A little something for the weekend?

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RiK
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A little something for the weekend?

Post by RiK »

Oh,here's a little inspiration to Sickboy et al.

2 days, from scratch in Blitz.

http://www.olpin.net/downloads/sftw/demo.zip
[EDIT] - The thread explains progress so far, but this link will always be the latest version.

All the aliens and stuff are random for now, so dont be at all suprised if you get a "what the fuck was that?" moment....

Joypad and/or Arrow Keys & Space
Keys 1-4 enable simple power ups.

Extra life @ 10k
My high score so far > 30k

enjoy
Last edited by RiK on Tue Mar 18, 2003 12:02 am 0, edited 2 times in total.
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RiK
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Post by RiK »

looks something like this:

Image
Last edited by RiK on Tue Mar 18, 2003 1:14 am 0, edited 1 time in total.
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Post by RiK »

Just recompiled it with Blitz+ now, so it only needs DX1 and hence should work fine on NT boxes too...
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Post by Mayhem »

For 2 days that's pretty impressive Rik... especially the parallax "trees"...
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nice

Post by Panda »

it's really nicely done. Found a slight screen glitch on the work PC, but another colleague had no problems.

If you're interested I can tell you more

top work for just a few days :D
I did, I'm sure I did.
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RiK
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Post by RiK »

The parallax bit does actually read map day, but there is only one tile in there at the mo too test it out.

This was literally just a little test to check my sprite path stuff, I got talking to a Sickboy on the forum about coding and got, err, carried away.... ;)

More gnus as it happens, strangely enough I'll prolly be a bit occupied over the weekend though.. ;)
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Post by korruptor »

There's always something stopping the good, weekend long code session... :D
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Post by Ranoka »

Hey thats cool Rik, I wish I could code something like that in 2 days.

One thing it needs is a huge explosion or something when you die, and some patronising noise or comment...
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Post by RiK »

Ranoka : ta, don;t worry there will be plenty eye-candy for you... this is just me noodling around at the moment!
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RiK
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Post by RiK »

Just upped a gnu version, you can see the tilemaps working now as I actually made some test tiles.... ;)

:bulldozer:
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Dr. M
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Post by Dr. M »

Finally got to see it last night, and for a two day effort, it was great work.
RiK wrote:All the aliens and stuff are random for now, so dont be at all suprised if you get a "what the fuck was that?" moment....
That's for sure :wink:

Once again, great work RiK.
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Re: A little something for the weekend?

Post by Ahchay »

RiK wrote:2 days, from scratch in Blitz.
hehe. That's really quite nice RiK...

I love this sort of thing. Maybe we should have a little competition - best game written over a weekend?

Anyone else game? We choose a theme and see what we can come up with...

Cheers
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moobaa
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Re: A little something for the weekend?

Post by moobaa »

Ahchay wrote:Maybe we should have a little competition - best game written over a weekend?
I think Yak won that one many years ago... ;)
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Post by RiK »

Had a little challenge on Saturday afternoon at Yak's place... I was noodling around showing Korruptor something and asked for suggestions for what power-ups I should add... Jedburgh said "Bonios of Doom" and so, ten minutes later (after Jed drew me some Bonios) there we have it...

Hey (for Bog) - I coded Jeff Minter's power-up, on Jeff Minters PC!!

Image
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Post by moobaa »

Bugger me, that's pretty impressive 8O

Great work, RiK! :D
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