C64 games. Although some games even managed to transcend that: some will disagree, but I adored "The Eidolon". A very simple game on the face of it, but it had a great atmosphere and really sucked you in. If I could get hold of a disk image that actually worked - all the copies I've tried seem to hang during the initial load!
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- Guru-Meditation
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Top 10 Most over rated games of all time (imo and off the top of my head.)
10) Doom. Duke Nukem was the first game of the genre to grab my attention. The best game like Doom was a comedy version of it called Nightmare 3D. But I'll grant I just think this was over-rated and not a bad game persay. It was fun enough (Doom 2 wasn't that bad) and consequently it's 10th.
9) Eternal Darkness. It tried to do for the Gamecube what Resident Evil did for the Playstation. For me it did. It got the console a mention on the most over rated games list ever. Because it wasn't really rated that much it's spared being ranked highly.
7 and 8 ) Most fighting games. (Tekken, Street Fighter and all that). I've actually been accused of being repetitive when playing these because of how I can win. I always thought that's how you win. Besides knowing the super secret super duper combo. ... Come to think of it what fighting games do I like... for a genre to be here I think it deserves two spots. Street Fighter #7 on top 100 games of all time? HAH!
6) Tomb Raider, or how a pair of tits can sway any reviewer. It's not Flashback. It never was. Never will be. Get over it. It's not even Another World. More like Worlds Apart with tits. Or rather, Worlds Apart with more tits. Do you find tits on a warthog attractive? Ok so now you see why tits doesn't turn a beast into a beauty.
5) Resident Evil. Awful. Just awful. I remember seeing this for a few minutes and thinking "I didn't know the Playstation can only display 32 colours." After a quarter of an hour I realised I was wrong. It apparently could display 128 colours at once.
4) FIFA games. Never loved them. Never even liked them. In fact I didn't like any football games between SWOS 96 and PES 3. That's 8 years without an improved football game.
3) Wing Commander 2. Some people thought this was a good enough reason to spend hundreds on upgrading their PC. For me it was another reason to fawn over how great my Amiga was.
2) Final Fantasy 7. Now then, I didn't really like 8 either, but I remember people loving FF7 to death. People who'd never loved an RPG before were loving this. I thought it was another reason why the Playstation was such crap. This isn't an improvement over Secret of Mana or Seiken Detensu 3. It's not an improvement over Final Fantasy 6. It's thinking "Oooh, we can use 3d" and bastardizing it.
1) Half Life. Everyone rips me about hating this, but it was the worst 20 euros I've spent in my life. And I've ordered some pretty big meals at fast food places. Yep had I known how crap this was I'd sooner have kept the 20 euros, spent them at the local KFC here for their crap chicken (why is KFC so bad here?), run for 3 miles right after eating it and the indigestion that would have come from it would've been less painful than playing this. I think even heart disease from all the fatty chicken would've been welcome if it meant not being required to play that crap again. Can't speak for Half Life 2 cause I've never played it. And even if Counter Strike had brought online gaming to the masses ... well, there's enough jokes about how they play.
10) Doom. Duke Nukem was the first game of the genre to grab my attention. The best game like Doom was a comedy version of it called Nightmare 3D. But I'll grant I just think this was over-rated and not a bad game persay. It was fun enough (Doom 2 wasn't that bad) and consequently it's 10th.
9) Eternal Darkness. It tried to do for the Gamecube what Resident Evil did for the Playstation. For me it did. It got the console a mention on the most over rated games list ever. Because it wasn't really rated that much it's spared being ranked highly.
7 and 8 ) Most fighting games. (Tekken, Street Fighter and all that). I've actually been accused of being repetitive when playing these because of how I can win. I always thought that's how you win. Besides knowing the super secret super duper combo. ... Come to think of it what fighting games do I like... for a genre to be here I think it deserves two spots. Street Fighter #7 on top 100 games of all time? HAH!
6) Tomb Raider, or how a pair of tits can sway any reviewer. It's not Flashback. It never was. Never will be. Get over it. It's not even Another World. More like Worlds Apart with tits. Or rather, Worlds Apart with more tits. Do you find tits on a warthog attractive? Ok so now you see why tits doesn't turn a beast into a beauty.
5) Resident Evil. Awful. Just awful. I remember seeing this for a few minutes and thinking "I didn't know the Playstation can only display 32 colours." After a quarter of an hour I realised I was wrong. It apparently could display 128 colours at once.
4) FIFA games. Never loved them. Never even liked them. In fact I didn't like any football games between SWOS 96 and PES 3. That's 8 years without an improved football game.
3) Wing Commander 2. Some people thought this was a good enough reason to spend hundreds on upgrading their PC. For me it was another reason to fawn over how great my Amiga was.
2) Final Fantasy 7. Now then, I didn't really like 8 either, but I remember people loving FF7 to death. People who'd never loved an RPG before were loving this. I thought it was another reason why the Playstation was such crap. This isn't an improvement over Secret of Mana or Seiken Detensu 3. It's not an improvement over Final Fantasy 6. It's thinking "Oooh, we can use 3d" and bastardizing it.
1) Half Life. Everyone rips me about hating this, but it was the worst 20 euros I've spent in my life. And I've ordered some pretty big meals at fast food places. Yep had I known how crap this was I'd sooner have kept the 20 euros, spent them at the local KFC here for their crap chicken (why is KFC so bad here?), run for 3 miles right after eating it and the indigestion that would have come from it would've been less painful than playing this. I think even heart disease from all the fatty chicken would've been welcome if it meant not being required to play that crap again. Can't speak for Half Life 2 cause I've never played it. And even if Counter Strike had brought online gaming to the masses ... well, there's enough jokes about how they play.
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
Personally, I never liked Doom all that much, either, but why did you think Half-Life was crap? I thought the level design was extremely well-done from start to finish, I even liked Xen. Yeah, it's pretty much only a shooter and definitely not "the best game ever" some people make it to be, but at least it's a shooter done right. I liked Duke 3d, too, but as far as I'm concerned, Half-Life was even better.
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- Dungeon-Dave
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Defender's one I love, only since I'm not *that* good at it but I love it's noisy blasting action (and I remember thinking Yak captured that "Eugene-game" sensation perfectly in LLamatron).Muttley wrote: Defender
Track & Field / Hyper Sports
Ikaruga
Half-Life (2's OK-ish)
I loved HL after getting hooked on it one RV and was determined to complete it. I'd already done R2CW but HL ran in higher res and faster gameplay - although now after playing Painkiller and UT, I'd probably look at HL in a different light.
I'll agree with the T&F-type games, and add in:
"VersusFighter" games (the many SF2 clones) - no skill, just up,up,right,down, left kick and right punch and sit back to let your character do all the work.
footy/golf games - I was never any good at those, but never found an interest in them either.
"Bobble Bubble" - I detest that sodding music from hearing it sooo much at Uni.
"Double Dragon" - I stil play it on occasion, although its lack of responsiveness with controls irk me at times.
"Sonic the Hedgehog" - onscreen action seemed too fast to fathom what was going on. Never got caught up myself.
"SuperMario/Marioland/etc" - never saw the attraction, but remember friends hooked on it.

