games ruined by bugs

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Dr. M
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games ruined by bugs

Post by Dr. M »

Here's a new post (more or less an extension of the "worst games" thread)

Back in 1985, I had bought a Mastertronic game ("Mr. Puniverse" for C16 - which was allegedly the sequel to Big Mac)

it seemed to happen occasionally, but not all the time. I might be midway through a game, then the game would crash (not drop into the monitor, but go into an infinite loop of going into the monitor. An infinite loop of breaks)

So can any of you remember any games which were ruined by bugs?

let's see what comes out of this. :)
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Post by moobaa »

(This was an accidental double post. Please read the following post instead for actual content :))
Last edited by moobaa on Fri Feb 14, 2003 10:12 am 0, edited 1 time in total.
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Post by moobaa »

Erm, some of the releases of Iridis Alpha spring to mind, where the tape loader didn't bother loading $C000, and the game crashed (to the Ready prompt) when you entered the Core... 8O

Nothing a little monitor-ing with the Expert couldn't fix, though... ;)
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Post by moobaa »

Ooops, sorry about the double posting :oops:
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Post by Mayhem »

Spore... great little budget game for C64. A cross between Robotron and Gauntlet really. Only fault was the map designer had a bug in it and you couldn't save out your own creations properly :roll:
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Post by Elizian »

moobaa, in one post, wrote:(This was an accidental double post. Please read the following post instead for actual content ):)
moobaa, in the next post, wrote:Erm, some of the releases of Iridis Alpha spring to mind, where the tape loader didn't bother loading $C000, and the game crashed (to the Ready prompt) when you entered the Core... 8O
Nothing a little monitor-ing with the Expert couldn't fix, though... ;)
moobaa, following through perfectly, wrote:Ooops, sorry about the double posting :oops:
:sheepyspace: This demonstrates the casual expertise of an outstanding :whore: :wink: :camel:
Last edited by Elizian on Fri Feb 14, 2003 3:44 pm 0, edited 1 time in total.
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Post by mamemeister »

Apart from the legendary bug in Jet Set Willy where if you fell on a certain screen (Banyan Tree maybe??) you repeatedly kept falling until all your lives were used up!
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Post by Spirit »

Likewise, you could fall onto an enemy on a new screen and then repeatedly appear on top of the enemy killing off all lives in the process.
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Post by Muttley »

Hidden & Dangerous

Great idea, badly implemented. There were so many bugs in this I gave up playing it entirely.

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Post by RatZiggurat »

Fist II for the C64... sometimes you would get stuck in a certain area of the game and not be able to get out of it. The screen just wouldn't scroll away. Also, I'm not sure if it is a bug or not, but sometimes you'd end up stuck in one spot, endlessly fighting enemies. I don't know if they ever stopped coming.

How about games *enhanced* by bugs? I found a bug in Mastertronic's Ninja for the C64, where you could leave the bounds of the map and enter rooms based on whatever was outside of normal map memory. :)

To do it, you would find a place where your back is facing the wall, and then jump straight up. While in the air, hold down+back (angle). When your ninja lands, he'll twitch for a moment and then walk backwards, right through the wall! At this point you're in Never Never Land. The backgrounds are all screwy, and so are some are the enemies. It's very challenging as well... some enemies have messed up animations, and end up holding their kicking foot out or kicking very rapidly, which will decimate your ninja in no time.

Great fun. :D
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Post by Muttley »

RatZiggurat wrote:Fist II for the C64... sometimes you would get stuck in a certain area of the game and not be able to get out of it. The screen just wouldn't scroll away. Also, I'm not sure if it is a bug or not, but sometimes you'd end up stuck in one spot, endlessly fighting enemies. I don't know if they ever stopped coming.
Yeah, that was really annoying. :evil:

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Post by Xstreme »

I was dissapointed that Frontier was full of bugs.

I had great hopes for that title and really wanted to love it but you could just tell the thing had been rushed towards the end without proper testing. Shame :cry:
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Post by _TinOmen_ »

Many games from Domark for the speccy.

They all had expensive packaging and high price-tag, but were incredibly bug-ridden.

- Eureka
- Friday the 13th
- A view to a kill

It was frustrating to spend more time loading the games from tape than actually playing it before it crashed.

Oh, and the graphics was awful too.

(but the c64 versions were ok :wink: )
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Post by moobaa »

Elizian wrote:This demonstrates the casual expertise of an outstanding :whore: :wink: :camel:
Glad someone noticed ;)

(Actually, the double post was the result of the old "submit... oooh, hang on, I'll just hit ESC to add another line" thingy ;)
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Post by everklear »

Combat on the Atari 2600.

If you approached it right you could bounce through a corner and pop out on another corner. I used to piss my brother off royally with that one.

In my view, this was an enhancement. My brother thought otherwise.
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