paradroid remake done and dusted
paradroid remake done and dusted
weve just finished a remake of the c64 game paradroid .
hope yas enjoy it and dont forget to keep checking ya online scores.
grab it here -
http://www.paradroid.ovine.net/index.php
hope yas enjoy it and dont forget to keep checking ya online scores.
grab it here -
http://www.paradroid.ovine.net/index.php
god created the sid chip so hubbard could make music
- Orangy Tang
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Gah! Your game locked my computer up hard. I clicked the start game button and it wouldn't respond to anything after showing the loading screen - not event ctrl-alt-del or the task manager would appear (although the windows mouse was visible and still moving).
You might want to fix that, you've got to do some pretty fucked up things to prevent the task manager to appear. I had to forcibly turn the power off.
You might want to fix that, you've got to do some pretty fucked up things to prevent the task manager to appear. I had to forcibly turn the power off.
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- The Caffeine Kid
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The only thing I can think of is it goes straight into the short movie on loading.
Its the only thing I can think of that could possibly cause it really, as the game doesn't do anything else different to any other B3D game as far as I can tell and I've played it for quite a few hours.
There's a few glitches and niggles with it here and there, but overall - its very good.
Its the only thing I can think of that could possibly cause it really, as the game doesn't do anything else different to any other B3D game as far as I can tell and I've played it for quite a few hours.
There's a few glitches and niggles with it here and there, but overall - its very good.
\m/
I'm guessing that's entirely intentional - it's how the original worked. You can't see stuff thats not in your line of sight.Zoot wrote:It looks nice, but enemy driods appear, dissapear, and then come back again quite often.
Can't be more specific, I'm afraid.
Of course, the original only did that to get around the problem of only having 8 sprites, but still
Nothing is worth the effort you put into it.
Yea, there is line of sight in the game, so droids will disappear when you can't see them - there are obstacles in rooms now though, which is where you might be seeing this.
We've not had anyone else report any problems, so I guess something is not good with the game on your PC. Sorry, not much we can do unless you ship your base unit over for us to investigate.
AS Caff+Oddbob says, it's written in Blitz3D and nothing unusual is done anywhere in the game, just 3D sprites, sound and stuff.
The only issues raised that you might want to check is that the framerate is synched to the monitor refresh to get the best out of the scrolling. This does mean two things - monitor refreshes can vary a little (between 60Hz and 90Hz ... or so) so you might get slightly different game play speeds, however I suspect that as its using DirectX and mode 640x480 that on most default setups this would be 60Hz (unless you have overidden it).
The other problem you might find with the vysnch-method is if you've turned your's off to get the most out of 3D-y games. In which case, good luck at trying to play it at full speed
... you could always turn it back on or choose "application preference" in your 3D cards control panels.
I'm sure someone can give a better explanation but that's roughly what it's all about.
Best advice is to make sure you're drivers (graphics, sound, joystick etc) are not painfully out of date...that is the root cause to most of the problems we have debugged when crashes, lockups or odd behaviour has happened.
Oh and remember it's freeware, we're not forcing you to play it, but we appreciate any comments (good or bad). Helps us to make better games
We've not had anyone else report any problems, so I guess something is not good with the game on your PC. Sorry, not much we can do unless you ship your base unit over for us to investigate.
AS Caff+Oddbob says, it's written in Blitz3D and nothing unusual is done anywhere in the game, just 3D sprites, sound and stuff.
The only issues raised that you might want to check is that the framerate is synched to the monitor refresh to get the best out of the scrolling. This does mean two things - monitor refreshes can vary a little (between 60Hz and 90Hz ... or so) so you might get slightly different game play speeds, however I suspect that as its using DirectX and mode 640x480 that on most default setups this would be 60Hz (unless you have overidden it).
The other problem you might find with the vysnch-method is if you've turned your's off to get the most out of 3D-y games. In which case, good luck at trying to play it at full speed
I'm sure someone can give a better explanation but that's roughly what it's all about.
Best advice is to make sure you're drivers (graphics, sound, joystick etc) are not painfully out of date...that is the root cause to most of the problems we have debugged when crashes, lockups or odd behaviour has happened.
Oh and remember it's freeware, we're not forcing you to play it, but we appreciate any comments (good or bad). Helps us to make better games
- Orangy Tang
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Well if no one else has reported it, it's obviously not a bug, right?AndyH wrote: We've not had anyone else report any problems, so I guess something is not good with the game on your PC. Sorry, not much we can do unless you ship your base unit over for us to investigate.
This machine runs everything I chuck at it without a hitch, including several other Blitz games. Yours is the only one to ever hard-lock it. Is there a log file generated anywhere that I could send you? If you've got some kind of windowed/debug version I'll happily run that for you and see how it behaves.
[ Triangular Pixels.net - play Snowman Village, Rescue Squad, NiGHTS 4k and more ] [ Development Journal ]
Maybe there's a problem with a specific area or similar. Not to say it doesn't but have not seen LOS go wrong yet.oddbob0 wrote:The LoS doesn't seem to work properly for me either, as I've said on RR.AndyH wrote:Yea, there is line of sight in the game, so droids will disappear when you can't see them - there are obstacles in rooms now though, which is where you might be seeing this.
Perhaps Zoot is seeing this too?






