A little something for the weekend?

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RiK
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Post by RiK »

Llatest version now has a few more useful bits...

If you are useing the keyboard, fire is now the C key.

Space is ('specially for FuzzyWolf) PAWS mode.

You now have to collect a power-up to use shields, can also collect extra smart bombs (maximum of 5).

Keyboard entry in HST too via arrow keys/enter/backspace. Press space when done/

http://www.olpin.net/downloads/sftw/demo.zip

Also a Windowed EXE @
http://www.olpin.net/downloads/sftw/test_windowed.exe
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Black
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Post by Black »

very nice mate..

well done
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RiK
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Post by RiK »

Just uploaded a gnu version, various bits added/tweaked....

enjoy ;)

Usual place : http://www.olpin.net/downloads/sftw/demo.zip
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Dr. M
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Post by Dr. M »

Blimey, RiK, You have been a busy boy ;) 8)
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RiK
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Post by RiK »

Dr. M wrote:Blimey, RiK, You have been a busy boy ;) 8)
Not really, not had the time. There is only probably another 3 or 4 hours noodling in there so far.... Wait till you see what I've got planned... ;)
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everklear
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Post by everklear »

Very nice!

One question - what's with the ship that cruises the upper left corner and can't seem to be killed?
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Dr. M
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Post by Dr. M »

Great stuff, mate. 8)

BTW, I noticed that you had some of your graphics in your sounds directory.

Is that supposed to be there? If it isn't then that explains the massive download (2.75MB)

Last post of the night.

so, until I catch up with you all in the morning (unless I see a post which I may reply to later on)...

:countsheep: Time For Bed, Said Zebedee :zzz:
Last edited by Dr. M on Sat Mar 22, 2003 11:30 am 0, edited 1 time in total.
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Post by kroll »

everklear wrote:Very nice!
I agree.
One question - what's with the ship that cruises the upper left corner and can't seem to be killed?
Sounds like a sensible place to be :wink:
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Post by RiK »

Dr. M wrote:Great stuff, mate. 8)

Thanks.. :)
Dr. M wrote: BTW, I noticed that you had some of your graphics in your sounds directory.

Is that supposed to be there? If it isn't then that explains the massive download (2.75MB)
doh! Well spotted that man, sorry bout that...!
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RiK
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Post by RiK »

One question - what's with the ship that cruises the upper left corner and can't seem to be killed?
It's prolly lost it's map.... ;)

Ok, I admit - it's a bug, swiftly fixed by changing a 36 to a 35.... ;)

Well spotted, have a gold star!
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Post by everklear »

RiK wrote:Well spotted, have a gold star!
Hey, thanks!

I haven't gotten a gold star since grade two! :D
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Post by teamonkey »

Well RiK, you've inspired me. Standby, y'all.
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Post by arron »

I might actually get back to programming this evening once I've got home. It's all sticky at the moment..
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Post by teamonkey »

Here we go then. The key is to think Missile Command.

Aliens are invading Earth (the blue ball in the middle). You take control of an array of satellites (the three things orbiting Earth) with the aim of destroying the alien invaders (the grey blobs that are actually flying saucers :) ). You can see that one or two of the flying saucers have already landed on Earth to capture humans and turn then into slaves. The Earth rotates slowly, and the aliens rotate with it once they land.

The gun platform satellites fire missiles, and have three colour codes - green=armed, orange=reloading, red=disarmed. Only the satellite nearest your mouse cursor can be armed. Reload time is several seconds long, and the satellites rotate slowly, so you find yourself having to use all three gun platforms to fire in three different directions at once.

The green thing is your mouse cursor, the purple thing is an alpha'd explosion which looks much better when it moves, and the yellow thing is actually the Sun.

Todo:
* Add lens flare to the Sun
* Add Earth texture to, uh, the Earth (clouds too?)
* Make the aliens take off again once they've filled up with humans
* Make the aliens cause another explosion when they are destroyed
* Add trails to missiles
* Scoring system

When I've done these things I'll let you have a go :D
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RiK
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Post by RiK »

Nice one Teamonkey, how 'bout making a thread of your own for it to encourage some comments..
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