New Super Mario Bros. (latest pics)

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Samus
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Post by Samus »

sarabob wrote:
Samus wrote:And the review is up at IGN, also many vids in GameSpot and IGN.

Excellent stuff 8)

http://ds.ign.com/articles/705/705537p1.html
They don't point out that a good few of the levels are reworks of "classic" mario levels (for good or bad) though.
Admittedly there aren't as many gameplay innovations in New Super Mario Bros. as compared to previous Super Mario releases, but that's mostly due to the fact that much of platforming's innovations are related to 3D designs.
"There's not as much innovation because people only innovate in 3d"?
The excellent bit was very much aimed at there being new vids at IGN and GameSpot, I see lots of fresh and fun gameplay there. The review was full of shit (which should come as no surprise), I didn't even bother reading it properly after stuff like this:
The only reason why this game's on the Nintendo DS is because A) the handheld market's a lot more open to the idea of more limited game designs like side-scrolling action games..
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Post by Yak »

Gnn... I hate the idea that is constantly put about that anything less than a full-on 3D epic written by some massive team over N years is somehow "lesser" or not worthy. Simply because such games *can* be written does that mean that they must *all* be like that? Did people stop taking photographs as soon as movies became possible? Or stop reading?

To be honest I don't believe the videogame industry is sustainable if the only kind of games allowed to get to market are such things. Something has to give (and maybe change is starting to happen, slowly, and that can only be a good thing).
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Post by grue »

Yak wrote: To be honest I don't believe the videogame industry is sustainable if the only kind of games allowed to get to market are such things. Something has to give (and maybe change is starting to happen, slowly, and that can only be a good thing).
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Post by skweek »

grue wrote:
Yak wrote: To be honest I don't believe the videogame industry is sustainable if the only kind of games allowed to get to market are such things. Something has to give (and maybe change is starting to happen, slowly, and that can only be a good thing).
You secretly work for Nintendo and I claim my 5 bells :lol:
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Post by Arv »

Well it was dumped yesterday, i've not got a DS to play it, but a friend says its the bizniz...
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Post by The Bag »

the latest 1up show (http://www.1up.com/do/newsStory?cId=3150382) has some really nice New Mario Bros stuff on it.
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Post by WhiteSpy »

Maybe im getting old or I should give it more time. I just waded through around 8 levels without giving a shit. The control and level design feel very sloppy. In the old SMB, every platform, block and power-up seemed as if it was lovingly placed.

Looks great though.

:?
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Post by sarabob »

WhiteSpy wrote:Maybe im getting old or I should give it more time. I just waded through around 8 levels without giving a shit. The control and level design feel very sloppy. In the old SMB, every platform, block and power-up seemed as if it was lovingly placed.

Looks great though.

:?
Somehow seems odd to "spend" 5 coins on opening a new area just to find a one-shot card game for 1ups, too. Reserving judgement until I've played more tho.
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Post by WhiteSpy »

sarabob wrote:
WhiteSpy wrote:Maybe im getting old or I should give it more time. I just waded through around 8 levels without giving a shit. The control and level design feel very sloppy. In the old SMB, every platform, block and power-up seemed as if it was lovingly placed.

Looks great though.

:?
Somehow seems odd to "spend" 5 coins on opening a new area just to find a one-shot card game for 1ups, too. Reserving judgement until I've played more tho.
Im hoping the early levels are just introductory for beginners etc. There also seemed to be an over abundance of power-ups in each level. More time needed to dig deeper I think
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Post by IronGiant »

Any more comments from anyone who has played this? Does it improve as you 'dig deeper'?

How does it now compare to, say, SMB3 on the NES and Super Mario World on the SNES?
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Post by Marius »

WhiteSpy wrote:
sarabob wrote:
WhiteSpy wrote:Maybe im getting old or I should give it more time. I just waded through around 8 levels without giving a shit. The control and level design feel very sloppy. In the old SMB, every platform, block and power-up seemed as if it was lovingly placed.

Looks great though.

:?
Somehow seems odd to "spend" 5 coins on opening a new area just to find a one-shot card game for 1ups, too. Reserving judgement until I've played more tho.
Im hoping the early levels are just introductory for beginners etc. There also seemed to be an over abundance of power-ups in each level. More time needed to dig deeper I think
Perhaps you guys are playing it wrong:
But who plays Mario at its bare minimum? Plowing through will literally skip more than half of the levels in New Super Mario Bros. In fact, two of the eight worlds can't be accessed by traditional means, so if you beat the game on a quick run-through you'll literally be skipping two worlds to do it. The game levels are, on average, a bit on the easy side for those just wanting to hit the flagpole in each one. The challenge is to snag three large coins in each level. Spending these coins at specific places will open up paths that are inaccessible through the normal means. And, like in previous Mario games, some levels have different exits. If you stumble upon these you might open up a shortcut to skip locked levels - and true gamers don't let these areas sit unopened. Many of the coins aren't easily snagged, and it's here where much of New Super Mario Bros.' challenge and most of the game's length emerges.
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Post by sarabob »

IronGiant wrote:Any more comments from anyone who has played this? Does it improve as you 'dig deeper'?

How does it now compare to, say, SMB3 on the NES and Super Mario World on the SNES?
After playing more (3 worlds "completed" as in got through), its name is quite appropriate. It *is* a new Super Mario. There's enough new stuff to make it different, enough old stuff to make it familiar but generally lovely. The mad caterpillar from SMS makes an appearance, as do many of the other newish additions to the mario mythology.

I got to world 7 (alternative route for the 4th world) by 'simply' finishing the previous world's castle in mini-mode - not exactly my idea of "secret", and given that half the time you get the new powerups (shell, huge or mini) is random (there's a flying red block which moves between levels while you're on the world map, so you often only get the powerup when the red block happens to be over the level you want). There's quite a lot of hidden stuff, but nothing as nice as SMW's keys and keyholes - it tends to be a case of finding a pipe, a switch/leg-it/door, a mini-me route or a vine. No cape flying so far either.

There's a whole world of slippy-slidey ice levels, but there are only a few reworks really, and that may just be my interpretation. A level where you jump between platforms travelling along lines for example feels very SMW-esque, but may not be exactly the same level.

However, you'll be relieved to know that it *does* get harder. However the biggest annoyance is that the "spending coins to get a few 1ups" issue is bigger than first thought. You can only save either after finishing a castle or mini-castle, *or after opening a coin gateway*. So if you play little and often you really will need to seek out those coins just so you can save at a convenient point. Not because you want to open up a new path or to stock up on powerups or lives, but just because your journey is nearly over and you want to resume Real Life.

Edge will give it 8, but it deserves a 9.
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Post by IronGiant »

Many thanks for that, now will Nintendo PLEASE release the DS Lite in the UK. :)
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Post by sarabob »

Marius wrote: Perhaps you guys are playing it wrong:
It was only a first impression post! I'm unlikely to rush through - I 96-ed SMW on the SNES, randomly speed-ran SMW in 20 mins at a friend's house to show it that it was completeable, and even replayed SMW on GBA to 96 (although it *was* quite a bit easier).

Rushing mario is like rushing sex. You may get there but nobody's having much fun and you'll probably feel a bit empty afterwards. Although I guess you could start again from the beginning and take your time this time... Hmmm.

Apparently you can save anytime once the game has been completed, and Luigi is selectable by holding L+R and choosing your save game with A.
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Post by disciple »

IronGiant wrote:Many thanks for that, now will Nintendo PLEASE release the DS Lite in the UK. :)
http://global.yesasia.com/en/PrdDept.as ... 004115193/

No need to wait! Apart from the power adapter that's effectively a UK model, plus yes asisa ships from within the UK!!
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